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Showing 1 to 15 of 38 results Save | Export
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Yue Li; Mikael Johansson; Andrey R. Nikolaev – npj Science of Learning, 2025
Contextual shifts are crucial for episodic memory, setting event boundaries during event segmentation. While lab research provides insights, it often lacks the complexity of real-world experiences. We addressed this gap by examining perceptual and conceptual boundaries using virtual reality (VR). Participants acted as salespeople, interacting with…
Descriptors: Memory, Computer Simulation, Context Effect, Adults
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Lei, Xuehui; Mou, Weimin – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2022
This study investigated to what extent people can develop global spatial representations of a multiroom environment through one-shot physical walking between rooms. In Experiment 1, the participants learned objects' locations in one room of an immersive virtual environment. They were blindfolded and led to walk to a testing position either within…
Descriptors: Memory, Spatial Ability, Computer Simulation, Simulated Environment
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Vaitonyte, Julija; Alimardani, Maryam; Louwerse, Max M. – Cognitive Research: Principles and Implications, 2022
Virtual faces have been found to be rated less human-like and remembered worse than photographic images of humans. What it is in virtual faces that yields reduced memory has so far remained unclear. The current study investigated face memory in the context of virtual agent faces and human faces, real and manipulated, considering two factors of…
Descriptors: Human Body, Visual Perception, Memory, Computer Simulation
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Miwa, Kazuhisa; Yamakawa, Mayu; Kojima, Kazuaki – International Association for Development of the Information Society, 2022
This paper examines the possibilities and limitations of introducing simulated experiments in the psychology domain by practicing a course with graduate students in psychology, in which simulated experiments were conducted in place of real human experiments. The class-learning object was the dual-storage model of human memory. The simulation…
Descriptors: Computer Simulation, Graduate Students, Psychology, Foreign Countries
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Joey Ka-Yee Essoe; Nicco Reggente; Ai Aileen Ohno; Younji Hera Baek; John Dell'Italia; Jesse Rissman – npj Science of Learning, 2022
Memory is inherently context-dependent: internal and environmental cues become bound to learnt information, and the later absence of these cues can impair recall. Here, we developed an approach to leverage context-dependence to optimise learning of challenging, interference-prone material. While navigating through desktop virtual reality (VR)…
Descriptors: Memory, Context Effect, Cues, Computer Simulation
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Tugtekin, Ufuk; Odabasi, Hatice Ferhan – Education and Information Technologies, 2023
Learning environments are undergoing a dynamic alteration with the robust impact of technological transformation. Therefore, adapting to dynamic learning settings has now become a key criterion for academic performance. The factors that we know have a detrimental effect on learners' academic performance and cognitive capacity are related to…
Descriptors: Computer Simulation, Time Management, Executive Function, Difficulty Level
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Antony, James W.; Stiver, Caroline A.; Graves, Kathryn N.; Osborne, Jarryd; Turk-Browne, Nicholas B.; Bennion, Kelly A. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2022
Theories of memory consolidation suggest that initially rich, vivid memories become more gist-like over time. However, it is unclear whether gist-like representations reflect a loss of detail through degradation or the blending of experiences into statistical averages, and whether the strength of these representations increases, decreases, or…
Descriptors: Memory, Behavioral Science Research, Undergraduate Students, Computer Simulation
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Blais, Ludivine; Qorbani, Hossain Samar; Arya, Ali; Davies, Jim – International Association for Development of the Information Society, 2022
Memory palaces are effective tools for learning vast amounts of information in a canonical order using mnemonics. However, our review of the literature revealed a lack of implementation and user study of memory palace in Virtual Reality (VR) for neuroscience education. VR technology enables us to build highly interactive virtual learning spaces…
Descriptors: Brain Hemisphere Functions, Memory, Learning Processes, Mnemonics
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Richard Hannah – Research in Learning Technology, 2024
The purpose of this research was to investigate the effects of short virtual reality (VR) exercises on knowledge retention for adult learners at a contractor safety training organisation supporting the energy industry who took computer-based training (CBT) courses. The intent was to simulate a delay period similar to that experienced by…
Descriptors: Computer Simulation, Retention (Psychology), Knowledge Level, Adult Learning
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Adam Dabrowski; Stuart McLean; Christopher Nicklin – Language Learning & Technology, 2024
Three modes of deliberate vocabulary study were investigated to determine how well they assisted learners' recall of the meaning of target concrete nouns. Two modes of tablet-based augmented reality, one context-independent (AR1) and one context-dependent (AR2), were compared with each other and with paper-based word cards (WC) in the deliberate…
Descriptors: Vocabulary Development, Nouns, Tablet Computers, Computer Simulation
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Cen, Danlu; Gkoumas, Christos; Gruber, Matthias J. – Learning & Memory, 2021
Novelty is a potent driver of learning, but little is known about whether anticipation of novelty can enhance memory for incidental information. Here, participants incidentally encountered objects while they actively navigated toward novel or previously familiarized virtual rooms. Across immediate and delayed surprise memory tests, participants…
Descriptors: Novelty (Stimulus Dimension), Memory, Recall (Psychology), Familiarity
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Negen, James; Sandri, Angela; Lee, Sang Ah; Nardini, Marko – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2020
Large walls and other typical boundaries strongly influence neural activity related to navigation and the representations of spatial layouts. They are also major aids to reliable navigation behavior in young children and nonhuman animals. Is this because they are physical boundaries (barriers to movement), or because they present certain visual…
Descriptors: Spatial Ability, Memory, Navigation, Computer Simulation
Elif S¸ener – ProQuest LLC, 2023
Unlike desktop computers, reading in virtual reality allows the reader and the information to cohabit in the three-dimensional space. However, virtual reality typography rarely exploits the new affordances three-dimensionality offers. This study addressed the need to understand the contributions of spatially distributed layouts on expository text…
Descriptors: Memory, Prose, Expository Writing, Scientific and Technical Information
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Hung, Cheng-Yu; Lin, Yen-Ting; Yu, Shih-Jou; Sun, Jerry Chih-Yuan – Journal of Computer Assisted Learning, 2023
Background: Previous research has examined the use of augmented reality (AR) and virtual reality (VR) in English language teaching. However, to the best of our knowledge, none of the earlier studies that investigated integrating AR and VR "wearables" into teaching and learning English based on the attention, relevance, confidence, and…
Descriptors: Computer Simulation, Simulated Environment, Assistive Technology, Second Language Learning
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Moore, Kara N.; Provenzano, Andrew C.; Lampinen, James Michael – Applied Cognitive Psychology, 2018
Prospective person memory refers to the task of being on the lookout for a missing or wanted person. In both laboratory and field-based tasks, prospective person memory performance has been poor. In the current study, we examined two factors that could be manipulated in the real world to increase successful recovery of missing or wanted persons:…
Descriptors: Memory, Expectation, Computer Simulation, Context Effect
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