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Muhammad Ashraf Fauzi; Zuria Akmal Saad; Muhammad Ariff Aripin; Noraina Mazuin Sapuan – Journal of Computer Assisted Learning, 2025
Background Study: Gamification is an effective and interactive approach to engaging students in teaching and learning. As digital technology develops, higher education institutions (HEIs) must embrace and keep pace with gamification for interactive teaching and learning approaches. Objective: The purpose of this study is to review gamification in…
Descriptors: State of the Art Reviews, Gamification, Game Based Learning, Bibliometrics
Jana Gonnermann-Müller; Jule M. Krüger – Journal of Computer Assisted Learning, 2025
Background: Despite the numerous positive effects of augmented reality (AR) on learning, previous research has shown ambiguous results regarding the cognitive demand on the learner arising from, for example, the overlay of virtual elements or novel interaction techniques. At the same time, the number of evidence-based guidelines on designing AR is…
Descriptors: Computer Simulation, Computer Assisted Design, Difficulty Level, Cognitive Processes
Aidan Doyle; Pragnya Sridhar; Arav Agarwal; Jaromir Savelka; Majd Sakr – Journal of Computer Assisted Learning, 2025
Background: In computing education, educators are constantly faced with the challenge of developing new curricula, including learning objectives (LOs), while ensuring that existing courses remain relevant. Large language models (LLMs) were shown to successfully generate a wide spectrum of natural language artefacts in computing education.…
Descriptors: Computer Science Education, Artificial Intelligence, Learning Objectives, Curriculum Development
Hu, Chih-Hsiang; Barrett, Neil E.; Liu, Gi-Zen – Journal of Computer Assisted Learning, 2021
Background: Augmented reality (AR) has been incorporated in context-aware ubiquitous learning (CAUL) designs to guide learners but few of the designs adopt specific learning theories. Furthermore, there are no CAUL design models that align learning theories to CAUL effectiveness. In addition, CAUL review papers have not documented CAUL…
Descriptors: Computer Simulation, Teaching Methods, Learning Theories, Instructional Effectiveness
Lixin Wang – Journal of Computer Assisted Learning, 2025
Background: This paper represents an empirical study that examines the impact of specific teaching methods on the effectiveness of preschool music education. Objectives: The current study seeks to determine whether the integration of digital technology improves the music learning outcomes of preschoolers. Methods: The author compared the learning…
Descriptors: Foreign Countries, Preschool Children, Preschool Curriculum, Preschool Education
Gabriela Trindade Perry; Marlise Bock Santos – Journal of Computer Assisted Learning, 2024
Background: Instances of academic dishonesty are common in online learning environments because difficulties in their detection result in considerably low degrees of risks. However, if not identified, the noise introduced by dishonest learners in MOOCs' clickstream data could lead to biased results and conclusions in scientific research.…
Descriptors: Foreign Countries, MOOCs, Distance Education, Electronic Learning
Novak, Elena; Brannon, Megan; Librea-Carden, Mila Rosa; Haas, Amy L. – Journal of Computer Assisted Learning, 2021
Although 3D printing (3DP) technology has become an increasingly popular educational tool in recent years, very little is known about the learning benefits of this technology. This systematic literature review synthesized empirical research on learning with 3DP in various educational settings, focusing on publication and study participants'…
Descriptors: Computer Peripherals, Printing, Technology Uses in Education, Educational Benefits

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