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Hosseini, Hadi; Hartt, Maxwell; Mostafapour, Mehrnaz – ACM Transactions on Computing Education, 2019
Game-based learning has received significant attention in educational pedagogy as an effective way of increasing student motivation and engagement. The majority of the work in this area has been focused on digital games or games involving technology. We focus on the use of traditional game design in improving student engagement and perception of…
Descriptors: Game Based Learning, Computer Science Education, Learner Engagement, Higher Education
Bosnic, Ivana; Cavrak, Igor; Žagar, Mario – ACM Transactions on Computing Education, 2019
Various software engineering (SE) curricula in higher education have started including courses on global software engineering (GSE), carried out as internationally distributed project-based courses. These courses, known for their closeness to "real-world" work experience, emphasize the importance of involving industry partners as…
Descriptors: Computer Software, Higher Education, Student Projects, Experiential Learning
Karaahmetoglu, Kübra; Korkmaz, Özgen – Online Submission, 2019
The aim of this study is to investigate the effects of project-based Arduino educational robot applications on students' computational thinking skills and their perception of STEM skill levels. The study group consists of 6th grade students from 2 different secondary schools from Turkey. Within the scope of the research, classes were assigned to…
Descriptors: Robotics, Thinking Skills, Programming, Student Projects
Swanson, Dewey A.; Swanson, Courtney S. – Association Supporting Computer Users in Education, 2019
In the past eleven years we have developed several papers for ASCUE about hybrid classes. The initial paper we shared our experience developing a hybrid course and followed with comparisons of student opinions about face-to-face, hybrid, and online classes and finally a paper reviewing components that we were using in hybrid and online classes. It…
Descriptors: Preferences, Online Courses, Synchronous Communication, Blended Learning
Caroline D. Hardin – ProQuest LLC, 2019
Hackathons, the time-bound collaborative project-based competitions increasingly popular with undergraduate CS students, are both transformative and problematic. On one hand, they are unique opportunities to apply skills learned in the classroom to real-world, interest driven projects that celebrate risk taking, collaboration, and playfulness. On…
Descriptors: Undergraduate Students, Computer Science Education, Programming, Group Activities
Hagge, Julia – Technology, Knowledge and Learning, 2018
Full participation in the twenty-first century requires the skills, strategies, and dispositions necessary to adapt to changing technologies influencing all aspects of life. Online programming communities provide a space for youth to create, collaborate, and share as they engage in computational participation. A recent development in the digital…
Descriptors: Early Adolescents, Computer Science Education, Programming, Communities of Practice
Rossman, Allan J.; Horton, Nicholas J. – Journal of Statistics Education, 2018
In this article Allan Rossman shares a conversation with Nicholas Horton, Beitzel Professor of Technology and Society and Professor of Statistics and Data Science at Amherst College. Horton is a Fellow of the American Statistical Association and the American Association for the Advancement of Science. Some topics of discussion included where…
Descriptors: Statistics, College Faculty, Undergraduate Study, Graduate Study
Payton, Fay Cobb; Yarger, Lynette (Kvasny) – Journal of Negro Education, 2018
Microaggressions are brief and commonplace daily verbal behavioral or environmental indignities (whether intentional or unintentional) that communicate hostility, insensitivity and negativity to an individual or group. Microaggressions communicate beliefs about who is expected to participate in and succeed in fields of study. Microaggressions can…
Descriptors: Racial Bias, African American Teachers, College Faculty, Teaching Conditions
Harden, Gina; Crocker, Robert M.; Noe, Kelly – Journal of Information Technology Education: Innovations in Practice, 2018
Aim/Purpose: The dynamic nature of the information systems (IS) field presents educators with the perpetual challenge of keeping course offerings current and relevant. This paper describes the process at a College of Business (COB) to redesign the introductory IS course to better prepare students for advanced business classes and equip them with…
Descriptors: Introductory Courses, Information Systems, Computer Science, Schools of Education
Marshall, Thomas E.; Drum, Dawna M.; Lambert, Sherwood L.; Morris, Steven A. – Journal of Information Systems Education, 2018
This case addresses the critical topic in education of developing students' skills and capabilities associated with enterprise-level business intelligence systems and associated internal control concerns. The experiences of using a business intelligence,task-based activity in an interdisciplinary curriculum model are presented and discussed.…
Descriptors: Interdisciplinary Approach, Learning Activities, Accounting, Information Systems
Lang, Guido – Information Systems Education Journal, 2018
While regular reflection has been found to be a key practice in agile software development, the use of learning journals in computer information systems (CIS) education has yet to be studied systematically. Learning journals are writing-to-learn interventions that use writing as a medium to facilitate metacognition. A randomized controlled trial…
Descriptors: Student Journals, Metacognition, Learning Motivation, Computer Science Education
Akcapinar, Gokhan; Bayazit, Alper – Turkish Online Journal of Distance Education, 2018
The deep and surface learning approaches are closely related to the students' interaction with learning content and learning outcomes. While students with a surface approach have a tendency to acquire knowledge without questioning and to try to pass courses with minimum effort, students with a deep learning approach tend to use more skills such as…
Descriptors: Video Technology, Student Behavior, Technology Uses in Education, Interaction
Payette, Sandra D. – ProQuest LLC, 2018
Where are the women in computing? This dissertation explores the underrepresentation of women in computing as a cultural issue. After considering the role of women in the history of computing, it examines contemporary interventions to address gender bias and promote gender diversity in the tech sector and Silicon Valley. Not for profit…
Descriptors: Females, Disproportionate Representation, Discourse Analysis, Computer Science
Costa, Sidonie F.; Costa e Silva, Eliana; Correia, Aldina – International Journal for Technology in Mathematics Education, 2021
b-Mat@plicada is a b-learning Mathematics course for Higher Education students, mainly composed of educational videos available in the institutional Moodie platform. These contents were created by following a set of guidelines, where three components are considered: the quality of students' learning, the teacher's time and computer skills, as well…
Descriptors: Mathematics Instruction, Teaching Methods, Audio Equipment, Video Technology
Efecan, Can Fatih; Sendag, Serkan; Gedik, Nuray – Journal of Educational Computing Research, 2021
Learning programming is a painful process for most students, especially those learning text- based programming languages. In this study, based on the principle of Bandura's social learning theory, the vicarious real-life experiences of several pioneers in the field of IT and programming were presented as 15-minutes stories to a group of 9th…
Descriptors: Programming, Computer Science Education, Academic Achievement, Comparative Analysis

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