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Aidan Rowe – International Journal of Art & Design Education, 2025
Traditionally, design -- and by extension design education -- has focused on the creation of distinct outputs (forms, artefacts, and objects) that satisfy a specific purpose and need. Historically these needs -- and often the designed outputs themselves -- have been dictated not by the designer but by clients and also through established…
Descriptors: Design, Educational Change, Competency Based Education, Outcome Based Education
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Strand, Ingri; Lutnæs, Eva – Design and Technology Education, 2022
Designing built environments demands the ability to make translations between your visions, visual representations of these, and the full-scale environment that is to be built. Pupils working on architectural tasks face these challenges of translation. How can the teacher come to their aid? Research on teaching strategies for the architectural…
Descriptors: Spatial Ability, Physical Environment, Design, Art Education
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Nenad Pavel – Design and Technology Education, 2023
Learning in makerspaces is free from curriculum and evaluation and is believed to yield practical, self-driven and solution-oriented learners. This study explores how makerspace pedagogy can be emulated in formal higher education settings to support this kind of learning. Action research was used to cultivate and review this pedagogical approach…
Descriptors: Machine Tools, Design Crafts, Visual Arts, Computer Peripherals
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Hofverberg, Hanna; Westerlund, Stina – International Journal of Art & Design Education, 2021
Design and craft education, like that of the Swedish school subject, Sloyd, has great potential for Education for Sustainable Development (ESD). With so many possibilities, it is relevant to investigate what teachers teach about sustainability, and how. Therefore, the aim of this article is to examine what Sloyd teachers express that they do as…
Descriptors: Design Crafts, Handicrafts, Art Education, Art Teachers
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Rodriguez, Shelly R.; Harron, Jason R.; DeGraff, Michael W. – Journal of Digital Learning in Teacher Education, 2018
"Making" has been used to describe an internally motivated iterative design process that embodies notions of playful building and tinkering. Recently, interest in applying making to PK-12 education has increased. As schools add facilities dedicated to making, there is a need to support teachers in effectively utilizing these makerspaces.…
Descriptors: Preservice Teachers, STEM Education, Performance Factors, Educational Environment
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Bevan, Bronwyn – Studies in Science Education, 2017
"Making" is a rapidly emerging form of educational practice that involves the design, construction, testing, and revision of a wide variety of objects, using high and low technologies, and integrating a range of disciplines including art, science, engineering, and mathematics. It has garnered widespread interest and support in both…
Descriptors: STEM Education, Science Education, Design, Problem Solving
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Kim, Hyunjung; Lee, Hyunju – International Journal of Art & Design Education, 2016
The notion of design thinking is becoming more concrete nowadays, as design researchers and practitioners study the thinking processes involved in design and employ the concept of design thinking to foster better solutions to complex and ill-defined problems. The goal of the present research is to develop a cognitive activity-based design…
Descriptors: Visual Arts, Novices, Guidelines, Correlation
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Thorsteinsson, Gisli; Olafsson, Brynjar – Design and Technology Education, 2017
This article reports a survey which aimed to examine the present situation in Design and Craft Education (D&C) in Iceland in terms of teachers' general standing and their teaching inside the Icelandic elementary schools. A questionnaire was sent to 170 D&C teachers in Icelandic elementary schools. The questionnaire was completed by 101…
Descriptors: Foreign Countries, Design Crafts, Design, Handicrafts
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Budge, Kylie – International Journal of Art & Design Education, 2016
Learning to be an artist or designer is a complex process of becoming. Much of the early phase of "learning to be" occurs during the time emerging artists and designers are students in university art/design programmes, both undergraduate and postgraduate. Recent research reveals that a critical role in assisting students in their…
Descriptors: Art Education, Design Crafts, Modeling (Psychology), Educational Practices
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Hill, Glen Andrew – Journal of Problem Based Learning in Higher Education, 2017
This paper describes a pedagogical experiment in which a suite of novel blended learning strategies was used to replace the traditional role of design tutors in a first year architectural design studio. The pedagogical objectives, blended learning strategies and outcomes of the course are detailed. While the quality of the student design work…
Descriptors: Blended Learning, Learning Strategies, Architecture, Design Crafts
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Ronkko, Marja-Leena; Mommo, Sanna; Aerila, Juli-Anna – Design and Technology Education, 2016
The Finnish curriculum for crafts emphasises the creative problem-solving skills of the student, the completion of different design tasks and the implementation of designs, while seeking to nurture the student's self-esteem. Furthermore, students should draw up the designs for their artefacts, plan their work, and also develop designs when needed.…
Descriptors: Foreign Countries, Teacher Attitudes, Design Crafts, Teaching Methods
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Wilson, Jay; Gobeil, Marc – Canadian Journal of Learning and Technology, 2017
This research project examined the impact on student engagement of a makerspace approach in an all-First Nations high school. First Nations learners have many factors limiting their success in the K-12 system such as lack of connection to the curriculum, limited cultural relevance of course content, and poor attendance. A common concern for those…
Descriptors: High School Students, Active Learning, Student Projects, Teaching Methods