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Showing 1 to 15 of 119 results Save | Export
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Candace Walkington; Mitchell J. Nathan; Wen Huang; Jonathan Hunnicutt; Julianna Washington – Educational Technology Research and Development, 2024
The emergence of immersive digital technologies, such as shared augmented reality (shAR), virtual reality (VR) and motion capture (MC) offers promising new opportunities to advance our understanding of human cognition and design innovative technology-enhanced learning experiences. Theoretical frameworks for embodied and extended cognition can…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Motion
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Jiraporn Poonyawatpornkul; Supranee Pitsamai; Onuma Methakesorn; Kotchakorn Mangmee – Journal of Learning for Development, 2025
This case study investigated the conceptual understanding of the Simple Pendulum topic amongst physics student-teachers using online experiments. A pre-experimental design was utilised, employing a one-group pretest-posttest approach with 20 student-teachers. The research instruments included a highspeed video activity conducted within Online…
Descriptors: Scientific Concepts, Motion, Physics, Preservice Teachers
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Shuhui Li; Xinyue Jiao; Su Cai; Yihua Shen – British Journal of Educational Technology, 2025
This design-based research project explored how various design features of AR-based learning environments (ARLE) influence students' mathematics self-efficacy and learning of kinematics. Specifically, five ARLEs with different design features were developed and implemented with 136 seventh-grade students in two rounds. Data were gathered from pre-…
Descriptors: Computer Simulation, Mathematics Instruction, Self Efficacy, Mathematical Concepts
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Carly Oddleifson; Ishan N. Vengurlekar; Chloe Hendrix; Temma Levis; Ellen Anderson; Katie Eklund; Stephen Kilgus – School Mental Health, 2025
Schools have become a primary context for assessing and addressing social, emotional, and behavioral difficulties in response to the youth mental health crisis. However, traditional paper-based assessments are often hindered by time constraints and rater bias, limiting their effectiveness for early identification and intervention.…
Descriptors: Technology Uses in Education, Assistive Technology, Computer Simulation, Motion
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Giulia Polverini; Bor Gregorcic – Physical Review Physics Education Research, 2024
The well-known artificial intelligence-based chatbot ChatGPT-4 has become able to process image data as input in October 2023. We investigated its performance on the test of understanding graphs in kinematics to inform the physics education community of the current potential of using ChatGPT in the education process, particularly on tasks that…
Descriptors: Computer Software, Artificial Intelligence, Visual Impairments, Graphs
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Qing Yu – Interactive Learning Environments, 2024
Motion-sensing technology (MST) is an emerging educational technology with great potential. However, the effects of MST on language learning are still controversial. This is the first meta-analysis to examine the effectiveness of MST-assisted language learning. This research integrates 31 effect sizes from 21 independent studies (2013-2022). The…
Descriptors: Movement Education, Technology Uses in Education, Educational Technology, Second Language Learning
Candace Walkington; Mitchell J. Nathan; Wen Huang; Jonathan Hunnicutt; Julianna Washington – Grantee Submission, 2023
The emergence of immersive digital technologies, such as shared Augmented Reality (shAR), Virtual Reality (VR) and Motion Capture (MC) offers promising new opportunities to advance our understanding of human cognition and design innovative technology-enhanced learning experiences. Theoretical frameworks for embodied and extended cognition can…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Motion
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Kshitij Sharma; Serena Lee-Cultura; Sofia Papavlasopoulou; Michail Giannakos – Journal of Computer Assisted Learning, 2025
Background: Effort measurement is essential for adaptation to interactive learning technologies. Most contemporary technologies measure effort through the log data (reaction time and correctness). Some adaptive technologies use facial expressions and attention to adapt. Objectives: We present a novel, complementary, and multimodal definition of…
Descriptors: Academic Persistence, Educational Technology, Technology Uses in Education, Assistive Technology
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Eunbyul Yang; Sanghoon Park; Jeeheon Ryu – British Journal of Educational Technology, 2024
This study aimed to examine how the levels of physical fidelity of controllers (high, mid and low) and task repetitions (four trials) influence undergraduate students' perceived task load and performance in an immersive virtual reality (VR)-based simulation. The simulation was developed using the Unity 3D engine. VR controllers were developed to…
Descriptors: Undergraduate Students, Computer Simulation, Technology Uses in Education, Fidelity
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Candace Walkington; Mitchell J. Nathan; Jonathan Hunnicutt; Julianna Washington; Monique Zhou – Grantee Submission, 2024
Dynamic geometry software (DGS) has long been studied in mathematics education as a way for students to explore and interact with geometric objects and figures. Recent advances in Augmented Reality (AR) technologies that allow dynamic three-dimensional mathematical objects to appear in students' environment as holograms have changed the nature of…
Descriptors: Computer Software, Geometry, Computer Simulation, Educational Technology
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Lukovic, Milentije; Lukovic, Vanja; Bozic, Milos; Vujicic, Vojislav – Physics Teacher, 2021
One of the contemporary trends in the development of physics teaching is its integration with computers. Introducing computers and microcontrollers into the teaching of physics opens up completely new possibilities for explaining different physical phenomena. Microcontrollers allow the experiment to be brought back to the focus of physics teaching…
Descriptors: Science Instruction, Physics, Educational Technology, Technology Uses in Education
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Basil Wahn; Laura Schmitz – Cognitive Research: Principles and Implications, 2024
With the increased sophistication of technology, humans have the possibility to offload a variety of tasks to algorithms. Here, we investigated whether the extent to which people are willing to offload an attentionally demanding task to an algorithm is modulated by the availability of a bonus task and by the knowledge about the algorithm's…
Descriptors: College Students, Algorithms, Cognitive Processes, Technology Uses in Education
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Chandrakar, Milan; Bhagat, Kaushal Kumar – Physics Teacher, 2020
Recent years have seen an immense development in the field of X Reality (augmented, virtual, and mixed reality), empowering healthcare, education, and entertainment, and the trend predicts an exponential increase in the upcoming years. Augmented reality is a technology in which real-world environments can be enhanced by adding computer-generated…
Descriptors: Computer Simulation, Motion, Technology Uses in Education, Educational Trends
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Siantuba, Jackson; Nkhata, Leonard; de Jong, Ton – Smart Learning Environments, 2023
This study sought to develop and evaluate an online module based on inquiry learning with digital laboratories, which was intended to address students' misconceptions in a science domain. In a quasi-experimental design, 171 first-year students in a higher education introductory physics course on circular motion were as their existing groups…
Descriptors: College Freshmen, College Science, Introductory Courses, Physics
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Kaps, Andreas; Splith, Tobias; Stallmach, Frank – Physics Teacher, 2021
Implementing smartphones with their internal sensors into physics experiments represents a modern, attractive, and authentic approach to improve students' conceptual understanding of physics. In such experiments, smartphones often serve as objects with physical properties and as digital measurement devices to record, display, and analyze…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Science Experiments
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