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Yuting Deng; Yanling Zhang; Ruibin Zhao – Education and Information Technologies, 2025
Computer simulation technology and virtual reality technology have gained considerable attention in the field of education due to their potential to create various 3D interactive learning environments, typically including simulated learning environments and immersive learning environments. To gain a deeper understanding of students' learning…
Descriptors: Computer Uses in Education, Computer Simulation, Assistive Technology, Computer Peripherals
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Doug Kueker; Joi Moore – Journal of Computer Assisted Learning, 2024
Background: Learning to use software using screencast videos with worked examples in the corresponding practice files presents a classic split-attention problem that requires learners to mentally integrate information from the video with a target application. While there is evidence that splitting attention either temporally or spatially adversely…
Descriptors: Participant Observation, Interactive Video, Computer Peripherals, Attention Control
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Khwanchai Kaewkaisorn; Krisna Pintong; Songpol Bunyang; Teerarat Tansawat; Thitirat Siriborvornratanakul – Discover Education, 2024
Electronic Learning (E-Learning) played a significant role in education during the COVID-19 pandemic. It is a way to teach and learn online, and it is an efficient method of knowledge transfer for the instructors and students, who must practice social distancing and have less interaction during the pandemic. However, although multimedia…
Descriptors: Virtual Classrooms, Attention, Sleep, Emotional Response