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Steven Higbee; Devany Harrell; Anthony Chase; Sharon Miller – Biomedical Engineering Education, 2025
Purpose: Engineering students gain confidence and competency through continual practice of key skills. The social cognitive theory construct of self-efficacy provides a useful measure to assess students' beliefs in their ability to succeed or perform tasks. Research focused on the impacts of curricular engineering design experiences on student…
Descriptors: Biomedicine, Engineering Education, Undergraduate Students, Self Efficacy
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Jeffrey A. Greene; Helen Crompton – TechTrends: Linking Research and Practice to Improve Learning, 2025
The increasing ubiquity of digital technologies in the twenty-first century has led to calls for education reform focused on digital literacy, but what exactly does this term mean? The concept of digital literacy has evolved much since its evolution from media and new literacies scholarship, resulting in a myriad of definitions. Previous attempts…
Descriptors: Digital Literacy, Definitions, Educational Policy, Instructional Design
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Merve Arik; Mustafa Sami Topçu – International Journal of Technology and Design Education, 2024
This study examined the effects of the engineering design-based activities developed in the context of aircraft engineering on the engineering design process (EDP) skills of students. Through the notebooks that the students provided during the implementation process, their EDP skills for each engineering design phase (identification of the…
Descriptors: Design, Learning Activities, Engineering Education, Aviation Technology
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Chulatep Senivongse; Alex Bennet – Innovations in Education and Teaching International, 2024
This study explores the implementation of the university-as-a-service (UaaS) paradigm in higher education. Through qualitative research, it examines student and stakeholder experiences to inform the redesign of university programmes. The UaaS model aims to enhance university engagement with the business ecosystem and meet the demands of the…
Descriptors: Foreign Countries, College Students, Student Experience, College Role
Jennifer Fielder – ProQuest LLC, 2024
Apprenticeship programs in North Carolina act as a crucial talent pipeline and economic development solution. These registered apprenticeships have also been proven to address many workforce challenges directly by matching well-trained, highly skilled, invested jobseekers to organizations choosing apprenticeship as an economic solution. Despite…
Descriptors: Apprenticeships, Program Effectiveness, Program Design, Best Practices
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Giorgia Adorni; Alberto Piatti; Engin Bumbacher; Lucio Negrini; Francesco Mondada; Dorit Assaf; Francesca Mangili; Luca Maria Gambardella – Technology, Knowledge and Learning, 2025
In recent years, the emphasis on computational thinking (CT) has intensified as an effect of accelerated digitalisation. While most researchers are concentrating on defining CT and developing tools for its instruction and assessment, we focus on the characteristics of computational thinking problems (CTPs) -- activities requiring CT to be…
Descriptors: Computation, Thinking Skills, Problem Solving, Learning Activities
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Emma J. Rose; Cynthia Putnam; Craig M. MacDonald – Design and Technology Education, 2024
In the field of user experience (UX), there is a wide range of skills that practitioners are expected to acquire and demonstrate as a competitive candidate for a job. Previous research identified three main skill categories of UX practitioners: technical skills, human skills, and dispositions. However, as educators, we have found that students…
Descriptors: Usability, Skill Development, Intervention, Program Implementation
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Tessier, Virginie; Carbonneau-Loiselle, Mathilde – International Journal of Art & Design Education, 2023
This article seeks to contribute to the reflection around the training of future designers regarding teamwork. Collaboration, teamwork and negotiations are common everyday interactions that are now known to contribute positively to the design process. This article builds on a theoretical model that was initially proposed as a Ph.D. thesis…
Descriptors: Design, Teamwork, Cooperative Learning, Program Implementation
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Khaleel Asyraaf Mat Sanusi; Deniz Iren; Nardie Fanchamps; Mai Geisen; Roland Klemke – Educational Technology Research and Development, 2025
Psychomotor skill training has traditionally relied on the physical presence of both teacher and learner for effective demonstrations and feedback, posing challenges for remote and self-directed learning. Technological advancements have given rise to immersive learning environments (ILEs), offering novel solutions for interactive and multimodal…
Descriptors: Psychomotor Skills, Skill Development, Computer Simulation, Electronic Learning
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G. Mauricio Mejía; Yumeng Xie; Luca Simeone; Stephanie Tomlin – International Journal of Art & Design Education, 2025
As design becomes more oriented towards strategy, services and systems, design learning is no longer something apprentices can develop only with masters' input and critique. Further, the experimentation and reflection commonly occurring inside studio-based education is insufficient. Real-world or live projects offer an alternative to learning…
Descriptors: Design, Art Education, Strategic Planning, Skill Development
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Nazmul Hasan; Manisha J. Nene – Journal of Educational Computing Research, 2024
Children with Autism face several significant challenges, including deficits in both verbal and nonverbal communication, difficulties with concentration, limited interest in their surroundings, non-responsiveness, and struggles with adapting to new situations. It is imperative to consider and address these challenges when implementing…
Descriptors: Autism Spectrum Disorders, Children, Skill Development, Caregiver Role
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Gökçe Ketizmen; Basak Güçyeter – International Journal of Technology and Design Education, 2024
The present study focuses on assessing first-year architecture students' creative skills by examining the changes in their cognitive skills due to curricular intervention and revealing the possible effects of personality and motivation factors. An experimental research design with related groups pre-and post-test approach was adopted, and a…
Descriptors: Creativity, Skill Development, Design, Studio Art
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Ranscombe, Charlie; Zhang, Wendy; Eisenbart, Boris; Kuys, Blair – Design and Technology Education, 2021
An ever-increasing array of design visualisation tools are available to designers. As such, design education is constantly challenged to keep up with these trends so that students are best equipped for entering industrial practice. This paper reports a study into the use of digital sketching, a relatively new digital visualisation tool. The study…
Descriptors: Visualization, Design, Industrial Education, Engineering Education
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M. Huerta-Gomez-Merodio; M. A. Fernández-Ruiz; M. V. Requena-Garcia-Cruz – European Journal of Education, 2024
Research on improving engineering skills in students advocates for high-quality teaching practices as well as the implementation of digitally enhanced management systems, such as e-Learning. Furthermore, COVID-19 led to several changes in education, such as switching drastically from face to face to emergency remote and later hybrid teaching. This…
Descriptors: Electronic Learning, Blended Learning, Engineering Education, Skill Development
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Mustafa Cevikbas; Johannes König; Martin Rothland – ZDM: Mathematics Education, 2024
Lesson planning is of central importance to the teaching of all subjects in school. However, despite its high relevance, there is still a substantial need for a comprehensive review of factors affecting lesson planning. Empirical evidence on how teachers' competence in lesson planning can be developed, what challenges may be encountered during the…
Descriptors: Mathematics Education, Lesson Plans, Competence, Instructional Design
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