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Malouff, John M. – Online Submission, 2022
This article describes the evaluation of a novel way to stimulate psychology-student learning and interest. The method involves inviting students to help plan the professional work of the course instructor, e.g., providing psychotherapy or doing research. The article focuses on the instructor's inviting students to help plan therapy for a client,…
Descriptors: Teaching Methods, Instructional Innovation, Inclusion, Undergraduate Students
Alsawaier, Raed S. – International Journal of Information and Learning Technology, 2018
Purpose: Gamification is the application of game features, mainly video game elements, into non-game context for the purpose of promoting motivation and engagement in learning. The application of gamification in a pedagogical context provides some remedy for many students who find themselves alienated by traditional methods of instruction. The use…
Descriptors: Educational Games, Teaching Methods, Learning Motivation, Learner Engagement

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