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Bullock, Emma P.; Roxburgh, Allison L.; Moyer-Packenham, Patricia S.; Bektas, Elif; Webster, Joseph S.; Bullock, Kathleen A. – Journal of Computer Assisted Learning, 2021
This study focused on an examination of how type, quality and children's awareness of design features in digital math games, along with an awareness of the mathematics goals of the game, were related to learning outcomes. We conducted a parallel conversion mixed methods study with 45 students in Grades 3 and 4 (ages 9-10). Students participated in…
Descriptors: Mathematics Instruction, Game Based Learning, Video Games, Outcomes of Education
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Yuan, Chia-Ching; Li, Cheng-Hsuan; Peng, Chin-Cheng – Interactive Learning Environments, 2023
Fighter jets are a critical national asset. Because of the high cost of their manufacture and that of their related equipment, both pilots and maintenance personnel must complete intensive training before coming into contact with a jet. Due to gradual military downsizing, one-on-one training is often impracticable, and the level of familiarization…
Descriptors: Artificial Intelligence, Man Machine Systems, Technology Uses in Education, Educational Technology
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Wang, Cheng-Hung; Lin, Hao-Chiang Koong – Journal of Educational Computing Research, 2018
Computers and the Internet are indispensable in modern life. Increasingly useful digital environments and technological developments have reshaped models of knowledge acquisition. Studies on the development of online learning have yielded valuable insights. In the design of online teaching systems that can replicate face-to-face teaching,…
Descriptors: Affective Objectives, Tutoring, Learning Processes, Educational Technology
John W. Gardner Center for Youth and Their Communities, 2020
This report summarizes the deliberations and recommendations of the California Advisory Task Force on Alternative Schools (Task Force). The Task Force is a public service project of the John W. Gardner Center for Youth and their Communities at Stanford University and is convened in collaboration with the California Department of Education (CDE). A…
Descriptors: State Departments of Education, Partnerships in Education, Universities, Advisory Committees
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Fincham, Ed; Gasevic, Dragan; Jovanovic, Jelena; Pardo, Abelardo – IEEE Transactions on Learning Technologies, 2019
Research into self-regulated learning has traditionally relied upon self-reported data. While there is a rich body of literature that has extracted invaluable information from such sources, it suffers from a number of shortcomings. For instance, it has been shown that surveys often provide insight into students' perceptions about learning rather…
Descriptors: Study Habits, Learning Strategies, Independent Study, Educational Research
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Teranishi, Shogo; Yamagishi, Yoshio – Journal of Educational Multimedia and Hypermedia, 2018
Recently, virtual reality (VR) has attracted much attention. We have developed a VR learning application that simulates the process of constructing a self-built PC. Users can virtually experience the process of PC assembly with our system. Our system comprises a head-mounted display called the "Oculus Rift DK2" and a motion sensor called…
Descriptors: Outcomes of Education, Computer Simulation, Computers, Manufacturing