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Suthada Muengsan; Pinanta Chatwattana – Higher Education Studies, 2024
The GbL platform, or game-based learning platform, with generative AI is a research tool initiated from the combination of game-based learning concepts and generative artificial intelligence technology; thereby, this platform is intended to be used as a guideline for the instruction management, in which learners can respond and interact with the…
Descriptors: Artificial Intelligence, Game Based Learning, Digital Literacy, Technological Literacy
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Sink, Christopher A.; Adkins, Clara; Cooney, Myya; Garverick, Tiffany – Professional School Counseling, 2019
This article addresses school counselor evidence-based accountability practice by summarizing the findings of a hands-on evaluation of readily accessible, free online accountability software that can be used for data collection, management and analysis, and presentations. Using germane school data, four preservice counselors individually rated…
Descriptors: Computer Software, Accountability, Evidence Based Practice, School Counseling
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Guajardo, Richard; Brett, Kelsey; Young, Frederick – Journal of Electronic Resources Librarianship, 2017
For the past several years academic libraries have been adopting discovery systems to provide a search experience that reflects user expectations and improves access to electronic resources. University of Houston Libraries has kept pace with this evolving trend by pursuing various discovery options; these include an open-source tool, a federated…
Descriptors: Academic Libraries, Case Studies, Electronic Libraries, Electronic Publishing