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Michael Fowler – Journal of Political Science Education, 2025
Wargames and crisis simulations can be useful pedagogical tools when deliberately used. This paper explores the spectrum of pedagogical objectives; what use are wargames for learning? What types of objectives can they explore? How do you align the learning objectives with the right type of game? The paper leverages Bloom's Taxonomy of learning as…
Descriptors: College Students, College Faculty, Educational Games, Computer Games
Cameron Sharbel McKinley – ProQuest LLC, 2021
Secondary teachers use digital resources for teaching, yet little is known about how they find, evaluate, organize, and share these resources. This basic qualitative study was conducted to fill the gap and examine the experiences and practices of secondary educators in curating digital resources. Findings on how teachers manage digital…
Descriptors: Secondary School Teachers, Professional Development, Digital Literacy, Blended Learning
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Ok, Min Wook; Kim, Min Kyung; Kang, Eun Young; Bryant, Brian R. – Intervention in School and Clinic, 2016
Computers can be an effective teaching method for students with learning disabilities (LD). The use of mobile devices as education tools for students with disabilities has received considerable attention in special education recently. Parents, teachers, and professionals look for effective applications (i.e., apps) that meet the needs of their…
Descriptors: Instructional Material Evaluation, Learning Disabilities, Scoring Rubrics, Accessibility (for Disabled)