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Danielle Lottridge; Davis Dimalen; Gerald Weber – ACM Transactions on Computing Education, 2025
Automated assessment is well-established within computer science courses but largely absent from human--computer interaction courses. Automating the assessment of human--computer interaction (HCI) is challenging because the coursework tends not to be computational but rather highly creative, such as designing and implementing interactive…
Descriptors: Computer Science Education, Computer Assisted Testing, Automation, Man Machine Systems
Tobias Kohn – Journal of Computer Assisted Learning, 2025
Background: The recent advent of powerful, exam-passing large language models (LLMs) in public awareness has led to concerns over students cheating, but has also given rise to calls for including or even focusing education on LLMs. There is a perceived urgency to react immediately, as well as claims that AI-based reforms of education will lead to…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Usability
Ryan Straight – Journal of Cybersecurity Education, Research and Practice, 2024
This study applies a posthuman lens to the National Initiative for Cybersecurity Education (NICE) Workforce Framework, examining two key Work Roles in cybersecurity education. Employing a novel posthuman coding scheme, the associated Tasks, Knowledge, and Skills (TKS) statements were analyzed. Findings reveal significant posthuman elements within…
Descriptors: Computer Security, Computer Science Education, Job Skills, Ability
Eman Abdullah AlOmar – ACM Transactions on Computing Education, 2025
Large Language Models (LLMs), such as ChatGPT, have become widely popular for various software engineering tasks, including programming, testing, code review, and program comprehension. However, their impact on improving software quality in educational settings remains uncertain. This article explores our experience teaching the use of Programming…
Descriptors: Coding, Natural Language Processing, Artificial Intelligence, Computer Software
Anas Husain – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study aims to investigate the perceptions of programming instructors among the Information Technology faculty members at AL al-Bayt University regarding the effectiveness of ChatGPT in supporting the programming instructional process. This study also aims to explore their experiences concerning the potential benefits and adverse…
Descriptors: Artificial Intelligence, Man Machine Systems, Natural Language Processing, Programming
Karahasanovic, Amela; Culén, Alma Leora – Interactive Technology and Smart Education, 2023
Purpose: This study aims to propose a service-dominant logic (S-DL)-informed framework for teaching innovation in the context of human--computer interaction (HCI) education involving large industrial projects. Design/methodology/approach: This study combines S-DL from the field of marketing with experiential and constructivist learning to enable…
Descriptors: Student Projects, Active Learning, Man Machine Systems, Interaction
Paredes-Velasco, Maximiliano; Arnal-Palacian, Monica; Urquiza-Fuentes, Jaime; Martin-Lope, Mercedes – IEEE Transactions on Education, 2023
Contribution: Prior studies on pedagogical methodologies to acquire soft skills have shown that developing collaborative tasks produces positive impact in students' abilities. In this article, a pedagogical approach based on interdisciplinary practice and realistic problems is proposed to improve students' teamwork skills. Background:…
Descriptors: College Students, Preservice Teachers, Computer Science Education, Soft Skills
Xiaoyi Tian – ProQuest LLC, 2024
As Artificial Intelligence (AI) becomes increasingly ubiquitous in society, conversational agents such as Siri, Alexa, and ChatGPT are shaping the experiences of younger generations. However, these young users often lack opportunities to learn about the inner workings of these AI technologies. One way to foster such learning is by empowering…
Descriptors: Artificial Intelligence, Technology Uses in Education, Access to Computers, Access to Education
Devon M. Christman – ProQuest LLC, 2024
Computer use has become a fact of life, especially for children, many of whom were forced to switch to online learning during the COVID-19 pandemic and resorted to digital hobbies as a safety measure. Further the amount of time children spend on computers, as well as the number of different computer devices that pervade our post-pandemic society…
Descriptors: Computer Software, Computer Use, Information Technology, Cognitive Science
Meng-Han Tsai – Journal of Civil Engineering Education, 2024
This research describes a case study of an integrated human-computer interaction (HCI) course for construction engineering students using project-based learning and experiential learning cycle methods. To help engineering students keep pace with the increasing use of information technology (IT) in the construction industry, educational…
Descriptors: Design, Thinking Skills, Student Projects, Active Learning
Daleiden, Patrick; Stefik, Andreas M.; Uesbeck, Phillip Merlin – ACM Transactions on Computing Education, 2020
Coprocessor architectures in High Performance Computing are prevalent in today's scientific computing clusters and require specialized knowledge for proper utilization. Various alternative paradigms for parallel and offload computation exist, but little is known about the human factors impacts of using the different paradigms. With computer…
Descriptors: College Students, Computer Science Education, Scientific Concepts, Computation
de Souza Vieira, Alex; Ribeiro Filho, Manoel; de Salles Soares Neto, Carlos – IEEE Transactions on Education, 2021
Contribution: This work presents a teaching and learning process for human-computer interaction (HCI) courses, combining traditional lecture-based classroom (TLBC), active learning (AL) and project-based learning elements, such that students can increase their understanding over HCI. Background: In undergraduate science computing, the academic…
Descriptors: Undergraduate Students, Computer Science Education, Man Machine Systems, Courses
Goudouris, Cesar; de Abreu Mol, Antônio Carlos; Legey, Ana Paula; de Carvalho, Paulo Victor Rodrigues; Freire, Joana Loureiro; Martins, Bianca Maria Rego; Jatobá, Alessandro – Education and Information Technologies, 2020
Teaching computer programming to children and adolescents has become popular in recent years. This popularity has resulted in increased research into techniques for teaching introductory programming using visual languages, especially block-based languages. This study aims to explore new possibilities for teaching programming by adopting a hybrid…
Descriptors: High School Students, Computer Science Education, Programming, Teaching Methods
Scialdone, Michael J.; Connolly, Amy J. – Journal of Information Systems Education, 2020
Given the ubiquity of interfaces on computing devices, it is essential for future Information Systems (IS) professionals to understand the ramifications of good user interface (UI) design. This article provides instructions on how to efficiently and effectively teach IS students about "fit," a Human-Computer Interaction (HCI) concept,…
Descriptors: Computer Science Education, Information Systems, Teaching Methods, Computer Interfaces
Sulmont, Elisabeth; Patitsas, Elizabeth; Cooperstock, Jeremy R. – ACM Transactions on Computing Education, 2019
Given its societal impacts and applications to numerous fields, machine learning (ML) is an important topic to understand for many students outside of computer science and statistics. However, machine-learning education research is nascent, and research on this subject for non-majors thus far has only focused on curricula and courseware. We…
Descriptors: Man Machine Systems, Artificial Intelligence, Nonmajors, College Faculty
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