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Rau, Martina A. – Instructional Science: An International Journal of the Learning Sciences, 2018
To learn content knowledge in science, technology, engineering, and math domains, students need to make connections among visual representations. This article considers two kinds of connection-making skills: (1) "sense-making skills" that allow students to verbally explain mappings among representations and (2) "perceptual…
Descriptors: Undergraduate Students, Learning Processes, Chemistry, Visual Aids
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Li, Raymond; Wong, Tina – IAFOR Journal of Education, 2018
This study examines the effectiveness of classroom experiments conducted before the relevant theories were taught. The experiments were used to provide students with first-hand experience of decision-making under various rivalry settings and to demonstrate several key predictions of oligopoly models. Statistical methods were used to analyze the…
Descriptors: Educational Experiments, Class Activities, Theory Practice Relationship, Decision Making
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Beker, Katinka; Jolles, Dietsje; Lorch, Robert F., Jr.; van den Broek, Paul – Reading and Writing: An Interdisciplinary Journal, 2016
Learning often involves integration of information from multiple texts. The aim of the current study was to determine whether relevant information from previously read texts is spontaneously activated during reading, allowing for integration between texts (experiment 1 and 2), and whether this process is related to the representation of the texts…
Descriptors: Reading Achievement, Prior Learning, Associative Learning, Sentence Structure
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Lado, Beatriz; Bowden, Harriet Wood; Stafford, Catherine; Sanz, Cristina – Hispania, 2017
Experience with a second language (L2) has been shown to facilitate learning of a third or subsequent language (L3) (Sanz 2000). However, little is known about how much L2 experience is needed before benefits for L3 development emerge, or about whether effects depend on type of L3 instruction. We report two experiments investigating initial…
Descriptors: Second Language Learning, Learning Processes, Bilingualism, Educational Experiments
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Price, C. Aaron; Gean, Katherine; Christensen, Claire G.; Beheshti, Elham; Pernot, Bryn; Segovia, Gloria; Person, Halcyon; Beasley, Steven; Ward, Patricia – Journal of Science Education and Technology, 2016
Casual games are everywhere. People play them throughout life to pass the time, to engage in social interactions, and to learn. However, their simplicity and use in distraction-heavy environments can attenuate their potential for learning. This experimental study explored the effects playing an online, casual game has on awareness of human…
Descriptors: Informal Education, Incidental Learning, Games, Biology