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Hongyan Yang; Miriam B. Larson; Rachel M. Wong – International Journal of Designs for Learning, 2024
This design case centers around a creative assignment given to graduate students studying instructional design. The goal of the assignment is to facilitate mastery of learning theories through the theory-based evaluation of an instructional product, using both research and imagination. By applying learning theories in a practical and engaging…
Descriptors: Learning Theories, Imagination, Research, Graduate Students
Mark Critchley; Irmgard Wanner; Sabina Schaffner – Language Learning in Higher Education, 2025
This paper presents the findings of a survey on research activities and research cultures across the CercleS network. The survey was conducted under the auspices of the CercleS Focus Group on Leadership and Management and aimed to explore the scope of research in Language Centres; the links between institutional factors such as staff contracts and…
Descriptors: Organizational Culture, Second Language Learning, Second Language Instruction, Research
Squire, Nikki – Technology, Knowledge and Learning, 2023
Digital game-based learning (DGBL) is becoming a prominent innovative approach used in higher education to gamify the learning experience. Research studies using DGBL as a framework for game design has shown promising results in increasing student engagement, motivation, interaction, satisfaction, and most of all, learning outcomes among…
Descriptors: Undergraduate Students, Game Based Learning, Audience Response Systems, Distance Education
Dinsmore, Daniel L.; Fryer, Luke K.; Dumas, Denis G. – Educational Psychology Review, 2023
The literature on cognitive processing and strategic processing is murky with regard to how these types of processing influence learning. One reason for this is that the frameworks used to investigate these relations have separately focused on different aspects related to cognitive processing with little integration between them. To address these…
Descriptors: Cognitive Processes, Models, Barriers, Learning

Benjamin Motz; Harmony Jankowski; Jennifer Lopatin; Waverly Tseng; Tamara Tate – Grantee Submission, 2024
Platform-enabled research services will control, manage, and measure learner experiences within that platform. In this paper, we consider the need for research services that examine learner experiences "outside" the platform. For example, we describe an effort to conduct an experiment on peer assessment in a college writing course, where…
Descriptors: Educational Technology, Learning Management Systems, Electronic Learning, Peer Evaluation
Wafa Al-Maawali – Language Teaching Research Quarterly, 2023
Connectivist learning theory has been widely discussed with higher-order thinking skills and critical reflection in online learning environments. Yet it is unclear how students negotiate their own identity within an academic collective learning context. To gain insights into the interrelations of learner identity, i.e. construction of learner…
Descriptors: Student Attitudes, Self Concept, Educational Environment, Electronic Learning
Ishi Srivastava; Heena Sachdeva; Shirali Tyabji – Discover Education, 2025
Gamification is gaining prominence in design education, offering innovative methods to enhance student engagement and develop critical competencies such as collaboration, creativity, and problem-solving. This study investigates the integration of gamification into a first-year Design Research course at ATLAS SkillTech University, Mumbai, India,…
Descriptors: Gamification, Design, Research, Courses
Kristin Stover; Kimberly Cowley; Gillian Gaunt; Olivia George; Kristy Henson; Tuoen Liu; Christopher L. Pankey – Online Learning, 2024
The First2 Network is an alliance of higher education institutions across the State of West Virginia striving to improve science, technology, engineering, or math (STEM) education by supporting rural, first-generation, and underrepresented college students pursuing STEM majors. Over the summers of 2019 and 2020, the First2 Network delivered…
Descriptors: Undergraduate Students, Research, STEM Education, Self Evaluation (Individuals)
Aine Ni Bhroin; Keith Morrison – Educational Gerontology, 2024
This article reports a case study of older adults learning English in China. It indicates how, founded on consequentialist ethics, risk analysis, and safeguarding, it was decided to use covert research, drawing on the confluence of risk analysis, risk evaluation, risk management, safeguarding, research ethics, and important contextual and cultural…
Descriptors: Older Adults, Adult Education, Teaching Methods, Learning Processes
Dorothea Bowyer; Murat Akpinar – Innovations in Education and Teaching International, 2024
This study aims to explore the experiences of academics and students at undergraduate programmes at two schools of business, one in Australia and the other in Finland, regarding the process of research-based learning (RBL) and the accompanying development of students' skills. Employing an ethnographic case study method, data is collected through…
Descriptors: Research, Undergraduate Students, Foreign Countries, Business Schools
Elizabeth Pérez-Izaguirre; José Miguel Correa Gorospe; Estíbaliz Aberasturi-Apraiz; Aingeru Gutiérrez-Cabello Barragán – International Journal of Qualitative Studies in Education (QSE), 2024
This article examines the processes of educational ethnography and questions the traditional use of the field notebook and research relationships. It forms part of an ongoing collaborative study analyzing university students' learning trajectories. Guided by inclusive ethics, the study proposes that researcher-participant collaboration is…
Descriptors: Notetaking, Student Journals, Ethics, Ethnography
Luis Fernández; Rosa Maria Fernández Serra; Pilar Jiménez; Santiago Marco; Eduardo Caballero; Cristina Arimany-Nardi; Teresa Sanchis; Antonio Pardo – European Journal of STEM Education, 2024
The needs of the digital revolution and the knowledge-based economy impose a transformation of traditional education to improve technical and scientific knowledge and include alternative abilities. This work presents a service-learning initiative with multiple goals: to improve scientific, technical, engineering, and mathematic (STEM) knowledge at…
Descriptors: Service Learning, Secondary Education, STEM Education, Educational Cooperation
Eric Kennedy – Journal of Instructional Pedagogies, 2024
This paper explores a pedagogical approach to marketing research -- an oft required and not desired course for marketing undergraduate students. Marketing research can become a mundane and not-exciting topic of marketing compared to it's siblings of consumer behavior, social media, advertising, and the like. However, incorporating the approach of…
Descriptors: Undergraduate Students, Business Education, Marketing, Research
Stephen J. Gentles; Elise C. Ng-Cordell; Michelle C. Hunsche; Alana J. McVey; E. Dimitra Bednar; Michael G. DeGroote; Yun-Ju Chen; Eric Duku; Connor M. Kerns; Laura Banfield; Peter Szatmari; Stelios Georgiades – Autism: The International Journal of Research and Practice, 2024
Researchers increasingly employ longitudinal trajectory methods to understand developmental pathways of people on the autism spectrum across the lifespan. By assessing developmental or health-related outcome domains at three or more timepoints, trajectory studies can characterize their shape and varying rates of change over time. The purpose of…
Descriptors: Autism Spectrum Disorders, Learning Trajectories, Children, Outcome Measures
Jeremy Roschelle; Amanda Wortman; Stefani Pautz Stephenson – Digital Promise, 2025
Digital learning platforms (DLPs) can transform educational research by serving as infrastructure that bridges the gap between practice and research. This white paper examines the progress of DLPs in SEERNet, a multi-year initiative funded by the Institute of Education Sciences (IES), which aims to advance research infrastructure. Through…
Descriptors: Electronic Learning, Educational Research, Influence of Technology, Research