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Mahfudzah Othman; Aznoora Osman; Siti Zulaiha Ahmad; Natrah Abdullah – Turkish Online Journal of Distance Education, 2024
This paper discusses the design of interactive gamified assessments for an introductory programming course based on the multimedia segmenting principle and gamification. The objective is to develop more engaging online programming assessments for low-achieving students. The general design follows Nielsen's design guidelines and incorporates…
Descriptors: Gamification, Interaction, Programming, Low Achievement
Cojean, Salomé; Jamet, Eric – British Journal of Educational Technology, 2022
Learning from videos is becoming an important part of educational activities, but video content may be difficult to process, mainly because its organization is not very salient in this medium. The learner's organization process should be enhanced by: (1) displaying the structure (ie, table of contents) in the video-based environment; and (2)…
Descriptors: Interactive Video, Navigation (Information Systems), Multimedia Materials, Multimedia Instruction
Andrew Middleton – Higher Education Research and Development, 2025
Spatial fluency describes the ability and confidence of an individual to navigate and negotiate their experiences in a postdigital world. This paper reflects on teaching and learning experiences from the COVID-19 pandemic lockdown and its aftermath, and on the volatile nature of social media, and the threats and opportunities afforded by AI. It…
Descriptors: Spatial Ability, Digital Literacy, Technology Integration, Technology Uses in Education
Mwambe, Othmar Othmar; Tan, Phan Xuan; Kamioka, Eiji – Education Sciences, 2021
As intelligent systems demand for human-automation interaction increases, the need for learners' cognitive traits adaptation in adaptive educational hypermedia systems (AEHS) has dramatically increased. AEHS utilize learners' cognitive processes to attain fair human-automation interaction for their adaptive processes. However, obtaining accurate…
Descriptors: Eye Movements, Man Machine Systems, Interaction, Automation
Zhu, Jiawen; Dawson, Kara; Ritzhaupt, Albert D.; Antonenko, Pavlo – Journal of Educational Multimedia and Hypermedia, 2020
This study investigated the effects of multimedia and modality design principles using a learning intervention about Australia with a sample of college students and employing measures of learning outcomes, visual attention, satisfaction, and mental effort. Seventy-five college students were systematically assigned to one of four conditions: a)…
Descriptors: Educational Technology, Technology Uses in Education, College Students, Multimedia Instruction
Balan, Oana; Moldoveanu, Alin; Moldoveanu, Florica; Nagy, Hunor; Wersenyi, Gyorgy; Unnporsson, Runar – Journal of Visual Impairment & Blindness, 2017
Introduction: As the number of people with visual impairments (that is, those who are blind or have low vision) is continuously increasing, rehabilitation and engineering researchers have identified the need to design sensory-substitution devices that would offer assistance and guidance to these people for performing navigational tasks. Auditory…
Descriptors: Audio Equipment, Educational Games, Assistive Technology, Visual Impairments
Chen, Chun-Ying – Interactive Learning Environments, 2016
This study investigated the influence of cognitive support for learning computer-based tasks using animated demonstration (AD) on instructional efficiency. Cognitive support included (1) segmentation and learner control introducing interactive devices that allow content sequencing through a navigational menu, and content pacing through stop and…
Descriptors: Foreign Countries, College Freshmen, Computer Assisted Instruction, Multimedia Instruction