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Elisabeth Ransanz Reyes; Ainhoa Arana-Cuenca; Ana Isabel Manzanal Martínez – Journal of Technology and Science Education, 2025
Online learning, especially in higher education, has grown in recent years and the study of its didactic implications has also increased. Online experiences have been found to be as successful as face-to-face ones, but there is a concern about a lack of social interaction among students. This makes it necessary for teachers to plan collaborative…
Descriptors: Curriculum Design, Online Courses, Higher Education, Cooperative Learning
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Rebecca Y. Bayeck – Innovations in Education and Teaching International, 2024
With the growing interest in the field of instructional design and technology to engage with issues of equity, discrimination, and racism, the field needs to tap into disciplines that have been doing this work to be equipped for this work. This paper discusses the need for the field of instructional design and technology to engage with the…
Descriptors: Humanities, Instructional Design, Race, Information Technology
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Rodriguez-Triana, Maria Jesus; Prieto, Luis P.; Dimitriadis, Yannis; de Jong, Ton; Gillet, Denis – Journal of Learning Analytics, 2021
Orchestrating technology-enhanced learning is a difficult task, especially in demanding pedagogical approaches like inquiry-based learning (IBL). To foster effective teacher adoption, both the complexity of designing IBL activities and the uncertainty about the student learning path during enactment need to be addressed. Previous research suggests…
Descriptors: Learning Analytics, Design, Instructional Design, Inquiry
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Spurrier, Gary; Topi, Heikki – Journal of Information Systems Education, 2023
Over 20 years after introducing and popularizing agile software development methods, those methods have proven effective in delivering projects that meet agile assumptions. Those assumptions require that projects be small and simple in scope and utilize small, colocated teams. Given this success, many agile advocates argue that agile should…
Descriptors: Computer Software, Information Technology, Design, Teamwork
Nicholas Kofi Akortia Hagan – ProQuest LLC, 2024
Entity Resolution (ER) has been one of the bedrocks in the creation of information systems by ensuring ambiguous entities are identified and resolved by linking. One common design approach of traditional ER systems is to run in single-threaded mode, which makes the system prone to out-of-memory error when processing larger datasets. The Data…
Descriptors: Information Systems, Multivariate Analysis, Information Management, Computer System Design
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Amanda Konet; Ian Thomas; Gerald Gartlehner; Leila Kahwati; Rainer Hilscher; Shannon Kugley; Karen Crotty; Meera Viswanathan; Robert Chew – Research Synthesis Methods, 2024
Accurate data extraction is a key component of evidence synthesis and critical to valid results. The advent of publicly available large language models (LLMs) has generated interest in these tools for evidence synthesis and created uncertainty about the choice of LLM. We compare the performance of two widely available LLMs (Claude 2 and GPT-4) for…
Descriptors: Data Collection, Artificial Intelligence, Computer Software, Computer System Design
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Monsalve-Pulido, Julian; Aguilar, Jose; Montoya, Edwin – Education and Information Technologies, 2023
The adaptation of traditional systems to service-oriented architectures is very frequent, due to the increase in technologies for this type of architecture. This has led to the construction of frameworks or methodologies for adapting computational projects to service-oriented architecture (SOA) technology. In this work, a framework for adaptation…
Descriptors: Artificial Intelligence, Information Technology, Design, Governance
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Chulatep Senivongse; Alex Bennet – Innovations in Education and Teaching International, 2024
This study explores the implementation of the university-as-a-service (UaaS) paradigm in higher education. Through qualitative research, it examines student and stakeholder experiences to inform the redesign of university programmes. The UaaS model aims to enhance university engagement with the business ecosystem and meet the demands of the…
Descriptors: Foreign Countries, College Students, Student Experience, College Role
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Yunjo An – Educational Technology Research and Development, 2024
Professional organizations and researchers in the field of instructional design and technology (IDT) have attempted to identify the competencies that IDT professionals should possess using a variety of methods, including a job announcement analysis, surveys, and interviews. While most of the previous studies identified the IDT competences based on…
Descriptors: Instructional Design, Information Technology, Competence, Curriculum Development
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Tatli, Zeynep; Çelenk, Göksel; Altinisik, Derya – Education and Information Technologies, 2023
In this study, it is aimed to examine and analyze virtual museums in accordance with design and perception of social presence. In this context, virtual museums that offer free access internationally were identified and accepted as documents. Document analysis, one of the qualitative research methods, was used in the study. Each of the virtual…
Descriptors: Museums, Computer Simulation, Art, Design
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Jesse Strycker – International Journal of Designs for Learning, 2021
The redesign of learning spaces has been a growing trend in education, especially higher education. The redesign of such spaces takes time and involves a variety of stakeholders, sometimes resulting in ill-defined designs. This can be exacerbated when individuals leading such efforts depart and there is not a consensus on the design, sometimes…
Descriptors: Educational Facilities Design, Educational Environment, Higher Education, Stakeholders
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Furkan Kalyoncu; Hasan Karal – Education and Information Technologies, 2025
The aim of this study is to design and develop an augmented reality based mobile application (HardwARe teaching material) based on the "Computer Systems" subject outcomes in the 5th grade curriculum. In the design and development phase of the HardwARe teaching material, the design-based research (DBR) method, which is frequently…
Descriptors: Computer Simulation, Technology Uses in Education, Design, Material Development
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Gi Woong Choi; Soo Hyeon Kim; Daeyeoul Lee; Jewoong Moon – TechTrends: Linking Research and Practice to Improve Learning, 2024
Recently, generative AI has been at the center of disruptive innovation in various settings, including educational sectors. This article investigates ChatGPT, which is one of the most prominent generative AI in the market, to explore its usefulness and potential for instructional design. Four researchers used a set of prompts to generate a course…
Descriptors: Artificial Intelligence, Instructional Design, Information Technology, Course Content
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Elahe Javadi; Judith Gebauer; Season Tanner – Journal of Information Systems Education, 2025
In this teaching tip, we describe our approach to elevating the quality of group work in an information technology (IT) project management course by implementing three practices of experiential and peer learning that work more effectively when combined. The first practice addresses slacking in group work by applying a flipped classroom style that…
Descriptors: Experiential Learning, Flipped Classroom, Information Technology, Group Activities
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Yao Huang; James D. Klein – TechTrends: Linking Research and Practice to Improve Learning, 2025
Mobile performance support systems (MPSS) are being adopted to support workplace performance across many industries and organizations as a non-formal learning solution. MPSS provides just-in-time access to assist workers in completing job tasks from anywhere with minimal help from others. A review of the literature suggests that empirical research…
Descriptors: Technology Uses in Education, Educational Technology, Information Technology, Telecommunications
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