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Thinakon Lakhonmoon; Yaovared Rutanatarntong; Teerachati Noisombut – Journal of Education and Learning (EduLearn), 2025
This research aimed to develop and evaluate a gamified learning game using the Kid-Bright board to teach introductory coding skills for controlling lamps and fans to 12th-grade students. The study employed a mixed-methods approach, involving the design and development of the game based on gamification principles, followed by an evaluation by three…
Descriptors: Game Based Learning, Grade 12, Educational Games, Electronics
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Gower, Amy L.; Cousin, Molly; Borowsky, Iris W. – Journal of School Health, 2017
Background: Although nearly all states in the United States require school districts to adopt anti-bullying policies, little research examines the effect of these policies on student bullying and health. Using a statewide sample, we investigated associations between the quality of school district anti-bullying policies and student bullying…
Descriptors: Bullying, Board of Education Policy, School Districts, Student Behavior
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Imbrenda, Jon-Philip – Written Communication, 2018
In this study, I present a qualitative analysis of 11 writing portfolios drawn from a yearlong instructional program designed to apprentice students into the practices of argumentative writing typical of early-college coursework in the United States. The students' formal and informal writings were parsed into utterances and coded along two…
Descriptors: Qualitative Research, Portfolios (Background Materials), Persuasive Discourse, Writing Assignments