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Smart, Steven; Wahl-Alexander, Zachary – Journal of Physical Education, Recreation & Dance, 2020
Although fitness can be used as the content for any season, research suggests this rarely occurs. Nonetheless, even when implementing a sport-based season, there are many instructional approaches teachers can employ to further increase activity levels. Therefore, the purpose of this article is to provide physical educators with practical…
Descriptors: Physical Fitness, Physical Education, Athletics, Teaching Methods
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Sewell, Alexandra – Educational Psychology in Practice, 2020
Social skill interventions are utilised by educational psychologists (EPs) to promote positive social behaviour amongst pupils. These have predominantly occurred for target populations, rather than at the whole-class level. Research into evidence-based, whole-class interventions for social skill development is warranted. The Good Behaviour Game…
Descriptors: Interpersonal Competence, Skill Development, Social Development, Contingency Management
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Bohan, Clare; Smyth, Sinéad; McDowell, Claire – Journal of Positive Behavior Interventions, 2021
This study investigated the Caught Being Good Game (CBGG), for use with an adolescent student population. The CBGG is a positive variation of the Good Behavior Game (GBG), a popular group contingency intervention in classroom management literature. In this positive version, teams of students receive points for engaging in desirable behavior,…
Descriptors: Student Behavior, Contingency Management, Behavior Modification, Educational Games
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Costello, Karen M.; Smyth, Sinéad – Education and Treatment of Children, 2017
The current study employed a group contingency in order to increase school and project attendance in a group of 10 at-risk male adolescents. The participants were already attending a youth diversion project designed to reduce criminal and antisocial behaviors. The group contingency was based on the fantasy football model (an interactive, virtual…
Descriptors: Contingency Management, Males, Adolescents, Youth Programs
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Groves, Emily A.; Austin, Jennifer L. – Journal of Applied Behavior Analysis, 2019
The Good Behavior Game (GBG) is a classroom management system that employs an interdependent group contingency, whereby students work as a team to win the game. Although previous anecdotal data have suggested that this arrangement may promote prosocial behavior, teachers may have concerns about its fairness and potential to evoke negative peer…
Descriptors: Educational Games, Student Behavior, Peer Influence, Classroom Techniques
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Gilmour, Allison F.; Wehby, Joseph H.; McGuire, Terrell M. – Preventing School Failure, 2017
Many schools are beginning to implement universal behavior management interventions as part of multitiered systems of support. Past research suggests that teachers need support to implement new practices with fidelity. Coaching is one method for supporting implementation, but little is understood about how coaching takes place when relying on…
Descriptors: Behavior Modification, Intervention, Fidelity, Coaching (Performance)
Naylor, Anna Schmidt; Kamps, Debra; Wills, Howard – Education and Treatment of Children, 2018
The current study examined the effects of the Class-wide Function-related Intervention Teams (CW-FIT), a class-wide group contingency, on the on-task behavior of all students in a first grade class and the on-task and disruptive behavior of three target students within that class who were nominated by their teacher through a behavioral screening.…
Descriptors: Intervention, Contingency Management, Time on Task, Student Behavior