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Schaefer, Blanca; Bowyer-Crane, Claudine; Herrmann, Frank; Fricke, Silke – Child Language Teaching and Therapy, 2016
For professionals working with multilingual children, detecting language deficits in a child's home language can present a challenge. This is largely due to the scarcity of standardized assessments in many children's home languages and missing normative data on multilingual language acquisition. A common approach is to translate existing English…
Descriptors: Screening Tests, Vocabulary, Receptive Language, Multilingualism
McMahon, Don D.; Cihak, David F.; Wright, Rachel E.; Bell, Sherry Mee – Journal of Research on Technology in Education, 2016
The purpose of this study was to examine the use of an emerging technology called augmented reality to teach science vocabulary words to college students with intellectual disability and autism spectrum disorders. One student with autism and three students with an intellectual disability participated in a multiple probe across behaviors (i.e.,…
Descriptors: Intellectual Disability, Autism, Science Instruction, College Students
Shi, Wei-Zhao; Sun, Jiajun; Xu, Chong; Huan, Weiliang – EURASIA Journal of Mathematics, Science & Technology Education, 2016
In this study, smartphone was used to alter the traditional procedure by involving students in active learning experiences prior to the laboratory meeting. The researcher surveyed students' view on the effect of using smartphone to enhance learning in the general physics laboratory. The use of smartphone was evaluated by having 120 students who…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Active Learning
Fletcher-Watson, Sue; Petrou, Alexandra; Scott-Barrett, Juliet; Dicks, Pamela; Graham, Catherine; O'Hare, Anne; Pain, Helen; McConachie, Helen – Autism: The International Journal of Research and Practice, 2016
This study evaluated a technology-based early intervention for social communication skills in pre-schoolers in a randomised controlled trial. Participants were 54 children aged under 6 years with a diagnosis of autism, assigned to either intervention or control conditions. The app engaged children, who played consistently, regardless of…
Descriptors: Foreign Countries, Autism, Pervasive Developmental Disorders, Handheld Devices
Duvall, Matthew; Matranga, Anthony; Foster, Aroutis; Silverman, Jason – International Journal of Game-Based Learning, 2016
This study reports on the effects of a mobile game designed in conjunction with an art museum to develop children's understanding of line, shape, and color. Four researchers (two graduate students and two professors at a private university in the mid-Atlantic region of the United States) examined 8 children, ages 6 to 13, for conceptual change in…
Descriptors: Electronic Learning, Educational Experience, Grounded Theory, Research Methodology
Sias, Christina; Wilson- Lopez, Amy; Mejia, Joel – Technology and Engineering Teacher, 2016
Many youth do not pursue engineering because they do not see how it connects to their lives and interests. Concerned about this problem, the National Research Council (2012) suggested ways that teachers can make engineering more relevant and accessible to youth who have not traditionally pursued careers in this field. According to the National…
Descriptors: Student Characteristics, Engineering, Design, Student Interests
Silander, Megan; Moorthy, Savitha; Dominguez, Ximena; Hupert, Naomi; Pasnik, Shelley; Llorente, Carlin – Society for Research on Educational Effectiveness, 2016
Persistent inequalities in the academic learning trajectories of underserved students have led to a growing interest in interventions for young children who are at higher risk for academic difficulties later on. This study's primary goal was to understand how the integration of video, computer games and associated hands-on activities impacts…
Descriptors: Randomized Controlled Trials, Information Technology, Video Games, Computer Games
Laborda, Jesús García; Royo, Teresa Magal – Research-publishing.net, 2016
Online testing is becoming a popular way to deliver language tests, partly because of its reduced cost, partly because of the high quality of test data collection. In language tests, interface validation has received a limited attention in professional literature (García, Magal, da Rocha, & Fernández, 2010). This paper will show the validation…
Descriptors: Handheld Devices, Technology Uses in Education, Educational Technology, Computer Software
Vaughan, Norman; Cloutier, David – British Journal of Educational Technology, 2017
The purpose of this student-faculty partnership research study was to evaluate the effectiveness of a blended four-year Bachelor of Education Elementary Program at a Canadian university using the National Survey of Student Engagement (NSSE) framework. Data was collected from the first graduating cohort of students from the B.Ed. program in…
Descriptors: Foreign Countries, Undergraduate Students, Student Research, College Faculty
Christensen, Claire; Hoisington, Cindy; Vahey, Phil; Hupert, Naomi; Pasnik, Shelley – Education Development Center, Inc., 2019
Education Development Center, Inc. (EDC) and SRI International conducted an independent study of the Public Broadcasting Service (PBS) KIDS "Play & Learn Science" app, which includes in-app and direct hands-on science explorations for children ages 3 to 6 and their parents. This study explored the impact of the PBS KIDS "Play…
Descriptors: Play, Hands on Science, Inquiry, Young Children
Dunn, Michael; Barrio, Brenda; Hsiao, Yun-Ju – Canadian Journal of Action Research, 2016
Students with developmental disabilities often struggle with life-readiness skills (e.g., literacy skills such as reading and writing, task completion, and communication), which also help prepare students for the workplace. Assistive technology tools offer these students a means to do better in these areas. In this action-research study, we…
Descriptors: Handheld Devices, Assistive Technology, Developmental Disabilities, Daily Living Skills
Salas, Alexandra – Contemporary Educational Technology, 2016
This article provides a literature review of the research concerning the role of faculty perspectives about instructional technology. Learning management systems, massive open online courses (MOOCs), cloud-based multimedia applications, and mobile apps represent the tools and the language of academia in the 21st century. Research examined…
Descriptors: Literature Reviews, Educational Technology, Classroom Techniques, Integrated Learning Systems
Clayton, Kara; Murphy, Amanda – Journal of Media Literacy Education, 2016
Smartphones are regular classroom accessories. Educators should work with children to understand the capacity of smartphones for learning and civic engagement, rather than being a classroom distraction. This research supports a collaborative project the authors engaged in with students in two states to discover what the perception of smartphone…
Descriptors: Handheld Devices, Telecommunications, Computer Oriented Programs, Technology Uses in Education
Shelton, Brett E.; Parlin, Mary Ann – International Journal of Mobile and Blended Learning, 2016
Leveraging the use of mobile devices for education, such as instructional games, is an area of increasing interest for targeted subpopulations of students including those who are deaf/hard-of-hearing (DHH). This paper outlines the perspectives of Deaf Education teachers and DHH children who participated in the GeePerS*Math project. Interviews and…
Descriptors: Mathematics Instruction, Deafness, Hearing Impairments, Children
Clemons, Lachelle L.; Mason, Benjamin A.; Garrison-Kane, Linda; Wills, Howard P. – Journal of Positive Behavior Interventions, 2016
Self-monitoring interventions are well supported within the empirical literature as improving classroom engagement for students with disabilities. However, studies implementing self-monitoring interventions in high school settings are rarely conducted despite their potential to improve student academic and behavioral outcomes. In an investigation…
Descriptors: High School Students, Self Management, Intervention, Handheld Devices

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