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Eadaoin J. Slattery; Patrick Ryan; Donal G. Fortune; Laura P. McAvinue – Mind, Brain, and Education, 2024
This study evaluated the impact of a theory-driven cognitive attention training program, "Keeping Score!," in improving students' sustained attention capacity. Training was based on sustained updating. Students engaged this process by mentally keeping score during an interactive game of table tennis without external aids. Students (9-11…
Descriptors: Attention Span, Attention Control, Game Based Learning, Athletics
Fröber, Kerstin; Jurczyk, Vanessa; Dreisbach, Gesine – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2022
Frequent forced switching between tasks has been shown to reduce switch costs and increase voluntary switch rates. So far, however, the boundary conditions of the influence of forced task switching on voluntary task switching are unknown. Thus, the present study was aimed to test different aspects of generalizability (across items, tasks, and…
Descriptors: Cognitive Ability, Attention Control, Task Analysis, Generalization
Beloe, Patricia; Derakshan, Nazanin – Developmental Science, 2020
Adolescents can be at heightened risk for anxiety and depression, with accumulating research reporting on associations between anxiety and depression and cognitive impairments, implicating working memory and attentional control deficits. Several studies now point to the promise of adaptive working memory training to increase attentional control in…
Descriptors: Short Term Memory, Training Methods, Anxiety, Stress Management
Parong, Jocelyn; Wells, Ashleigh; Mayer, Richard E. – Journal of Educational Psychology, 2020
Executive function is the set of cognitive skills needed for goal directed behavior and is a strong predictor of academic success (Best, 2014). The present study examines the effectiveness of a custom video game designed to train the executive function skill of shifting--being able to efficiently shift attention from 1 task to another. In…
Descriptors: Replication (Evaluation), Game Based Learning, Video Games, Executive Function