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Engerman, Jason A.; Hein, Robert J. – Educational Technology, 2017
Digital gaming communities are nuanced and developing. The eSports community has advanced in noticeable ways and represents the highest form of online competitive play for digital gaming environments. Due to the high stakes nature of eSports, its participants sit on the very edge of strategic planning boundaries and push the ceiling of…
Descriptors: Skill Development, Career Readiness, Computer Games, Athletics
Canning, Steven; Betrus, Anthony – Educational Technology, 2017
This article is written in the first-person, from the perspective of Steven Canning, a SUNY Potsdam instructor of educational technology and part-time professional gamer, with contributions from Anthony Betrus, Professor of Educational Technology at SUNY Potsdam. The author delves deeply into the world of professional online gaming, or eSports,…
Descriptors: Educational Technology, Computer Games, Online Systems, Professionalism
Tai, Sharayah S. M.; Miltenberger, Raymond G. – Journal of Applied Behavior Analysis, 2017
With concussion rates on the rise for football players, there is a need for further research to increase skills and decrease injuries. Behavioral skills training is effective in teaching a wide variety of skills but has yet to be studied in the sports setting. We evaluated behavioral skills training to teach safer tackling techniques to six…
Descriptors: Team Sports, Sport Psychology, Physical Education, Athletics
Laughlin, Michael K.; Happel, Kathleen – Strategies: A Journal for Physical and Sport Educators, 2016
Goalball, a sport designed for those with visual impairments, is a competitive and recreational sport enjoyed by athletes around the world. Students with and without visual impairments can experience positive outcomes when teachers appropriately include a goalball unit as part of their inclusive secondary physical education curriculum. This…
Descriptors: Physical Education, Curriculum Development, Units of Study, Secondary School Curriculum