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Showing 1 to 15 of 74 results Save | Export
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Belle Dang; Andy Nguyen; Sanna Järvelä – Journal of Learning Analytics, 2024
Socially shared regulation in learning (SSRL) contributes to successful collaborative learning (CL). Empirical research into SSRL has received considerable attention recently, with increasingly available multimodal data, advanced learning analytics (LA), and artificial intelligence (AI) providing promising research avenues. Yet, integrating these…
Descriptors: Learning Analytics, Cooperative Learning, Artificial Intelligence, Epistemology
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Sonsoles Lopez-Pernas; Kamila Misiejuk; Rogers Kaliisa; Mohammed Saqr – IEEE Transactions on Learning Technologies, 2025
Despite the growing use of large language models (LLMs) in educational contexts, there is no evidence on how these can be operationalized by students to generate custom datasets suitable for teaching and learning. Moreover, in the context of network science, little is known about whether LLMs can replicate real-life network properties. This study…
Descriptors: Students, Artificial Intelligence, Man Machine Systems, Interaction
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Sharif, Ahlam Ammar – SAGE Open, 2022
Built environment research has long been interested in understanding the complexities of transitional spaces by investigating their hosted interactions. One approach used in efforts of this kind is actor-network theory (ANT), which conceptualizes built spaces as networks of relations that allow for certain interactions but not others. Previous…
Descriptors: Physical Environment, Networks, Network Analysis, Ethnography
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Liu, Sannyuya; Kang, Lingyun; Liu, Zhi; Zhao, Liang; Yang, Zongkai; Su, Zhu – Journal of Computing in Higher Education, 2023
Understanding the relationship between interactive behaviours and discourse content has critical implications for instructors' design and facilitation of collaborative discussion activities in the online discussion forum (ODF). This paper adopts social network analysis (SNA) and epistemic network analysis (ENA) methods to jointly investigate the…
Descriptors: Discussion, Electronic Learning, Outcomes of Education, Interaction
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Bodong Chen; Oleksandra Poquet – Australasian Journal of Educational Technology, 2023
Online discussions are widely adopted in higher education to promote student interaction. However, prior research on online discussions falls short to estimate the effect of multiple factors collectively shape student interaction in online discussion activities. In this study, we applied a dynamic network analysis approach named relational event…
Descriptors: Computer Mediated Communication, Discussion, Electronic Learning, Higher Education
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Alwafi, Enas Mohammad – Educational Technology Research and Development, 2023
This study investigated the impact of designing an online learning environment based on cognitive apprenticeship on students' critical thinking and interaction in CSCL. The one group pretest-posttest quasi-experimental design was used in this study. A questionnaire was used to measure students' critical thinking and social network analysis (SNA)…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Instructional Design, Electronic Learning
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Liu, Sannyuya; Hu, Tianhui; Chai, Huanyou; Su, Zhu; Peng, Xian – British Journal of Educational Technology, 2022
Studying the networked nature of social and cognitive aspects of learner interactions is the key to understanding how successful collaborative learning occurs in asynchronous online discussion forums (AODFs). Guided by network science and multiplex network analysis, this study compared the differences of network structure and properties between…
Descriptors: Interaction, Computer Mediated Communication, Asynchronous Communication, Interpersonal Communication
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Sun, Zhiru; Theussen, Amelie – British Journal of Educational Technology, 2023
Simulation games are widely used to teach negotiation skills in political science education. However, existing studies focus on the impact of simulation games on students' knowledge gains and affective changes and largely ignore skill assessment and development in the gaming environment. This study aimed to understand the process of student groups…
Descriptors: Educational Games, Simulation, Political Science, Conflict Resolution
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Zhan, Zehui; Mei, Hu; Liang, Ting; Huo, Liming; Bonk, Curtis; Hu, Qintai – Interactive Learning Environments, 2023
The purpose of this study is to examine the effect of material incentives on the knowledge-sharing networks and information lifecycles of a public online forum. The users' interaction data were collected from two similar sub-forums, and one of them provided material incentives for sharing knowledge. After collecting user behaviors for one natural…
Descriptors: Longitudinal Studies, Incentives, Networks, Computer Mediated Communication
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Israel, Uriah; Koester, Benjamin P.; McKay, Timothy A. – Innovative Higher Education, 2020
Residential higher education brings thousands of students together for multiple years and offers them an array of shared intellectual experiences and a network of social interactions. Many of these intellectual and social connections are formed during courses. Students are connected to students through courses they take together, and courses are…
Descriptors: College Students, Courses, Majors (Students), Interaction
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Eunhye Shin – Journal of Computer Assisted Learning, 2025
Background: Analysing classroom dialogue is a widely used approach for understanding students' learning, often requiring team-based collaborative research. This presents a challenge for single researchers due to the labour-intensive nature of the process. Emerging advancements in large language models (LLMs) such as ChatGPT, enhance qualitative…
Descriptors: Artificial Intelligence, Technology Uses in Education, Science Education, Coding
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Adem Koç; Sedat Kanadli – Journal of Science Education and Technology, 2025
This study used network meta-analysis to investigate the impact of the use of interactive learning environments (ILE) tools (augmented reality (AR), virtual reality (VR), mixed reality (MIX), and interactive digital games (GAME)) in science education on learning outcomes. A total of 53 primary studies were retrieved from the literature according…
Descriptors: Interaction, Cooperative Learning, Educational Environment, Outcomes of Education
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Xiaoyan Chu; Minjuan Wang; Jonathan Michael Spector; Nian-Shing Chen; Ching Sing Chai; Gwo-Jen Hwang; Xuesong Zhai – Educational Technology Research and Development, 2025
The Flipped Classroom Model (FCM) has gained widespread acceptance in higher education as an effective pedagogical strategy. Despite its success, the FCM still faces persistent concerns, including a lack of personalized interaction, limited application to introductory courses, and insufficient analysis of the learning process. The integration of…
Descriptors: Flipped Classroom, Artificial Intelligence, Technology Uses in Education, Educational Technology
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Xu, Yaqian; Du, Junlei – Canadian Journal of Learning and Technology, 2022
The network is a key concept which has been highly valued in connectivism. Research about the static characteristics of social networks in connectivist learning has been carried out in recent years, however, little knowledge exists regarding the principles of network evolution from a dynamic perspective. This article chose the first connectivist…
Descriptors: Social Networks, Network Analysis, MOOCs, Internet
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Kent, Carmel; Rechavi, Amit – International Journal of Research & Method in Education, 2020
Educational research suggests that interactivity is one of the most important tools for learning. This paper analyses the learning process in online communities by examining three types of interactions among learners: (1) interactions involving the active contribution of content ('digitally speaking'); (2) interactions involving the consumption of…
Descriptors: Electronic Learning, Interaction, Network Analysis, Learning Processes
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