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Timotheou, Stella; Ioannou, Andri – Educational Technology Research and Development, 2021
With the Maker movement increasingly adopted across K-12 schools and non-formal makerspaces, students are being given more opportunities to engage in Making activities using tools such as robots, electronics, arts, and crafts. Making activities are thought to help students develop twenty-first-century skills, especially communication and…
Descriptors: Shared Resources and Services, Learning Processes, Skill Development, Coding
Akcaoglu, Mete; Dogan, Selcuk; Hodges, Charles B. – TechTrends: Linking Research and Practice to Improve Learning, 2022
In this paper, we describe the design, development, and implementation of a curriculum based on teaching computer science using an industry-standard game-design software: Unity 3D. We discuss the theoretical underpinnings of our instructional design process and steps we have taken to introduce complexity and maintain student motivation. We discuss…
Descriptors: Curriculum Design, Curriculum Development, Curriculum Implementation, Coding
Akgunduz, Devrim; Topalsan, Aysegul Kinik; Turk, Zeynep – Journal of Turkish Science Education, 2022
This study aimed to determine the perceptions of academics from different faculties and experts from non-governmental organizations, and Research & Development (R&D) centers of the concepts of STEM, innovation, entrepreneurship, industry 4.0, robotics, coding, maker, artificial intelligence, and their reflections on the daily life. In…
Descriptors: College Faculty, Teacher Attitudes, STEM Education, Entrepreneurship
Özdemir, Selçuk – International Electronic Journal of Elementary Education, 2019
The history of innovation is constructed by solo thinkers and collaborative makers. The word innovation here comprises changes on technology, art and science. This article aims to reflect the way successful inventors, artists and scientists followed to do whatever they succeeded so that the coming generations can learn from predecessors' positive…
Descriptors: Entrepreneurship, Cooperation, Innovation, Thinking Skills
Datt, Sachin; Chunawala, Sugra – Design and Technology Education, 2018
The focus of Design and Technology (D&T) education (Wilson & Harris, 2004) has been on designing and making activities and in developing technological capabilities amongst students. Innovation is an important aspect of D&T that helps in creating new products and artefacts to overcome the limitations of existing ones. Problem solving…
Descriptors: Foreign Countries, Design, Technology Education, Innovation
Young, Jonathan – ProQuest LLC, 2017
Translational research (TR) is the process of bringing innovations from basic science into applied science, usually referring to the practice of medicine. It has been assumed that cross-disciplinary collaboration, or interdisciplinarity research (IDR), is essential to translation. Yet there is a gap in the literature regarding the interaction…
Descriptors: Interdisciplinary Approach, Medical Research, Medicine, Bibliometrics
Chen, Haoming – ProQuest LLC, 2016
Video compression and communication has been an important field over the past decades and critical for many applications, e.g., video on demand, video-conferencing, and remote education. In many applications, providing low-delay and error-resilient video transmission and increasing the coding efficiency are two major challenges. Low-delay and…
Descriptors: Video Technology, Telecommunications, Information Technology, Coding
Aslan, A. Esra; Duman, Burcu; Sen, Dunya; Duran, Cem; Atarbay, Sinem – Eurasian Journal of Educational Research, 2016
Problem Statement: The concepts of innovation and entrepreneurship must be understood and adopted to ensure such transformation in the university after "Entrepreneurial and Innovative University Index" publication. The basic problem of this research is an analysis of how entrepreneurs define the concepts of innovation and…
Descriptors: Pilot Projects, Innovation, Entrepreneurship, Content Analysis
Geist, Eugene – Childhood Education, 2016
Today's children need learning opportunities from cradle to career that build the knowledge and skills necessary to thrive in our interconnected and constantly changing world. This means putting 21st century skills, including creativity, innovation, critical thinking, and problem solving, at the center of learning, both in and out of school. As…
Descriptors: Coding, Programming, Robotics, Creativity
Roy, Brittani Kalyani – ProQuest LLC, 2017
Implementing an assimilative agenda within the traditional U.S. education system has prevented the authentic inclusion, validation, and development of American Indian students. The enduring ramifications, including the loss of cultural identity, underscored the critical need to decolonize, or challenge, the historic assimilative agenda of the…
Descriptors: Acculturation, American Indian Students, Self Concept, Action Research
Ebadi, Seyed Hossein; Keshtiaray, Narges; Aghaei, Asghar; Yousefy, Alireza – International Education Studies, 2016
Present-day curricular designs have to take the pupils' psychological needs in account, thus becoming melodies of mental health and happiness for the next generation. Emphasizing the findings from previous investigations using the research synthesis methodology, the present study has been conducted aiming at achieving some integrative knowledge…
Descriptors: Curriculum Design, Mental Health, Psychological Patterns, Foreign Countries
Smith, Janette; Nadelson, Louis – Mentoring & Tutoring: Partnership in Learning, 2016
Professional development (PD) opportunities for teachers most commonly take place outside the classroom and are typically designed to address specific components of teachers' instruction or curriculum. However, there are other activities that take place within the classroom that may have a profound impact on the PD of a teacher. We sought to gain…
Descriptors: Mentors, Professional Development, College Students, Education Majors