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Kanwal Zahoor; Narmeen Zakaria Bawany – Interactive Learning Environments, 2024
Mobile application developers rely largely on user reviews for identifying issues in mobile applications and meeting the users' expectations. User reviews are unstructured, unorganized and very informal. Identifying and classifying issues by extracting required information from reviews is difficult due to a large number of reviews. To automate the…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Courseware, Learning Processes
Ethan P. McNaughton; Liam Bilbie; Matea Zuljevic; Lauren K. Allen; Daiana-Roxana Pur; Roy Eagleson; Sandrine Ribaupierre – Anatomical Sciences Education, 2025
In this article, we introduce a new virtual application that offers an interactive model of the brain for neuroanatomy education. Through a dual-platform architecture, the application can be downloaded on both desktop and mobile devices, with the mobile app leveraging unique capacities of modern handheld systems to deploy the brain model in…
Descriptors: Undergraduate Students, Anatomy, Brain, Science Instruction
Sevinç Tas; Ayse Yavuz – International Journal of Modern Education Studies, 2023
Learning through mobile applications has become more relevant as mobile tools have evolved. The COVID-19 outbreak that spread across the globe in 2019 promoted to a brief period of distance learning. The purpose of the study was to investigate how the students' perceptions of distance learning were affected by the use of a mobile application…
Descriptors: Distance Education, Electronic Learning, Handheld Devices, Courseware
Fernandes, Henrique S.; Cerqueira, Nuno M. F. S. A.; Sousa, Sergio F. – Journal of Chemical Education, 2021
Visualization can be a motivating way to teach students about molecules. Nowadays, the available experimental data and accurate computational results allow students to build realistic and accurate molecular models. These models include the representation of complex systems such as proteins, membranes, or nanotubes. However, the visualization of…
Descriptors: Computer Simulation, Virtual Classrooms, Internet, Handheld Devices
Dilek, Ufuk; Erol, Mustafa – Physics Education, 2018
Developed by using ARKit, a novel app which can be used to detect position in physics experiments was introduced. The ARKit relies on a new technique. The result of the experiment presented in this study was satisfactory, suggesting that the new technique can be employed in position detection experiments/demonstrations that are conducted using…
Descriptors: Physics, Science Experiments, Courseware, Instructional Materials
Gümüs, Hikmet; Gençoglu, Celal – International Education Studies, 2020
Purpose: The aim of this study is to examine the effects of technologically assisted learning for anatomy courses in sport science collegiate. Methods: One hundred forty-four first-year students from sport sciences faculty attended a required anatomy course in the syllabus. The participants of this class were composed of two learning groups as…
Descriptors: Computer Assisted Instruction, Handheld Devices, Physical Education, Teacher Education
Ismara, Ketut Ima; Suharjono, Amin; Supriadi, Didi – International Journal of Evaluation and Research in Education, 2021
This research aimed to develop instructional media for occupational safety and health android-based for vocational schools. The second aim is to determine the feasibility of instructional media and student responses. The type of research is research and development (R&D) with the Analysis, Design, Development, Implementation, Evaluation…
Descriptors: Occupational Safety and Health, Vocational Education, Vocational High Schools, High School Students
Loftus-Rattan, Susan M.; Furey, Jenlyn – Reading & Writing Quarterly, 2021
In this study we examine the effectiveness of a technology-based vocabulary intervention compared to an extended vocabulary intervention that has been validated in previous studies. At-risk first grade students learned new words through each condition in a within-subjects design. Comparisons of target word knowledge between the two conditions were…
Descriptors: Grade 1, Elementary School Students, At Risk Students, Young Children
Kohnke, Lucas; Ting, Adrian – Knowledge Management & E-Learning, 2021
Undergraduates are often advised to expand their discipline-specific vocabulary in order to cope with the rigor of reading and writing academic texts. For the students studying in English-medium settings, it is in their interest to acquire vocabulary in their disciplines as this is vital to academic success. While students recognize the importance…
Descriptors: Student Attitudes, Student Motivation, Undergraduate Students, Late Adolescents
Hwang, Wu-Yuin; Utami, Ika Qutsiati; Purba, Siska Wati Dewi; Chen, Holly S. L. – IEEE Transactions on Learning Technologies, 2020
This paper aimed to investigate the effect of a mobile app on mathematics learning in authentic contexts. Authentic contexts contain rich resources wherein students can use authentic objects as aid in advanced educational technology-assisted mathematics learning. We designed Ubiquitous-Fraction (U-Fraction), a mobile application that helps…
Descriptors: Instructional Effectiveness, Mathematics Instruction, Mathematics Achievement, Web Based Instruction
Yavuz, Ahmet; Temiz, Burak Kagan – Physics Education, 2016
In this paper, we propose an experiment for analysing harmonic motion using an iPhone's (or iPad's) magnetometer. This experiment consists of the detection of magnetic field variations obtained from an iPhone's magnetometer sensor. A graph of harmonic motion is directly displayed on the iPhone's screen using the "Sensor Kinetics"…
Descriptors: Motion, Handheld Devices, Magnets, Computer Graphics
Tee, Nicholas Yee Kwang; Gan, Hong Seng; Li, Jonathan; Cheong, Brandon Huey-Ping; Tan, Han Yen; Liew, Oi Wah; Ng, Tuck Wah – Journal of Chemical Education, 2018
The handling of chemicals in the laboratory presents a challenge in instructing large class sizes and when students are relatively new to the laboratory environment. In this work, we describe and demonstrate an augmented reality colorimetric titration tool that operates out of the smartphone or tablet of students. It allows multiple students to…
Descriptors: Computer Simulation, Demonstrations (Educational), Handheld Devices, Technology Uses in Education
Roessger, Kevin M.; Greenleaf, Arie; Hoggan, Chad – Journal of Adult and Continuing Education, 2017
To overcome situational hurdles when researching transformative learning in adults, we outline a research approach using single-case research designs and smartphone data collection apps. This approach allows researchers to better understand learners' current lived experiences and determine the effects of transformative learning interventions on…
Descriptors: Data Collection, Transformative Learning, Case Studies, Courseware
Cherner, Todd; Fegely, Alex – International Journal of Multicultural Education, 2018
In 1998, Suzanne Damarin put forward a call for technologists and multicultural educators to work together to create technologies that promote inclusiveness and equity for students. As significant technological advancements have happened along with major changes in educational policy over the past 20 years, this study set out to examine if…
Descriptors: Cultural Pluralism, Equal Education, Technological Advancement, Educational Policy
Parmer, Sondra M.; Struempler, Barb; Funderburk, Katie; Parmer, Greg – Journal of Extension, 2017
Technology can be an effective vehicle for Extension nutrition education. Body Quest: Food of the Warrior is a childhood obesity prevention initiative of the Alabama Cooperative Extension System that successfully incorporates technology in the classroom. With Body Quest, students learn about healthful eating through blended learning involving both…
Descriptors: Nutrition Instruction, Extension Education, Technology Integration, Classroom Techniques