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Squire, Kurt; Gaydos, Matthew; DeVane, Ben – Educational Technology, 2016
Digital games for learning have quickly transitioned from a theoretical possibility, to a hyped technology, to an idea that almost seems quaint compared to advances in Biochips, Smart Robots, and self-driving cars. As a field, it is now better understand what games are good for, what they are not, and in what kinds of situations they can be…
Descriptors: Educational Games, Educational Technology, Computation, Thinking Skills
Sim, Gavin; Read, Janet C. – British Journal of Educational Technology, 2016
Teaching practices within educational institutions have evolved through the increased adoption of technology to deliver the curriculum and the use of computers for assessment purposes. For educational technologists, there is a vast array of commercial computer applications available for the delivery of objective tests, and in some instances,…
Descriptors: Computer Assisted Testing, Educational Technology, Heuristics, Usability
Santos, Maria P. M.; Rech, Cassiano R.; Alberico, Claudia O.; Fermino, Rogério C.; Rios, Ana P.; David, João; Reis, Rodrigo S.; Sarmiento, Olga L.; McKenzie, Thomas L.; Mota, Jorge – Measurement in Physical Education and Exercise Science, 2016
The app for the System for Observing Play and Recreation in Communities (iSOPARC®) was developed to enhance System for Observing Play and Recreation in Communities data collection and management. The study aim was to examine the usability and inter-rater reliability of iSOPARC®. Trained observers collected data in 16 park areas in two Latin…
Descriptors: Computer Oriented Programs, Play, Recreational Activities, Observation
Tucker, Stephen I.; Moyer-Packenham, Patricia S.; Westenskow, Arla; Jordan, Kerry E. – Technology, Knowledge and Learning, 2016
The purpose of this study was to explore relationships between app affordances and user abilities in second graders' interactions with mathematics virtual manipulative touchscreen tablet apps. The research questions focused on varying manifestations of affordance-ability relationships during children's interactions with mathematics virtual…
Descriptors: Manipulative Materials, Grade 2, Elementary School Mathematics, Mathematics Instruction
de Oliveira, Mayara Lustosa; Galembeck, Eduardo – Journal of Biological Education, 2016
Cell biology apps were surveyed in order to identify whether there are new approaches for modelling cells allowed by the new technologies implemented in tablets and smartphones. A total of 97 apps were identified in 3 stores surveyed (Apple, Google Play and Amazon), they are presented as: education 48.4%, games 26.8% and medicine 15.4%. The apps…
Descriptors: Cytology, Biology, Science Instruction, Telecommunications
Kaya, Zöhre; Kaya, Selim Firat; Sagun, Aysenur; Koç, Kübra Sen – International Journal of Progressive Education, 2019
This research aims to explore the risk behaviour tendencies of teenagers in relation to the use of Wattpad and some socio-demographic variables. The research employs correlational research model and was conducted with 572 students (237 female students and 335 male students) studying at science, Anatolia and vocational high school. Risk Behaviours…
Descriptors: At Risk Persons, Adolescents, Student Behavior, High School Students
Krause, Jennifer M.; O'Neil, Kason; Dauenhauer, Brian – Strategies: A Journal for Physical and Sport Educators, 2017
Classroom response systems have become popular in K-12 and higher education settings in recent years in order to gauge student learning. The physical education environment is unique in that it is difficult to manage the technology associated with these systems, and therefore, student assessment can be cumbersome. A free classroom response system…
Descriptors: Formative Evaluation, Elementary Secondary Education, Physical Education, Physical Education Teachers
Shing, Sophia; Yuan, Benjamin – Journal of Education and Practice, 2017
Education has been traditionally viewed as an equalizer for the poor to gain access to a better life. With the advent of the skills premium paired with rapid technological advances, the stratification and changing nature of education has ironically become one of the main causes of the income achievement gap. Research confirms that by the age of 3,…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
Alzrayer, Nouf M.; Banda, Devender R. – Intervention in School and Clinic, 2017
Students with autism spectrum disorder (ASD) have difficulties in communication that limit their opportunities to participate in daily living and educational activities. Augmentative alternative communication is one of the strategies used to strengthen the communication skills of students with limited communication skills. Students with ASD…
Descriptors: Autism, Pervasive Developmental Disorders, Communication Skills, Handheld Devices
Ryder, Robert; Machajewski, Szymon – International Journal of Educational Technology, 2017
This qualitative case study reports the adoption of gamification in a college level foreign language courses. An exploratory approach allows the authors to describe how gamification was applied and what results were documented. A custom mobile app was adopted to increase engagement and interest of students in the specific field of study. External…
Descriptors: Qualitative Research, Case Studies, Educational Games, Teaching Methods
Pechenkina, Ekaterina – Australasian Journal of Educational Technology, 2017
Mobile applications (apps) are used in higher education (HE) in a variety of ways, including as learning tools, study organisers, for marketing, and recruitment of new students. Purposed with easing student transition into university life, organiser apps have a capacity to assist students with various aspects of university experience, freeing up…
Descriptors: Classification, Computer Oriented Programs, Educational Technology, Handheld Devices
Krubu, Dorcas Ejemeh; Zinn, Sandy; Hart, Genevieve – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2017
Aim/Purpose: The research work investigated the information seeking process of undergraduates in a specialised university in Nigeria, in the course of a group assignment. Background: Kuhlthau's Information Search Process (ISP) model is used as lens to reveal how students interact with information in the affective, cognitive and physical realms.…
Descriptors: Undergraduate Students, Information Seeking, Student Journals, Journal Writing
Layton, Rebecca D.; Cady, Jo Ann; Layton, Christopher A. – Mathematics Teaching in the Middle School, 2017
Recent recommendations for the teaching of mathematics place an emphasis on the Common Core's Standards for Mathematical Practice (SMP) (CCSSI 2010). The SMPs emphasize constructing viable arguments, critiquing the ideas of others, reasoning abstractly and quantitatively, and using computational procedures. These skills, including the use of…
Descriptors: Mathematics Instruction, Computer Oriented Programs, Internet, Common Core State Standards
Pejoska-Laajola, Jana; Reponen, Sanna; Virnes, Marjo; Leinonen, Teemu – Australasian Journal of Educational Technology, 2017
Informal learning in a physical work context requires communication and collaboration that build on a common ground and an active awareness of a situation. We explored whether mobile video conversations augmented with on-screen drawing features were beneficial for improving communication and remote collaboration practices in the construction and…
Descriptors: Telecommunications, Informal Education, Handheld Devices, Educational Technology
Kuhnel, Matthias; Seiler, Luisa; Honal, Andrea; Ifenthaler, Dirk – International Association for Development of the Information Society, 2017
This study aims to test the usability of MyLA (My Learning Analytics), an application for students at two German universities: The Cooperative State University Mannheim and University of Mannheim. The participating universities focus on the support of personalized and self-regulated learning. MyLA collects data such as learning behavior and…
Descriptors: Electronic Learning, Higher Education, Data Collection, Usability

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