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Sánchez-Carmona, Adrián; Robles, Sergi; Pons, Jordi – Journal of Technology and Science Education, 2017
The students' lack of motivation is a usual problem. The students value more the obtention of the degree than the developing of competences and skills. In order to fight this, we developed a gamification's experience based on merits and leaderboards. The merits are linked to the attainment of skills and competences that students usually do not…
Descriptors: Educational Games, Student Experience, Engineering Education, Performance Based Assessment
Harder, Amy; Hodges, Alan; Zelaya, Priscilla – Journal of Extension, 2017
Return on investment (ROI) is a commonly used metric for organizations concerned with demonstrating the value of their investments; it can be used to determine whether funds spent providing professional development programs for Extension professionals are good investments. This article presents a method for calculating ROI for an onboarding…
Descriptors: Extension Education, Professional Development, Value Judgment, Value Added Models
Cisneros, Jesus; Cadenas, German – Journal of Student Affairs Research and Practice, 2017
DREAMzone is an educational intervention designed to increase higher education professionals' competency and self-efficacy for working with undocumented students. Grounded in social learning theory, we developed the DREAMer-ally instrument to investigate the effects of DREAMzone on DREAMer-ally competency and self-efficacy. Findings support the…
Descriptors: Higher Education, Staff Development, Self Efficacy, Competency Based Education