Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Descriptor
Psychological Patterns | 3 |
Visual Learning | 3 |
Attention | 2 |
Scores | 2 |
Animation | 1 |
Anxiety | 1 |
COVID-19 | 1 |
Cognitive Style | 1 |
Color | 1 |
Computer Assisted Instruction | 1 |
Computer Uses in Education | 1 |
More ▼ |
Author
Adams Tufts, K. | 1 |
Adcock, A. | 1 |
Ashlee Humphries | 1 |
Bliss, J. | 1 |
Ha, Young | 1 |
Im, Hyunjoo | 1 |
Julia C. Basso | 1 |
Noor Tasnim | 1 |
Rachel Rugh | 1 |
Romero-Hall, E. | 1 |
Watson, G. S. | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
Beck Anxiety Inventory | 1 |
Beck Depression Inventory | 1 |
What Works Clearinghouse Rating
Rachel Rugh; Ashlee Humphries; Noor Tasnim; Julia C. Basso – Research in Dance Education, 2024
Use of breath, close physical proximity, and tactile cues are some of the unique facets of dance training. In March of 2020, as COVID-19 lockdowns occurred, these aspects were removed from the lexicon of dance educators as virtual learning took the place of in-person training. This data-driven project explores the benefits and challenges of…
Descriptors: COVID-19, Pandemics, Distance Education, Dance Education
Ha, Young; Im, Hyunjoo – Online Learning, 2020
The purpose of this study was to examine the effect of interactive online learning tools on college student learning using flow as the guiding perspective. Study 1 was conducted to test the effect of online interactivity manipulated by dynamic visual learning tools on student's flow experience, level of telepresence, actual performance on tests,…
Descriptors: Electronic Learning, Individualized Instruction, Visual Learning, Instructional Effectiveness
Romero-Hall, E.; Watson, G. S.; Adcock, A.; Bliss, J.; Adams Tufts, K. – Journal of Computer Assisted Learning, 2016
This research assessed how emotive animated agents in a simulation-based training affect the performance outcomes and perceptions of the individuals interacting in real time with the training application. A total of 56 participants consented to complete the study. The material for this investigation included a nursing simulation in which…
Descriptors: Simulated Environment, Animation, Computer Uses in Education, Educational Technology