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Jiawen Zhu; Xingfeng Huang; Luc Trouche – Educational Studies in Mathematics, 2025
This study examines the influence of teacher collaboration on novice mathematics teachers' professional development through a project in Shanghai focused on creating digital resources for global primary mathematics education. We investigated how two novice teachers' interactions with social resources shaped their didactic praxeologies in lesson…
Descriptors: Instructional Design, Lesson Plans, Novices, Beginning Teachers
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Sancar-Tokmak, Hatice; Dogusoy, Berrin – Interactive Learning Environments, 2023
This qualitative case study aimed to explore how novice instructional designers solved a real-world problem by proposing an instructional design model in Second Life. Twenty-one novice instructional designers who enrolled in a Distance Education course were tasked with proposing an instructional design model to solve the high drop-out rate problem…
Descriptors: Novices, Instructional Design, Computer Games, Problem Solving
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Andrew A. Tawfik; Linda Payne; Andrew M. Olney – Technology, Knowledge and Learning, 2024
Theorists and educators increasingly highlight the importance of computational thinking in STEM education. While various scaffolding strategies describe how to best support this skillset (i.e., paired programming, worked examples), less research has focused on the design and development of these digital tools. One way to support computational…
Descriptors: Thinking Skills, Computation, STEM Education, Scaffolding (Teaching Technique)
Stephen Francis Fick – ProQuest LLC, 2024
Instructional designers and professional trainers conduct many different types of training. However, some topics are job- and- task-specific and are more effectively taught by subject matter expert (SME) trainers. In some cases, these SMEs are given training and/or instructional design (ID) resources, and in other cases they have to learn best…
Descriptors: Instructional Design, Expertise, Pedagogical Content Knowledge, Intellectual Disciplines
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Duan, Suzhen; Watson, Sunnie; Newby, Timothy – TechTrends: Linking Research and Practice to Improve Learning, 2022
The effectiveness of positive psychology interventions relies heavily on participants' buy-in and personality traits. The Best Possible Self (BPS) intervention asks participants to envision their ideal future, supposing that everything goes smoothly. The BPS shows salient effects in improving subjective well-being in laboratory settings. In this…
Descriptors: Novices, Instructional Design, Personality Traits, Well Being
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Stuart White – International Journal of Designs for Learning, 2024
In 2017 Purdue evGrand Prix hired a K-12 Indiana public educator (the author) to write instructional material that could be implemented into participating teams' high school science and engineering classrooms. The goal was to create science-based integrated STEM learning experiences that complement the construction and racing of a 48-volt electric…
Descriptors: Novices, Decision Making, Instructional Materials, Material Development
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Rosenberg-Kima, Rinat B.; Merrill, M. David; Baylor, Amy L.; Johnson, Tristan E. – Educational Technology Research and Development, 2022
Novice programmers, who have yet to form effective mental models of the domain, often experience high cognitive load, low confidence, and high anxiety, negatively affecting learning and retention rates. These cognitive and affective limitations pose an instructional challenge. This study aimed to investigate the effectiveness of a whole-task…
Descriptors: Computer Science Education, Instructional Effectiveness, Novices, Programming
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Ji Hyun Yu; Liu Dong; Chi-Jia Hsieh; Yuanru Tan; Suzhen Duan; Sunnie Lee Watson – Educational Technology Research and Development, 2025
This study investigates how instructional designers perceive their professional futures and what factors shape their priorities at different career stages. Through the best possible self exercise, we analyzed the professional outlook of 197 instructional design graduate students from a Midwest university, identifying eight main themes:…
Descriptors: Instructional Design, Epistemology, Network Analysis, Role Perception
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Sara Ahnell – Dimensions, 2025
Implementing high-leverage teaching practices (HLTPs) for language learning can help ensure teachers create and deliver a high-quality curriculum, especially when working with Novice learners who require more scaffolded instruction. This study aimed to fill a gap by identifying print resources and approaches available to support world language…
Descriptors: Literature Reviews, Content Analysis, Second Language Learning, Second Language Instruction
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Zhizezhang Gao; Haochen Yan; Jiaqi Liu; Xiao Zhang; Yuxiang Lin; Yingzhi Zhang; Xia Sun; Jun Feng – International Journal of STEM Education, 2025
Background: With the increasing interdisciplinarity between computer science (CS) and other fields, a growing number of non-CS students are embracing programming. However, there is a gap in research concerning differences in programming learning between CS and non-CS students. Previous studies predominantly relied on outcome-based assessments,…
Descriptors: Computer Science Education, Mathematics Education, Novices, Programming
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Esther E. van Dijk; Jan van Tartwijk; Marieke F. van der Schaaf; Renée S. Jansen; Manon Kluijtmans – Journal of Further and Higher Education, 2024
Supporting academics' initial development as university teachers is important for improving their ability to contribute to high-quality education and for reducing anxiety and stress around teaching. Focusing on tasks experienced as challenging is considered a key principle for organising effective teacher professional development. To apply this…
Descriptors: Faculty, Novices, Faculty Development, Self Efficacy
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Benton, Laura; Mavrikis, Manolis; Vasalou, Asimina; Joye, Nelly; Sumner, Emma; Herbert, Elisabeth; Revesz, Andrea; Symvonis, Antonios; Raftopoulou, Chrysanthi – British Journal of Educational Technology, 2021
The use of learning games within the classroom is becoming increasingly common because of their potential to positively impact learning. Recent developments in adaptivity offer further possibilities to personalise learning by tailoring the game to an individual child's level or particular learning needs. However, designing an adaptive learning…
Descriptors: Literacy Education, Game Based Learning, Elementary School Students, Learner Engagement
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Ugur-Erdogmus, Feray; Cagiltay, Kursat – Innovations in Education and Teaching International, 2019
The purpose of this study is to design and develop an electronic performance support system (EPSS) to support novice instructional designers (NIDs) in the instructional system design process and to reveal the key elements of an EPSS for NIDs. Design and development research was carried out with 23 purposively-selected NID participants. It is a…
Descriptors: Novices, Instructional Design, Performance Technology, Tutoring
Valencic, Adam T. – ProQuest LLC, 2019
Novice designers continue to be an increasingly larger part of the instructional design community and methods to support them in their efforts continue to be developed. These novice designers desire support and training, yet frequently grow frustrated with the complex models and theories often employed by professional instructional designers.…
Descriptors: High School Teachers, Instructional Design, Educational Principles, Novices
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van Harsel, Milou; Hoogerheide, Vincent; Janssen, Eva; Verkoeijen, Peter; van Gog, Tamara – Instructional Science: An International Journal of the Learning Sciences, 2022
Presenting novices with examples and problems is an effective and efficient way to acquire new problem-solving skills. Nowadays, examples and problems are increasingly presented in computer-based learning environments, in which learners often have to self-regulate their learning (i.e., choose what type of task to work on and when). Yet, it is…
Descriptors: Video Technology, Metacognition, Problem Based Learning, Problem Solving
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