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Skulmowski, Alexander – Mind, Brain, and Education, 2023
Cognitive load measurement is a methodological issue of high importance in all learning settings involving a high perceptual richness, such as virtual and augmented reality. As a result of the growing number of cognitive load measurement methods and surveys, it can be difficult to choose the optimal measurement instrument for learning tasks in…
Descriptors: Cognitive Processes, Difficulty Level, Measurement, Measurement Techniques
Stephanie Moser; Doris Lewalter – European Journal of Psychology of Education, 2024
Augmented reality (AR) presents significant opportunities for creating authentic learning environments by accurately mirroring real-world objects, contexts, and tasks. The visual fidelity of AR content, seamlessly integrated into the real world, contributes to its perceived authenticity. Despite acknowledging AR's positive impact on learning,…
Descriptors: Learning Strategies, Visual Learning, Simulated Environment, Human Body
Peng Zhang; Jiangxu Li; Su Cai – British Journal of Educational Technology, 2025
Augmented reality (AR) games offer significant potential to enhance learning experiences, yet the impact of when these games are introduced during the educational process remains underexplored. This study explored how the timing of providing the AR game influenced learners' achievement, satisfaction and acceptance. Using a quasi-experimental…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Educational Games
Nagwa Yousif; Enaam Youssef; Salah Gad – European Journal of Education, 2025
The main purpose of this article is to investigate the prospects of using AI in the education of social workers and social work in general. The research methodology encompassed both pre-test and post-test assessments administered for closed examinations across five academic disciplines, all of which were instructed through the utilisation of the…
Descriptors: Artificial Intelligence, Social Work, Professional Education, College Students
Zheng, Juan; Lajoie, Susanne P.; Li, Shan; Wu, Hongbin – Metacognition and Learning, 2023
Academic emotions play an important and complex role in self-regulated learning (SRL). However, few studies have examined how academic emotions unfold in different phases of SRL and how the changes in these emotions influence learning performance. The current study examines 98 students' academic emotion trajectories and profiles across the three…
Descriptors: Independent Study, Psychological Patterns, Problem Solving, Learning Processes
Sun, Yanyan; Yan, Zhenping; Wu, Bian – Journal of Computer Assisted Learning, 2022
Background: Guidance has showed positive effects on promoting inquiry-based learning in science education. While an increasing number of studies focus on the design of guidance in simulation-based inquiry learning due to recent technology developments, how different designs of a same type of guidance affect learning remains a question. Objectives:…
Descriptors: Guidance, Inquiry, Active Learning, Simulation
Gonzalo Alfonso Beltrán Alvarado; Adriana Patricia Huertas Bustos – Electronic Journal of e-Learning, 2024
The main objective of this study was the design and validation of a mobile learning environment (ML) based on Augmented Reality (AR) visualization with the purpose of developing skilled trades in the field of carpentry in indigenous populations. A pedagogical model focused on lifelong learning was used, in order to promote the acquisition of…
Descriptors: Indigenous Populations, Physical Environment, Simulated Environment, Synthesis
Craig, Emory; Georgieva, Maya – Current Issues in Education, 2020
Spatial computing is the fourth paradigm of the digital revolution and could profoundly transform learning. It is the convergence of several technological developments, including Augmented and Virtual Reality (XR), Artificial Intelligence, haptic feedback, motion-capture, and situational awareness engines. This article explores how the shift from…
Descriptors: Computer Simulation, Simulated Environment, Artificial Intelligence, Assistive Technology
Marc A. Zambri; John R. De Backere – Journal of Chemical Education, 2024
Molecular symmetry and orbitals are two important chemical concepts which can be difficult for students to visualize in three dimensions; as such, instructors have traditionally adopted a variety of approaches to teach them including the use of physical models and digital renderings/resources. This paper describes a new mobile device application…
Descriptors: Molecular Structure, Science Education, Chemistry, Handheld Devices
Delgado-Rodríguez, Santiago; Carrascal Domínguez, Silvia; Garcia-Fandino, Rebeca – Journal of New Approaches in Educational Research, 2023
The main objective of this study is the design and validation of an educational methodological model based on the use of immersive technological resources (Augmented Reality -- AR) to improve learning processes in secondary education science subjects (Biology and Geology). The process was developed based on three main quantitative studies: an…
Descriptors: Simulated Environment, Educational Technology, STEM Education, Art Education
Fernando Batista, Alex; Thiry, Marcello; Queiroz Gonçalves, Rafael; Fernandes, Anita – Informatics in Education, 2020
This research discusses the use of Augmented Reality, Virtual Reality and Mixed Reality technology applications in the learning process of relevant content to the Computer Science area. This systematic review aims to identify applications that use technologies to represent virtual environments and support the teaching and learning of Computer…
Descriptors: Computer Simulation, Computer Science Education, Simulated Environment, Educational Research
Tacgin, Zeynep – Educational Media International, 2020
This research investigates the learning progress and bottlenecks of students during learning via an immersive virtual reality environment. At the planning stage of this action research, an immersive virtual reality learning environment -- myVOR- was designed and developed to teach concepts and procedures. myVOR was developed using the Unity game…
Descriptors: Computer Simulation, Simulated Environment, Electronic Learning, Learning Processes
Barbosa, Jorge; Barbosa, Debora; Rabello, Solon – International Journal on E-Learning, 2016
Use of mobile devices and widespread adoption of wireless networks have enabled the emergence of Ubiquitous Computing. Application of this technology to improving education strategies gave rise to Ubiquitous e-Learning, also known as Ubiquitous Learning. There are several approaches to organizing ubiquitous learning environments, but most of them…
Descriptors: Foreign Countries, Electronic Learning, Models, Cooperative Learning
Teng, Chin-Hung; Chen, Jr-Yi; Chen, Zhi-Hong – Journal of Educational Computing Research, 2018
Although the learning of programming language is critical in science and technology education, it might be difficult for some students, especially novices. One possible reason might be the fact that programming language, especially for three-dimensional (3D) applications, is too complex and abstract for these students to understand. Programming…
Descriptors: Computer Simulation, Simulated Environment, Programming, Computer Science Education
Castañeda, Maira Alejandra; Guerra, Ananda Maye; Ferro, Roberto – Interactive Technology and Smart Education, 2018
Purpose: This paper aims to show that the use of technological tools such as augmented reality (AR) and its integration in the education system through gamification offers better learning results when compared with traditional education. Design/methodology/approach: Through the implementation of the Leap Motion Controller in English classes of the…
Descriptors: Foreign Countries, Games, Technology Integration, Computer Simulation
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