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Jason M. Harley; Byunghoon Ahn; Clarissa Hin-Hei Lau; Matthew Moreno – European Journal of Psychology of Education, 2025
Vaccine hesitancy was recently declared one of the ten greatest global health threats by the World Health Organization and research has linked it to low levels of health literacy. Health literacy can be supported by media literacy education which aims to heighten critical thinking and help individuals develop habits of inquiry and make appropriate…
Descriptors: Media Literacy, Animation, Video Technology, Technology Uses in Education
Muhiddin Furkan Kiliç; Afife Zehra Yurtsever; Feyza Açikgöz; Beste Basgut; Burcu Mavi; Ezgihan Ertuç; Sinem Sevim; Tuhan Oruk; Yavuz Selim Kiyak; Tuncay Peker – Anatomical Sciences Education, 2025
Traditional education often relies on passive learning approaches, whereas modern medical students increasingly seek interactive, technology-enhanced experiences. Despite the growing use of digital tools in anatomy education, there remains a lack of structured, student-centered 3D modeling courses embedded within the undergraduate medical…
Descriptors: Anatomy, Medical Education, Medical Students, Learner Engagement
Ünal Çakiroglu – Learning: Research and Practice, 2024
This quasi-experimental study aims to compare the effects of using combinations of written text, animation and narration in multimedia courseware. 114 sixth grade students assigned in three conditions were participated in the study. Three versions of the courseware with combinations of animation, text and narration were developed taking modality…
Descriptors: Courseware, Computer Assisted Instruction, Multimedia Instruction, Comparative Analysis
Songkhro, Jirayu; Dequiña, Lauro S., Jr.; Dominguez, Ryan Rommel; Khathayut, Phanlapa – Education Quarterly Reviews, 2022
This research aimed at 1) studying the second-year university students' achievement after using animated videos through Google Sites to enhance socio-culture of native English-speaking countries, 2) examining the efficiency of animated videos with an efficiency criterion of 75/75, and 3) exploring the students' level of satisfaction after using…
Descriptors: Instructional Effectiveness, Animation, Video Technology, Undergraduate Students
Coskun, Atakan; Cagiltay, Kursat – Journal of Computer Assisted Learning, 2022
Background: The most challenging task in eye-tracking-based multimedia research is to establish a relationship between eye-tracking metrics (or cognitive processes) and learners' performance scores. Additionally, there are current debates about the effectiveness of animations (or simulations) in promoting learning in multimedia settings.…
Descriptors: Eye Movements, Cognitive Processes, Animation, Multimedia Instruction
Ye, Li; Su, Hanjun; Zhao, Jing; Hang, Yongxin – International Journal of Art & Design Education, 2021
At the beginning of 2020, the COVID-19 epidemic continued to spread and became a global pandemic. Affected by the epidemic, online teaching has become the new normal. As the main form of online education, multimedia learning has attracted more and more attention. The study of traditional patterns has always been a particularly important element of…
Descriptors: Foreign Countries, Multimedia Instruction, Multimedia Materials, Art Education
Cevahir, Hakan; Özdemir, Muzaffer; Baturay, Meltem Huri – Participatory Educational Research, 2022
This study examines the effect of using animation-based worked examples (ARAWEs) that are prepared using Augmented Reality (AR) technology instead of using traditional paper-based worked examples (TWEs) on the achievement, motivation, and attitude of high school students during their programming education. The research was designed through the…
Descriptors: Computer Simulation, Animation, Educational Technology, Technology Uses in Education
Bulkani; Fatchurahman, M.; Adella, Harirayanto; Setiawan, M. Andi – International Journal of Instruction, 2022
Teachers play an active, creative and innovative role in online learning so that student learning outcomes get maximum results. One of the efforts made is to develop animation learning media based on local wisdom in online learning. Animation media chose because students tend to be more interested in exciting things around them. To achieve this,…
Descriptors: Animation, Outcomes of Education, Elementary School Students, Teaching Methods
Kutbay, Ekrem; Akpinar, Yavuz – International Journal of Education in Mathematics, Science and Technology, 2020
This study explored the effects of modality, redundancy, and signaling principles in multimedia learning with abstract and concrete representations of an animation on learning in real middle school settings. Based on these principles of the cognitive theory of multimedia learning, ten types of treatment conditions were tested with a pre-test and…
Descriptors: Middle School Students, Multimedia Instruction, Multimedia Materials, Energy
Guven Demir, Elif; Öksuz, Yücel – Participatory Educational Research, 2022
This research aimed to investigate animation-based achievement tests according to the item format, psychometric features, students' performance, and gender. The study sample consisted of 52 fifth-grade students in Samsun/Turkey in 2017-2018. Measures of the research were open-ended (OE), animation-based open-ended (AOE), multiple-choice (MC), and…
Descriptors: Animation, Achievement Tests, Test Items, Psychometrics
Copetti, Fernando; Valentini, Nadia C.; Deslandes, Andréa C.; Webster, E. Kipling – Physical Education and Sport Pedagogy, 2022
Background: Motor skill assessment is time-consuming and some difficulties are inherent in the administration of motor tests, especially in children with neurodevelopment disorders. Purpose: This study aimed to develop and investigate the face, content, and criterion validity of a Motor Skills Sequential Pictures (MSSP) for the Test of Gross Motor…
Descriptors: Motor Development, Children, Norm Referenced Tests, Psychomotor Skills
The Effects of Using Whiteboard Animation toward Indonesian Students' Vocabulary and Grammar Mastery
Syafrizal, Syafrizal; Muhajir, Muhajir; Pahamzah, John; Furqon, Fajar – Journal of Language and Linguistic Studies, 2021
English has been a particular subject at schools. Most of the students have difficulties in mastering its vocabulary and grammar. Therefore, at this time the researcher conducted a research which aimed to reveal the effects of using whiteboard animation toward the student's vocabulary and grammar mastery. The researchers used the experimental…
Descriptors: Animation, Educational Technology, Pretests Posttests, Vocabulary Development
Yim, Kok Lai – Journal of Science and Mathematics Education in Southeast Asia, 2019
Purpose: This study reports on the effectiveness of using animated computer graphics to teach submicroscopic level science to secondary school (Form One) students. Method: A total of fifty-three secondary school (Form One) students of average spatial ability were selected to participate in this study. Three topics involving concepts at the…
Descriptors: Secondary School Students, Secondary School Science, Science Instruction, Computer Assisted Instruction
Karakolidis, Anastasios; O'Leary, Michael; Scully, Darina – International Journal of Testing, 2021
The linguistic complexity of many text-based tests can be a source of construct-irrelevant variance, as test-takers' performance may be affected by factors that are beyond the focus of the assessment itself, such as reading comprehension skills. This experimental study examined the extent to which the use of animated videos, as opposed to written…
Descriptors: Animation, Vignettes, Video Technology, Test Format
Nasir, A. Muhajir; Hadijah – Malikussaleh Journal of Mathematics Learning, 2019
This research was an experimental research that aimed to know and measure the effectiveness of the application of Problem Based Learning model (PBL) with the assistance of animation media on tetragon material. This research type was quantitative research with one group pretest-posttest design. The population in this study was the students of class…
Descriptors: Problem Based Learning, Instructional Effectiveness, Teaching Methods, Animation