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Cristina Casadevante; Miriam Romero; Tatiana Fernández-Marcos; José Manuel Hernández – European Journal of Psychology of Education, 2024
Casadevante et al. (Curr Psychol 42: 4272-4285, 2023) used an objective test and found that regulation of response speed was related to better performance in a category learning task. The present study aims at analysing whether the relation between regulation of response speed and learning exists in an associative learning task. We developed ad…
Descriptors: Associative Learning, Task Analysis, College Students, Reaction Time
Anirudhan Badrinath; Zachary Pardos – Journal of Educational Data Mining, 2025
Bayesian Knowledge Tracing (BKT) is a well-established model for formative assessment, with optimization typically using expectation maximization, conjugate gradient descent, or brute force search. However, one of the flaws of existing optimization techniques for BKT models is convergence to undesirable local minima that negatively impact…
Descriptors: Bayesian Statistics, Intelligent Tutoring Systems, Problem Solving, Audience Response Systems
Cara E. Schwarz – ProQuest LLC, 2024
My thesis work is focused on conceptual and epistemic learning and characterizing the environments in which this learning takes place. Earlier studies conducted by the Stowe group explored how instructional practices, instructional emphasis, and assessment emphasis relate to student outcomes in general and organic chemistry courses. Student…
Descriptors: Chemistry, Science Instruction, Organic Chemistry, Epistemology
Dana L. Kirkwood-Watts – ProQuest LLC, 2023
Formative assessments (FA), which can occur in or out of class, are a way for students to demonstrate their understanding of the material, to see progress, and to receive feedback from instructors related to their learning process. Examples of in-class FAs include clicker questions with peer discussion, while homework assignments are an example of…
Descriptors: Undergraduate Students, Biology, Science Instruction, Formative Evaluation
Anggoro, Kiki Juli; Pratiwi, Damar Isti – Research in Learning Technology, 2023
"Pear Deck" is one interactive response system that has gained popularity in recent years. This study addressed the gap in the literature and considered students' experience of the platform in a Thai university context. This was a mixed-method study in which 320 students completed a survey including closed and open-ended components.…
Descriptors: Student Attitudes, English (Second Language), Second Language Learning, Second Language Instruction
Özüdogru, Melike – Acta Didactica Napocensia, 2020
The purpose of this study was to implement a student response system-Kahoot to find out whether the inclusion of Kahoot in the teaching-learning process affected pre-service teachers' perceptions of the classroom environment in a compulsory Educational Sciences course. This study employed an experimental research design and the participants of the…
Descriptors: Audience Response Systems, Preservice Teacher Education, Preservice Teachers, Classroom Environment
D'Souza, Derrick E.; Daspit, Joshua J.; Sigdyal, Pratigya – Decision Sciences Journal of Innovative Education, 2019
The use of clickers in the classroom has been linked to student learning. However, studies that examine the effects of clickers on learning often conceptualize a clicker exercise as a single, homogeneous cognitive processing (CP) event. We offer a conceptualization of sequenced cognitive activities that unfold during a clicker exercise. An…
Descriptors: Capstone Experiences, Audience Response Systems, Learning Processes, Cognitive Processes
Yeh, Ying-Jung Yvonne; Chen, Min-Hung – Technology, Knowledge and Learning, 2022
This study first examined the factors that enhance learning effectiveness and student satisfaction when an interactive response system (IRS) is introduced to a financial planning course. Second, we examined the influence of the initial experience of using an IRS on subsequent learning results. A total of 217 financial practitioners participated in…
Descriptors: Instructional Effectiveness, Student Satisfaction, Money Management, Course Content
Perera, Víctor H.; Hervás-Gómez, Carlos – European Journal of Educational Research, 2021
The progressive integration of mobile technology in the classroom is generating new scenarios to innovate teaching methods. The aim of this study was to analyse the perceptions of university students toward the use of Socrative and its implications in gamified learning situations. This is a descriptive-survey investigation, complemented with…
Descriptors: Student Satisfaction, Student Motivation, Undergraduate Students, Preservice Teachers
Díez-Pascual, Ana María; Díaz, María Pilar García – Education Sciences, 2020
The use of information and communication technologies (ICTs) has become a fundamental tool in all areas of today's society, including higher education. Lessons cannot be envisaged without the use of tools such as computers, tablets or mobile devices. Many lecturers use audience response systems (ARS) to keep their classes engaged. ARS software…
Descriptors: Audience Response Systems, Computer Software, Educational Technology, Game Based Learning
Wu, Yonghe; Guo, Shouchao; Zhu, Lijuan – Interactive Learning Environments, 2020
3D design software is a commonly used interactive learning tool in STEM education. It is generally believed that 3D design can effectively train students' spatial thinking and engineering design abilities. There have been many theoretical and practical achievements in the application of 3D printing education, but the evaluation of 3D design is…
Descriptors: Foreign Countries, Elementary School Students, Computer Peripherals, Printing
Florenthal, Bela – Journal of Marketing Education, 2019
E-learning applications have been rapidly adopted by instructors inside and outside of the classroom. As a result, some researchers have started to assess their usefulness applying uses and gratifications (U&G) theory. This study expands the existing research trend exploring students' motivation to use a mobile polling application in the…
Descriptors: Student Motivation, Telecommunications, Handheld Devices, Audience Response Systems
Barchilon Ben-Av, Mercedes; Ben-Av, Radel – Journal of Educational Technology Systems, 2016
Recently, there is an explosive growth of smartphone availability. In this work, we studied how mobile and Internet-based Student Response System improves the learning process. We used a free software application (Socrative©) to create a set of questions that can be deployed during the class. It was used in four different courses in three…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Learning Processes
Liu, Chenchen; Sands-Meyer, Sarah; Audran, Jacques – Interactive Learning Environments, 2019
Flipped classes are well-known for reversing the typical in-class lecture and out-of-class homework structure by instructing students to learn by themselves from on-line learning materials and inviting them to ask questions based on their individual difficulties in class. Many attempts at integrating this teaching method into English as a foreign…
Descriptors: Instructional Effectiveness, English (Second Language), Second Language Learning, Second Language Instruction
Shortlidge, Erin E.; Rain-Griffith, Liz; Shelby, Chloe; Shusterman, Gwendolyn P.; Barbera, Jack – CBE - Life Sciences Education, 2019
Embedding active learning is a common mechanism for meeting science, technology, engineering, and mathematics (STEM) education reform goals. Researchers have identified student benefits from such strategies, yet these benefits may not be universal for all students. We sought to identify how students at a nontraditional university perceive…
Descriptors: Introductory Courses, Science Instruction, Active Learning, Biology
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