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Marquardson, Jim – Journal of Information Systems Education, 2022
Employers want applicants with experience, even for entry-level cybersecurity roles. Universities traditionally help students gain cybersecurity experience by hiring them for on-campus jobs or by matching job seekers to employers for off-campus work. A third option is described in this paper in which universities bring external companies on…
Descriptors: Information Science Education, Information Security, Campuses, Computer Security
Graham, Kendra; Anderson, James; Rife, Conrad; Heitmeyer, Bryce; Patel, Pranav R.; Nykl, Scott; Lin, Alan C.; Merkle, Laurence D. – IEEE Transactions on Learning Technologies, 2020
Cyberspace odyssey (CSO) is a novel serious game supporting computer networking education by engaging students in a race to successfully perform various cybersecurity tasks in order to collect clues and solve a puzzle in virtual near-Earth three-dimensional space. Each team interacts with the game server through a dedicated client presenting a…
Descriptors: Computer Networks, Information Security, Task Analysis, Computer Games
Yang, Samuel C. – Journal of Education for Business, 2018
As information technology infrastructure becomes strategic to organizations, the author examines business-school programs that educate future infrastructure analysts. Information systems (IS) 2010 and information technology (IT) 2008 curriculum models are used to survey courses required by telecommunications and IT infrastructure programs in…
Descriptors: Undergraduate Students, Business Schools, Information Technology, Information Systems
Goulden, Murray; Greiffenhagen, Christian; Crowcroft, Jon; McAuley, Derek; Mortier, Richard; Radenkovic, Milena; Sathiaseelan, Arjuna – International Journal of Social Research Methodology, 2017
Drawing on the experiences of a novel collaborative project between sociologists and computer scientists, this paper identifies a set of challenges for fieldwork that are generated by this "wild interdisciplinarity. Public Access Wi-Fi Service" was a project funded by an 'in-the-wild' research programme, involving the study of digital…
Descriptors: Ethnography, Computer Science, Interdisciplinary Approach, Sociology
McDougall, Julian; Readman, Mark; Wilkinson, Philip – Learning, Media and Technology, 2018
This article shares research facilitated by a multinational technology provider, converging mobile networked technology (tablets) used across school and home, a technology enhanced community 'third space' providing workshops for students aged 6-9 with their parents/carers. The approach taken avoids the instrumental measurement of functional…
Descriptors: Information Technology, Handheld Devices, Elementary School Students, Competence
Frolova, Elena V.; Ryabova, Tatyana M.; Rogach, Olga V. – European Journal of Contemporary Education, 2019
The dynamic development of information and communication technologies, the strengthening of the public demand for digitalization of various spheres of life, orient the Moscow education system towards the active introduction of digital technologies and high-tech educational environment development. The purpose of this article is to analyze the…
Descriptors: Information Technology, Technology Integration, Program Implementation, Barriers
Mihai, Maryke A. – Africa Education Review, 2017
In April 2008, an interactive information communication technology (ICT) network was established in Mpumalanga, South Africa. the network involved the implementation of SMART board interactive whiteboards (IWBs) and collaboration between a leading school and several disadvantaged schools. the main purpose of the Mpumalanga IWB project was to reach…
Descriptors: Rural Schools, Computer Networks, Information Technology, Interviews