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Showing 1 to 15 of 57 results Save | Export
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Caroline Corves; Matthias Stadler; Martin R. Fischer – European Journal of Psychology of Education, 2024
Authenticity in simulation-based learning is linked to cognitive processes implicated in learning. However, evidence on authenticity across formats is insufficient. We compared three case-based settings and investigated the effect of discontinuity in simulation on perceived authenticity. In a quasi-experiment, we compared formats of simulation in…
Descriptors: Authentic Learning, Medical Education, Role Playing, Computer Simulation
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Senthil Kumar Jagatheesaperumal; Kashif Ahmad; Ala Al-Fuqaha; Junaid Qadir – IEEE Transactions on Learning Technologies, 2024
Metaverse has evolved as one of the popular research agenda that let users learn, socialize, and collaborate in a networked 3-D immersive virtual world. Due to the rich multimedia streaming capability and immersive user experience with high-speed communication, the metaverse is an ideal model for education, training, and skill development tasks.…
Descriptors: Computer Simulation, Technology Uses in Education, Internet, Multimedia Materials
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Gayathri Sadanala; Xinhao Xu; Hao He; Jhon Alexander Bueno-Vesga; Shangman Li – Journal of Research on Technology in Education, 2024
Virtual reality (VR) applications have displayed remarkable development in the past two decades and have now been used vastly across the world for various educational purposes. The aim of this study was to explore the experience of a three dimensional (3D) desktop VR-based orientation for new online university students. The research study adopted…
Descriptors: Computer Simulation, College Students, School Orientation, Student Adjustment
Haotian Yang – ProQuest LLC, 2024
This study explores the relationship between perceived authenticity and cognitive engagement within authentic learning environments, a topic that has garnered increasing attention in educational research and practice. While previous studies have linked authenticity and engagement to improved academic outcomes, there remains a gap in understanding…
Descriptors: Biofeedback, Learner Engagement, Cognitive Processes, Authentic Learning
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Laduona Dai; Veronika Kritskaia; Evelien van der Velden; Reinder Vervoort; Marlieke Blankendaal; Merel M. Jung; Marie Šafár Postma; Max M. Louwerse – Journal of Computer Assisted Learning, 2024
Background: The integration of Text-to-Speech (TTS) and virtual reality (VR) technologies in K-12 education is an emerging trend. However, little is known about how students perceive these technologies and whether these technologies effectively facilitate learning. Objectives: This study aims to investigate the perception and effectiveness of TTS…
Descriptors: Computer Simulation, Assistive Technology, Elementary Education, Technology Uses in Education
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M. Esther Del Moral-Pérez; Nerea López-Bouzas; Jonathan Castañeda-Fernández – Journal of New Approaches in Educational Research, 2024
Transmedia skill, derived from the process of converting films into educational games using augmented reality and artificial intelligence, involves employing various languages and mediums to adapt an original narrative to another format. This transmedia practice presents an opportunity to cultivate diverse skills in teacher training by…
Descriptors: Media Adaptation, Educational Games, Computer Simulation, Artificial Intelligence
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Ying Sai – Interactive Learning Environments, 2024
In the era of multimedia digital education, virtual reality (VR) technologies have become extremely popular teaching tools. The research compares the learning outcomes of the VR students group using the VR4EDU virtual reality application with the learning outcomes of the control students group taking the traditional online music lessons. The…
Descriptors: Electronic Learning, Music Education, Multimedia Materials, Educational Technology
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Lisa Stark; Andreas Korbach; Roland Brünken; Babette Park – Journal of Computer Assisted Learning, 2024
Background: Both learning and problem solving are major goals of complex problem solving in engineering education. The order of knowledge construction and problem solving in learning through problem solving, however, has not been explained in current literature. Objectives: To understand their relationships, this study compared the effects of…
Descriptors: Metacognition, Multimedia Instruction, Multimedia Materials, Eye Movements
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Elena Tsakakis; Angela Gupta; Ingrid E. Schneider; Bobbi Donovan – Applied Environmental Education and Communication, 2024
Advanced information communication technologies (ICT) offer significant benefits to applied communications, including potential cost reductions, service improvements, and expanded natural resource education in an era of ever-decreasing budgets. Limited guidance exists about how to design and implement virtual reality and augmented reality…
Descriptors: Information Technology, Communication (Thought Transfer), Information Dissemination, Environmental Education
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Fugui Duan – International Journal of Information and Communication Technology Education, 2024
With the rapid development of information technology, multimedia technology has gradually penetrated various fields, including physical education in colleges and universities. Traditional physical education teaching methods lack interaction, and it is difficult to ensure the durability and depth of the effect of teaching. In college physical…
Descriptors: Physical Education, Multimedia Materials, Technology Uses in Education, Teaching Methods
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Nash, Richard; Yamada-Rice, Dylan; Dare, Eleanor; Love, Steve; Main, Angus; Potter, John; Rodrigues, Deborah – Qualitative Research Journal, 2022
Purpose: The purpose of this paper is to focus on a designed research methodology to distil existing research findings from an esrc/ahrc funded japan/uk network on location-based virtual reality experiences for children in order to generate new knowledge. Design/methodology/approach: The structured co-production methodology was undertaken in three…
Descriptors: Periodicals, Collaborative Writing, Computer Simulation, Foreign Countries
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Liu, Tzu-Chien; Lin, Yi-Chun; Hsu, Chih-Yi; Hsu, Chung-Yuan; Paas, Fred – British Journal of Educational Technology, 2021
Although a modality effect indicating better learning from an animation with spoken learning guidance than from an animation with written learning guidance has often been found in research on learning from animation, the effect has hardly been investigated for learning from computer simulation. This study examined the interaction effects between…
Descriptors: Electronic Learning, Animation, Computer Simulation, Multimedia Materials
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Wang, Cixiao; Wang, Jingxin; Shi, Zhu; Wu, Feng – Interactive Learning Environments, 2023
Digital instructional tools, such as virtual manipulatives, have been widely adopted as an enhanced approach to inquiry-based learning. However, the optimal ratio of mobile devices to students in instructional settings remain controversial. This research introduced a counterbalanced quasi-experiment to compare the learning performance and…
Descriptors: Comparative Analysis, Science Education, Inquiry, Active Learning
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Bagossi, Sara; Swidan, Osama; Arzarello, Ferdinando – Journal on Mathematics Education, 2022
Meaning-making in teaching-learning mathematical processes is a relevant issue analysed through different philosophical and educational frames. In particular, the use of digital tools in mathematics education affects the meaning-making processes. This paper discusses meaning-making from a phenomenological standpoint, in which interpretative…
Descriptors: Educational Technology, Mathematical Concepts, High School Students, Foreign Countries
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Tugtekin, Ufuk; Odabasi, Hatice Ferhan – Education and Information Technologies, 2022
In this study, considering the effect of interactive learning environments on human cognition, we have examined extraneous processing effects of multimedia materials on cognitive load, metacognitive judgments and learning outcomes. This study examines Augmented Reality Learning Environments (ARLE) and Virtual Reality Learning Environments (VRLE)…
Descriptors: Outcomes of Education, Interaction, Educational Environment, Cognitive Processes
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