NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Nunnery, Brandi; Kissel, Brian; Schrodt, Katie – Childhood Education, 2021
In March 2020, the COVID-19 pandemic brought great changes to classrooms and students around the world. As the virus swept into cities and communities, students were swept out of their routines--experiencing many sudden and profound losses. In one urban school district in the United States, elementary students lost the writing communities they had…
Descriptors: Distance Education, Writing Instruction, COVID-19, Pandemics
Peer reviewed Peer reviewed
Direct linkDirect link
Fasihuddin, Heba; Skinner, Geoff; Athauda, Rukshan – Education and Information Technologies, 2017
Open learning represents a new form of online learning where courses are provided freely online for large numbers of learners. MOOCs are examples of this form of learning. The authors see an opportunity for personalising open learning environments by adapting to learners' learning styles and providing adaptive support to meet individual learner…
Descriptors: Online Courses, Open Education, Individualized Instruction, Cognitive Style
Peer reviewed Peer reviewed
Direct linkDirect link
Coffey, Amy Jo; Kamhawi, Rasha; Fishwick, Paul; Henderson, Julie – Educational Technology Research and Development, 2017
Relatively few studies have empirically tested computer-based immersive virtual environments' efficacy in teaching or enhancing pro-social attitudes, such as intercultural sensitivity. This channel study experiment was conducted (N = 159) to compare what effects, if any, an immersive 3D virtual environment would have upon subjects' intercultural…
Descriptors: Computer Simulation, Simulated Environment, Computer Uses in Education, Instructional Effectiveness
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Schneider, Christel – Research-publishing.net, 2016
This paper, based on the findings of the EU funded CAMELOT project (2013-2015), explores the added value of Machinima (videos produced in 3D virtual environments) in language learning. The project research evaluated all stages, from developing to field testing Machinima. To achieve the best outcome, mixed methods were used for the research,…
Descriptors: Educational Technology, Technology Uses in Education, Second Language Instruction, Mixed Methods Research