NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 6 results Save | Export
Denna McCalla-Howell – ProQuest LLC, 2022
This research study analyzes how the predictor variables sensing-intuitive learning style, verbal-visual learning style, gender, major, and degree level of adult learners predict student intrinsic motivation-to know, extrinsic motivation-external regulation, and amotivation to pursue an online graduate degree. The primary research question states:…
Descriptors: Learning Modalities, Academic Degrees, Gender Differences, Majors (Students)
Peer reviewed Peer reviewed
Direct linkDirect link
Yuchen Chen; Xinli Zhang; Lailin Hu – Educational Technology & Society, 2024
In conventional ancient Chinese poetry learning, students tend to be under-motivated and fail to understand many aspects of poetry. As generative artificial intelligence (GAI) has been applied to education, image-GAI (iGAI) provides great opportunities for students to generate visualized images based on their descriptions of poems, and to situate…
Descriptors: Elementary School Students, Grade 5, Poetry, Artificial Intelligence
Peer reviewed Peer reviewed
Direct linkDirect link
Rosar, Michaela; Weidlich, Joshua – Research and Practice in Technology Enhanced Learning, 2022
Creativity is an increasingly recognized construct in technology-enhanced learning. However, our understanding of how creativity interacts with the design of online learning environments to affect learning experiences is still limited. For example, do creative students benefit from different learning environment designs than those benefitting…
Descriptors: Online Courses, Creativity, Independent Study, Personality Traits
Peer reviewed Peer reviewed
Direct linkDirect link
Poy, Raquel; García, Marcos – Education for Information, 2019
Digital games have a greater ease of construction of new meanings in a virtual world, more affordable, simple and comprehensible by the students than the real world, and in which the individual differences that occur in the real world tend to fade thanks to the interpretation of a character with different characteristics from the real ones.…
Descriptors: High School Students, Game Based Learning, Video Games, Role Playing
Amani Binmahfooz – ProQuest LLC, 2019
Graphics in the form of video have been shown to be useful in presenting information to students. When designing graphic videos to optimize student learning, designers must take into consideration which elements will enhance student learning and which ones will hinder the process. In this study, the researcher presented two groups of engineering…
Descriptors: Video Technology, Engineering Education, Student Motivation, Academic Achievement
Peer reviewed Peer reviewed
Direct linkDirect link
Avsec, Stanislav; Szewczyk-Zakrzewska, Agnieszka – International Journal of Technology and Design Education, 2017
This paper aims to investigate the predictive validity of learning styles on academic achievement and technological literacy (TL). For this purpose, secondary school students were recruited (n = 150). An empirical research design was followed where the TL test was used with a learning style inventory measuring learning orientation, processing…
Descriptors: Predictor Variables, Academic Achievement, Technological Literacy, Secondary School Students