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Philani Brian Mlambo; Mogale Simon Albert Maeko; Samuel Dumazi Khoza – Research in Social Sciences and Technology, 2023
The integration of information and communications technology (ICT) into the education system has led to changes in the way teaching and learning are conducted. These changes have necessitated the need for teachers to have ICT skills that would help them integrate ICT into teaching and learning (T&L). Hence, this qualitative study was conducted…
Descriptors: Foreign Countries, Technology Uses in Education, Technology Integration, Secondary Schools
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Dilling, Frederik; Vogler, Amelie – Digital Experiences in Mathematics Education, 2021
Spatial ability is considered a major factor of intelligence and is increasingly important in times of digitization. This article explores the fostering of spatial ability through computer-aided design software. Different notions of spatial ability will be discussed, and, finally, a concept consisting of five aspects will be described. In…
Descriptors: Spatial Ability, Computer Assisted Design, Computer Software, Technology Integration
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Zaman, Mohd Hairi Mohd; Mokhtar, Mohd Hadri Hafiz; Ibrahim, Mohd Faisal; Huddin, Aqilah Baseri; Beng, Gan Kok – International Journal of Evaluation and Research in Education, 2020
Engineering students at an undergraduate level typically learn the design aspect and concept through lectures and practical sessions using computeraided software. However, the current computer-aided design and engineering (CAD/CAE) course did not expose the students to apply and relate the latest advanced technologies to solve global issues, for…
Descriptors: Foreign Countries, Technology Integration, Printing, Computer Peripherals
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Lee, Jennifer – Journal of Educational Technology Systems, 2022
This study examined the use of 3D garment prototyping technology as a remote learning facilitator to create new instructional designs for a product development course. The new instructional designs in a flipped learning approach for the remote, synchronous computer-aided fashion product development course was created, implemented, and evaluated…
Descriptors: Clothing, Design, Clothing Instruction, Technology Integration
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Richard Selase Gbadegbe; Joseph Amewu; Elikem Krampa; Samuel Nii Adamah Sampah – Cogent Education, 2024
There is a high interest for graphic design among the visual art disciplines in Ghana and several factors account for this. The purpose of this study was to investigate the factors that influence the preference for graphic design as the preferred visual art subject. To carry out this task, purposive sampling technique was employed to collect data…
Descriptors: Foreign Countries, High School Students, Undergraduate Students, Computer Assisted Design
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Wan, Anna; Ivy, Jessica – Journal of Digital Learning in Teacher Education, 2021
This article condenses five years of professional development based on Technological Pedagogical and Content Knowledge (TPACK) integration principles, National Council of Teachers of Mathematics Principles to Actions (2014), and ISTE Student and Teacher standards to give a launch point for teachers and teacher educators to integrate 3D modeling…
Descriptors: Computer Assisted Design, Mathematics Education, Mathematics Teachers, Teacher Education Programs
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Choo, Sam; Park, Sunhi; Nelson, Nancy J. – Learning Disability Quarterly, 2021
Science, Technology, Engineering, and Mathematics (STEM) education initiatives have placed pressure on teachers to bring technology tools into classroom, including three-dimensional (3D) printing. Yet, little research has examined what specific math skills are required for 3D printing technology. This article describes a follow-up analysis of…
Descriptors: Spatial Ability, Thinking Skills, Mathematics Instruction, Mathematics Skills
Danielle Eve Schneider – ProQuest LLC, 2021
Immersive virtual reality as a tool in the middle-school classroom is a promising avenue to aid in cognitively challenging tasks requiring access to visual processes. As these tools become ever present in society, the expectation of school districts to include them into classroom curricula has become challenging, as there is inconsistent data…
Descriptors: STEM Education, Middle Schools, Computer Simulation, Technology Uses in Education
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Casanova, Diogo; Mitchell, Paul – Journal of Learning Spaces, 2017
This paper presents an alternative method for learning space design that is driven by user input. An exploratory study was undertaken at an English university with the aim of redesigning technology-enhanced learning spaces. Two provocative concepts were presented through participatory design workshops during which students and teachers reflected…
Descriptors: Participative Decision Making, Design Preferences, Classroom Design, Technology Integration
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Xu, Xinhao; Ke, Fengfeng – American Journal of Distance Education, 2016
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…
Descriptors: Computer Simulation, Educational Environment, Mathematical Concepts, Mathematics Instruction