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Pombo, Lúcia; Marques, Margarida Morais – International Association for Development of the Information Society, 2018
Augmented Reality (AR) technology and games can enhance motivation for learning. When combined with mobile devices, AR technology can promote authentic learning in outdoor environments, such as urban parks. These spaces can be used for Science Education, particularly, for environmental education and nature conservation. The EduPARK project…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Educational Games
Anderson, Lynne – ProQuest LLC, 2018
The purpose of this action research study was to measure the transactional distance of computer science students who participated in an online virtual community after completing a college preparation program. Using data and results generated from previous cycles of research I developed and moderated an online virtual community designed to lessen…
Descriptors: Online Courses, Course Content, Computer Simulation, Computer Science Education
Bursens, P., Ed.; Donche, V., Ed.; Gijbels, D., Ed.; Spooren, P., Ed. – Springer, 2018
This volume brings together both political and educational scientists. While educational research literature has so far not systematically addressed the tool of simulations of decision-making, political scientists have hardly used insights from research on assessment or on motivation and interest of students. Almost all political science…
Descriptors: Simulation, Decision Making, Political Science, Educational Research
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Tan, Yunzi; Molinari, Carol – Journal of Educators Online, 2017
In higher education, more and more students take part in online courses that require them to engage in virtual work groups. Research has shown that online learners are likely to experience information overload and considerable challenges associated with online learning environments. These challenges are exacerbated when learners have to work as…
Descriptors: Metacognition, Teamwork, Teaching Methods, Online Courses
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Hamzat, Abdulrasaq; Bello, Ganiyu; Abimbola, Isaac Olakanmi – Cypriot Journal of Educational Sciences, 2017
This study examined the effects of computer animation instructional package on secondary school students' achievement in practical biology in Ilorin, Nigeria. The study adopted a pre-test, post-test, control group, non-randomised and nonequivalent quasi-experimental design, with a 2x2x3 factorial design. Two intact classes from two secondary…
Descriptors: Computer Simulation, Animation, Instructional Materials, Secondary School Students
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Zhang, Bo; Robb, Nigel; Eyerman, Joe; Goodman, Lizbeth – International Journal of E-Learning & Distance Education, 2017
In response to the growing trend of internationalisation in education, it is important to consider approaches to help international students integrate in their new settings. One possible approach involves the use of e-Learning tools, such as virtual worlds and gamification. To maximise the potential effectiveness of such tools, it may be…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Educational Games
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Anderson, Jim; Macleroy, Vicky – Language and Intercultural Communication, 2017
Based on findings from a 5-year research project called "Critical Connections", this article sets out an integrated framework for language learning in the context of multilingual digital storytelling. Following an explanation of the theoretical approach, four vignettes are presented which illustrate the principles in practice.…
Descriptors: Multilingualism, Story Telling, Electronic Learning, Vignettes
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Coffey, Amy Jo; Kamhawi, Rasha; Fishwick, Paul; Henderson, Julie – Educational Technology Research and Development, 2017
Relatively few studies have empirically tested computer-based immersive virtual environments' efficacy in teaching or enhancing pro-social attitudes, such as intercultural sensitivity. This channel study experiment was conducted (N = 159) to compare what effects, if any, an immersive 3D virtual environment would have upon subjects' intercultural…
Descriptors: Computer Simulation, Simulated Environment, Computer Uses in Education, Instructional Effectiveness
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Naudé, L.; Botha, A. – Perspectives in Education, 2017
The aim of this study was to explore postgraduate psychology students' development, as facilitated by the use of an interactive web-based simulation programme, My Virtual Child©. A social constructivist developmental approach, with specific focus on cognitive development towards self-authorship, served as the overarching framework for the study.…
Descriptors: Developmental Psychology, Student Experience, Student Development, Web Based Instruction
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Walker, Zachary; McMahon, Don D.; Rosenblatt, Kara; Arner, Tracy – SAGE Open, 2017
The success of Pokémon Go is demonstrating that augmented reality (AR) is reaching the masses quickly and can be a robust tool to enhance student engagement and learning. Leveraging AR for instructional purposes has the potential to become a powerful medium for Universal Design for Learning (UDL) by providing new tools for multiple means of…
Descriptors: Physical Environment, Simulated Environment, Computer Simulation, Learner Engagement
Önal, Nezih; Ibili, Emin; Çaliskan, Erkan – Online Submission, 2017
The purpose of this research is to determine the impact of augmented reality technology and geometry teaching on elementary school mathematics teacher candidates' technology acceptance and to examine participants' views on augmented reality. The sample of the research was composed of 40 elementary school mathematics teacher candidates who were…
Descriptors: Geometry, Teaching Methods, Technology Uses in Education, Preservice Teacher Education
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Vega-Carrero, Sandra; Alejandro-Pulido, Manuel; Ruiz, Nancy Esther – Online Submission, 2017
This article presents the results of a research study conducted with college students at a University in Colombia that offers an online program of English as a Foreign Language. The goal of this study was to understand the students' perceptions. It mainly responded to the following research questions: Why do these students participate in an EFL…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Simulation
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Chao, Jie; Chiu, Jennifer L.; DeJaegher, Crystal J.; Pan, Edward A. – Journal of Science Education and Technology, 2016
Deep learning of science involves integration of existing knowledge and normative science concepts. Past research demonstrates that combining physical and virtual labs sequentially or side by side can take advantage of the unique affordances each provides for helping students learn science concepts. However, providing simultaneously connected…
Descriptors: High School Students, Secondary School Science, Science Laboratories, Computer Simulation
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Adamo-Villani, Nicoletta; Dib, Hazar Nicholas – International Journal of Information and Communication Technology Education, 2016
The paper reports a research study aimed at investigating the appeal and pedagogical efficacy of animated teaching avatars. Specifically, the goal of the study was to determine whether animated characters could be effective and engaging teachers in the context of undergraduate surveying mathematics. The study included two forms of evaluation:…
Descriptors: Mathematics Instruction, Undergraduate Students, Computer Simulation, Animation
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Sponsiello, Marta; Gallego-Arrufat, María-Jesús – Ethnography and Education, 2016
This paper moves from the data collected during an ethnographic research conducted in Second Life, which focuses on the observation of different technological difficulties in educational experiences. The main research interests focused on the social dynamics of educational experiences in Second Life and the opportunity to develop a proper research…
Descriptors: Ethnography, Computer Simulation, Computer Graphics, Educational Experience
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