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Hasan Maksum; Wawan Purwanto; Siman; Dina Ampera; Dori Yuvenda; Hanapi Hasan – International Journal of Education in Mathematics, Science and Technology, 2024
Preliminary research showed that the learning process could have been more optimal, and this led to the research to develop a TEFA Model with the PBL concept as a valid, practical, and effective method of improving the problem-solving and communication skills of Automotive Vocational Education students. The process involved using the Research and…
Descriptors: Vocational Education, Motor Vehicles, Auto Mechanics, Problem Solving
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Socratous, Chrysanthos; Ioannou, Andri – Educational Technology Research and Development, 2021
The study aims to compare the effect of a structured versus an unstructured educational robotics (ER) curriculum on (a) the frequency and type of programming errors made by students in block-based programming, (b) their ability to debug a programme, and (c) their engagement in the learning process. The authors' hypothesis is that, in programming…
Descriptors: Robotics, Educational Technology, Programming Languages, Computer Science Education
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Boya-Lara, Carlos; Saavedra, Doris; Fehrenbach, Aaron; Marquez-Araque, Angel – International Journal of Educational Technology in Higher Education, 2022
In this work, BEAM robotics is proposed to enhance the STEM knowledge and skills of engineering students in the electrical, electronic, and mechanical domains. To evaluate the proposal, a course is designed and implemented based on a curriculum with objectives and learning activities centered on the design, construction, and operation of the BEAM…
Descriptors: Robotics, Technology Uses in Education, STEM Education, Curriculum Implementation
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Oren, Mehmet; Pedersen, Susan; Butler-Purry, Karen L. – IEEE Transactions on Education, 2021
Contribution: This article presents the design of in-game tools to support learning within an educational video game and investigates the impact of tool usage on engineering students' performance in an introductory digital circuit design course. Background: Despite the level of appeal of video games to college students, there is a lack of…
Descriptors: Video Games, Educational Games, Game Based Learning, Instructional Effectiveness
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Safadi, Rafi'; Ababsy, Ranin – Physics Education, 2020
Research indicates that troubleshooting activities that require students to reflect on pre-prepared erroneous examples, i.e. erroneous solutions to problems that correspond to common naïve ideas, impact their learning positively. These include asking students to diagnose erroneous examples; in other words, detect the conceptual errors and then…
Descriptors: Troubleshooting, Error Correction, Demonstrations (Educational), Physics
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Maksum, Hasan; Yuvenda, Dori; Purwanto, Wawan – Journal of Turkish Science Education, 2022
The purpose of this research was to ascertain whether there had been any improvement in students' metacognitive and critical thinking skills through the development of the 'Teaching Factory Based on Troubleshooting' (TEFA-T) model in automotive vocational learning. The research had both quantitative and qualitative components and applied the 4D…
Descriptors: Vocational Education, Troubleshooting, Metacognition, Critical Thinking
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Turkmen, Gamze; Caner, Sonay – Turkish Online Journal of Distance Education, 2020
This study aims to provide a comprehensive and in-depth investigation of the debugging process in programming teaching in terms of cognitive and metacognitive aspects, based on programming students who demonstrate low, medium, and high programming performance and to propose instructional strategies for scaffolding novice learners in an effective…
Descriptors: Programming, Novices, Electronic Learning, Troubleshooting
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Fletcher, J. D. – Technology, Instruction, Cognition and Learning, 2018
Computer technology has been used for over 50 years to tailor learning experiences to the needs and interests of individual learners at all levels of instruction. It provides adaptation and individualization that is difficult, if not impossible to apply in a classroom of 20-30 students. This article provides a brief background and discussion about…
Descriptors: Individualized Instruction, Intelligent Tutoring Systems, Public Agencies, Information Technology
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Zhong, Baichang; Si, Qiuju – Journal of Educational Computing Research, 2021
Studies have indicated the importance of scaffolding in the problem-solving process, as well as the potential of integrating learning content into the troubleshooting tasks. However, few have explored in depth the learning process during troubleshooting via scaffolds while also taking students' cognitive load into account. To address this issue,…
Descriptors: Troubleshooting, Scaffolding (Teaching Technique), Instructional Effectiveness, Difficulty Level
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Moskal, Adon Christian Michael; Wass, Rob – Computer Science Education, 2019
Background and Context: Encouraging undergraduate programming students to think more about their software development processes is challenging. Most programming courses focus on coding skill development and mastering programming language features; subsequently software development processes (e.g. planning, code commenting, and error debugging) are…
Descriptors: Computer Software, Undergraduate Students, Programming, Programming Languages
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Abdel-Maksoud, Nahed F. – International Journal of Education and Practice, 2018
Virtualization technology has been around for many years, and its use is increasingly becoming common in education, in general and in computing fields, in particular. This can be attributed partly to its potential to reduce costs, boost efficiency and overcome limited resources through its virtual applications such as servers, storage devices and…
Descriptors: Electronic Learning, Educational Environment, Educational Quality, Instructional Effectiveness