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Tingting Feng – Education and Information Technologies, 2024
The globalization of educational processes has intensified the introduction of interactive learning forms. Education systems around the world have undergone transformation, modernization, and innovation. These processes also implied the implementation of advanced technological tools to improve the quality of teaching various subjects, including…
Descriptors: Computer Storage Devices, Computer Software, Computer Oriented Programs, Influence of Technology
Charles Hulme; Joshua McGrane; Mihaela Duta; Gillian West; Denise Cripps; Abhishek Dasgupta; Sarah Hearne; Rachel Gardner; Margaret Snowling – Language, Speech, and Hearing Services in Schools, 2024
Purpose: Oral language skills provide a critical foundation for formal education and especially for the development of children's literacy (reading and spelling) skills. It is therefore important for teachers to be able to assess children's language skills, especially if they are concerned about their learning. We report the development and…
Descriptors: Automation, Language Tests, Standardized Tests, Test Construction
Jingjing Zhu; Xi Zhang; Jian Li – Computer Assisted Language Learning, 2024
Traditional L2 pronunciation teaching puts too much emphasis on explicit phonological knowledge ('knowing that') rather than on procedural knowledge ('knowing how'). The advancement of mobile-assisted language learning (MALL) offers new opportunities for L2 learners to proceduralize their declarative articulatory knowledge into production skills…
Descriptors: Artificial Intelligence, Technology Uses in Education, Pronunciation Instruction, Second Language Instruction
Imam Fitri Rahmadi; Zsolt Lavicza; Selay Arkün Kocadere; Tony Houghton; Jonathan Michael Spector – Educational Technology Research and Development, 2024
Although user-generated microgames, defined as very simple games made by non-professionals on open platforms, are popular and appear to have considerable advantages in facilitating learning, further exploration is needed to establish their potential in instructional practices. The present study investigates the design, participation and experience…
Descriptors: Educational Games, Educational Technology, Computer Oriented Programs, Open Education
Jennifer L. Miller – ProQuest LLC, 2024
Students in online higher education courses face issues with communication with peers and instructors, which often leads to various learner struggles and a less than quality learner experience. The purpose of this project study was to examine the problem of communication in online higher education courses and the role of communication apps in…
Descriptors: College Students, Electronic Learning, Handheld Devices, Student Attitudes
Berkay Ceylan; Melek Altiparmak Karakus – International Journal of Technology in Education and Science, 2024
This research aims to investigate the use of an artificial intelligence-based mobile application with plants and plant identification techniques (AImPLANT) with prospective science teachers in outdoor activities. The goals of the study are: (i) to develop an AI-based mobile application from scratch based customized for education (ii) to enhance…
Descriptors: Artificial Intelligence, Handheld Devices, Telecommunications, Computer Oriented Programs
Jing Wang; Jasni Dolah – International Journal of Virtual and Personal Learning Environments, 2024
Cultural tourism provides rich opportunities for experiential learning, but a framework to foster such learning is lacking. This study introduces the "learning behaviors-interactive scenarios" framework to explore key facilitators of experiential learning in cultural tourism. Through a literature review, it outlines key learning…
Descriptors: Influences, Experiential Learning, Tourism, Cultural Awareness
Pamela McKinney; Corin Peacock; Andrew Cox – Journal of Information Literacy, 2024
This paper explores the self-tracking information literacy practices of LGBTQ+ students, how the practices connect to LGBTQ+ identities, and whether these practices are perceived as empowering. Six semi-structured interviews were conducted with students who identified as LGBTQ+ self-trackers. Four previously discovered dimensions of IL in…
Descriptors: LGBTQ People, Knowledge Level, Information Literacy, Self Concept
Katherine A. Hails; Anna Cecilia McWhirter; Audrey C. B. Sileci; Elizabeth A. Stormshak – Grantee Submission, 2025
Online parenting interventions hold promise for increasing access to behavioral support for families with low income and who reside in rural areas. The current study evaluates the efficacy of a mobile app-based parenting support program, the Family Check-Up Online (FCU-O) with telehealth coaching support, for parents of children 1.5-5 years old at…
Descriptors: Family Programs, Parenting Skills, Well Being, Toddlers
Rongle Tan; Emilia Djonov; Alice Chik – Education and Information Technologies, 2025
The rise of English learning apps is reshaping preschool English education, offering an alternative to costly classroom teaching. However, limited research has compared how classroom- and app-based teaching support preschool English education. This study addresses this gap by examining the social practice of teaching preschoolers English as…
Descriptors: Professionalism, Access to Education, Preschool Education, Computer Oriented Programs
Karishma Shanghvi; Gurudeo Thakare; Alekh Velayudhan; Ramkumar Rajendran; Lakshmi T. Ganesh – International Association for Development of the Information Society, 2025
This study explores the design and implementation of personified historical chatbots for K-12 history education. Traditional history classrooms often emphasize rote memorization and factual recall, limiting opportunities for inquiry, reflection, and student engagement. To address these challenges, we developed persona-based chatbots modeled after…
Descriptors: Synchronous Communication, History Instruction, Critical Thinking, Elementary Secondary Education
Amukune, Stephen; Barrett, Karen Caplovitz; Szabó, Norbert; Józsa, Krisztián – International Journal of Early Childhood, 2023
Performance-based tools to assess school readiness domains such as Approaches to Learning are lacking in Low and Middle-Income Countries such as Kenya. This study aims to develop the Kenyan version of the FOCUS app (Finding Out Children's Unique Strengths), a game-like computer tablet assessment of two Approaches to Learning domains: mastery…
Descriptors: Foreign Countries, Educational Games, Handheld Devices, Mastery Learning
Han, Yang – Education and Information Technologies, 2023
This article reflects the results of a study involving second- and fourth-year students from Harbin University (Harbin, China), the Chinese Academy of Arts (Hangzhou, China), and the Central Academy of Drama (Beijing, China). The work analyzed the impact of specialized mobile applications Vox Tools: Learn to Sing and Swiftscales Vocal Trainer on…
Descriptors: Foreign Countries, Undergraduate Students, College Freshmen, College Seniors
Jin, Sung-Hee; Im, Kowoon; Yoo, Mina; Roll, Ido; Seo, Kyoungwon – International Journal of Educational Technology in Higher Education, 2023
Self-regulated learning (SRL) is crucial for helping students attain high academic performance and achieve their learning objectives in the online learning context. However, learners often face challenges in properly applying SRL in online learning environments. Recent developments in artificial intelligence (AI) applications have shown promise in…
Descriptors: College Students, Independent Study, Self Management, Electronic Learning
Baran, Evrim; AlZoubi, Dana; Bahng, E. J. – Journal of Digital Learning in Teacher Education, 2023
Mobile tools are integrated into teacher education settings to provide contextualized, connected, and collaborative teacher learning practices. In this case study, the video-enhanced observation (VEO) app was used in a science methods course to facilitate preservice teachers' reciprocal peer-teaching of inquiry-based lesson study. This research…
Descriptors: Video Technology, Technology Uses in Education, Observation, Peer Teaching

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