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Reade, Tripp – Knowledge Quest, 2017
Tripp Reade is the school librarian at Cardinal Gibbons High School in Raleigh, North Carolina. This article describes how he redesigned his school's library orientation program after learning about escape rooms and a variant known as puzzle rooms. Puzzle rooms present players with a set of challenges to solve; they require "teamwork,…
Descriptors: Puzzles, Library Instruction, School Libraries, Teamwork
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O'Brien, Kelsey; Pitera, Jenna – Journal of Educational Technology Systems, 2019
As technology advances at an unprecedented rate and the job market continually evolves, educators are challenged with effectively engaging students and preparing them for success after graduation. The current landscape requires a shift from lecture-based, content-focused instruction to hands-on, student-centered techniques that foster lifelong…
Descriptors: Game Based Learning, Learner Engagement, Active Learning, 21st Century Skills
Baughman, M. Sue, Ed. – Association of Research Libraries, 2017
Academic and research libraries have been increasing their efforts for a number of years to demonstrate their contributions to student learning outcomes in support of the institutional educational mission. Whether through one-shot instruction or credited classes, libraries invest a great deal of time and effort in instructional programs. A key…
Descriptors: Academic Libraries, Research Libraries, Library Role, Case Studies