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Palmquist, Adam – Technology, Knowledge and Learning, 2023
Gamification, the use of game-like elements in non-game contexts, has gained popularity in the field of human resources. However, little research has been conducted on the use of gamification in the employee onboarding process, specifically in terms of socializing and assimilating new employees into an organization. This study aimed to explore the…
Descriptors: Gamification, Handheld Devices, Orientation, Program Development
Tortorella, Guilherme; Nascimento, Daniel; Caiado, Rodrigo; Arrieta Posada, Juan Gregorio; Sawhney, Rapinder – Learning Organization, 2019
Purpose: This study aims to examine the impact of practitioners' generational differences on the development of a learning organization (LO) in companies undergoing a lean production (LP) implementation. Design/methodology/approach: The authors gathered information from 135 leaders from different manufacturers that have been implementing LP and…
Descriptors: Age Groups, Generational Differences, Program Development, Organizational Change
Wind, Steven; Lahti, Michel; Hollis, Robin B.; Brown, Kendelle; Wurster, C. J.; Ferguson, Kristin M. – Community College Journal of Research and Practice, 2022
Opportunity youth (OY; i.e., youth ages 16--24 who are neither working nor in school) are a population who is difficult to engage and retain in educational programs, particularly in community college career and technical education (CTE) programs. OY are an important population to community colleges, as CTE programs culminating in…
Descriptors: Stakeholders, Youth Programs, Program Development, Program Implementation
Tocu, Adrian; Beldiman, Iuliana; Cruceat, Alin; Butean, Alexandru – International Association for Development of the Information Society, 2019
This paper presents an ongoing development process for an experimental application that aims to train an inexperienced user to operate a mobile device and receive Augmented Reality (AR) guidelines for basic pick-and-place operations. The purpose of the presented work is to offer a learning environment for placing multiple physical tools in…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Educational Games
Vandever, Daniel – Tribal College Journal of American Indian Higher Education, 2020
Industrial engineering (IE) involves the design and improvement of integrated systems, such as materials, equipment, or human resources to maximize production of goods and services. In 2011, the Career Cornerstone Center (CCC) found that industrial engineering ranked third among the 17 different engineering fields in jobs filled. That same year,…
Descriptors: Engineering Education, Tribally Controlled Education, Navajo (Nation), Bachelors Degrees