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Arthika Rajaratnam – Turkish Online Journal of Distance Education, 2025
The worldwide education system has experienced new-normal mode of teaching and learning with the prime support of the real-time online platforms especially during COVID-19 pandemic. However, the existing body of knowledge has not sufficiently dealt with it. To explore the student's intention to use the real-time online learning, Theory of Planned…
Descriptors: Foreign Countries, Undergraduate Students, Electronic Learning, Synchronous Communication
Simon Pietsch; Hugh Riddell; Carolyn Semmler; Nikos Ntoumanis; Daniel F. Gucciardi – Educational Psychology, 2024
SMART goals (specific, measurable, achievable, realistic, and timed) are advocated as the gold standard for goal setting. However, goals which are non-specific and exploratory, referred to as 'open goals', may be preferred in specific circumstances. In this pre-registered experiment, we compared SMART goals, compared to do-your-best (DYB), and…
Descriptors: Foreign Countries, Adults, Goal Orientation, Student Educational Objectives
Kristi M. Bockorny; Theresa M. Giannavola; Shalini Mathew; Hannah D. Walters – Active Learning in Higher Education, 2024
In order to navigate enrollment challenges, universities are scheduling more online and blended courses including HyFlex courses which offer students flexibility in their method of attendance. The goal of this study is to explore student engagement in HyFlex courses. However, there is limited research supporting the effectiveness of HyFlex courses…
Descriptors: College Students, In Person Learning, Blended Learning, Asynchronous Communication
Hajar Choukrani; Thaura Ghneim-Herrera – Journal of Adult and Continuing Education, 2025
This paper examines the transformative potential of integrating transdisciplinarity and systems thinking into educational practices, anchored in a participatory initiative by the Montpellier Advanced Knowledge Institute on Transitions (MAK'IT). The study centres on engaging master's and doctoral students in co-creating educational proposals,…
Descriptors: Sustainability, Advocacy, Learner Controlled Instruction, Interdisciplinary Approach
Lui, Andrew Kwok-Fai; Poon, Maria Hiu Man; Wong, Raymond Man Hong – Interactive Technology and Smart Education, 2019
Purpose: The purpose of this study is to investigate students' decisions in example-based instruction within a novel self-regulated learning context. The novelty was the use of automated generators of worked examples and problem-solving exercises instead of a few handcrafted ones. According to the cognitive load theory, when students are in…
Descriptors: Decision Making, Demonstrations (Educational), Novelty (Stimulus Dimension), Automation
Al-Sakkaf, Abdullah; Omar, Mazni; Ahmad, Mazida – Computer Science Education, 2019
Background and Context: In spite of the decades spent developing software visualization (SV), doubts still remain regarding their effectiveness. Furthermore, student engagement plays an important role in improving SV effectiveness as it is correlated with many positive academic outcomes. It has been shown that the existing SV has failed to engage…
Descriptors: Learner Engagement, Computer Software, Outcomes of Education, Computer Interfaces
Wehmeyer, Michael L.; Shogren, Karrie A.; Toste, Jessica R.; Mahal, Stephanie – Intervention in School and Clinic, 2017
Promoting self-determined learning through student-directed learning strategies has been documented to promote more positive school-related outcomes for upper elementary grade learners with disabilities and other students who are struggling. These strategies are typically introduced in multicomponent interventions combining several…
Descriptors: Learning Motivation, Motivation Techniques, Learning Strategies, Learner Controlled Instruction
Fößl, Thomas; Ebner, Martin; Schön, Sandra; Holzinger, Andreas – Educational Technology & Society, 2016
Seamless Learning shall initiate human learning processes that exceeds lesson and classroom limits. At the same time this approach fosters a self-regulated learning, by means of inspirational, open education settings. Advanced learning materials are easily accessible via mobile digital devices connected to the Internet. In this study it was…
Descriptors: Teaching Methods, Elementary School Students, Video Technology, Incentives
Evans, Michael A.; Jones, Brett D.; Akalin, Sehmuz – Afterschool Matters, 2017
Because video games are so popular with young people, researchers have explored ways to use game play to engage students in school subjects (Peppler & Kafai, 2007; Rockwell & Kee, 2011; Small, 2011). Motivating students in science is especially important because of declines both in the number of young people who choose science careers and…
Descriptors: Video Games, Student Motivation, After School Education, After School Programs