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Showing 1 to 15 of 103 results Save | Export
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Noelle Brown; Sara Nurollahian; Eliane S. Wiese – ACM Transactions on Computing Education, 2025
While there have been many calls for teaching ethics and responsible computing, it is unclear how responsible computing instruction and technical learning interact. Some instructors even hesitate to include ethics in their courses, fearing it might distract students from learning technical computing content. An approach called…
Descriptors: Teaching Methods, Computer Science Education, Intervention, Ethics
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Preet Chandan Kaur; Leena Ragha – Education and Information Technologies, 2025
Video summarization is a method of deducing the content of video content for generating a summary in video format. The generated summary should have the significant segments of raw video. Recently, the content of video has been rapidly increasing, thus automatic video summarization is beneficial for individuals who want to keep time and learn more…
Descriptors: Semantics, Video Technology, Audio Equipment, Linguistic Input
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Ahmad D. Suleiman; Daqing Hou; Yu Liu; Jan DeWaters; David C. Shepherd; Juliana G. De Souza – ACM Transactions on Computing Education, 2025
In recent years, there has been a rise in recognition of the need for computing education to bridge the gap between academia and industry. In addition, educational researchers are also interested in increasing student engagement by grounding learning experiences in real-life concerns, community issues, or personal interests. Unfortunately,…
Descriptors: Computer Science Education, Higher Education, Active Learning, Student Projects
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Shiv K. Tripathi; Wolfgang C. Amann; Agat Stachowicz-Stanusch – International Society for Technology, Education, and Science, 2023
The effective anti-corruption education requires careful understanding of the teaching-learning context. At the different stages of the designing an anti-corruption focuses course, we need to consider factors related to target learning group as well as the respective context in which they are. Learning style versatility is an important factor that…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Computer Oriented Programs
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Dhruv Grewal; Abhijit Guha; Cinthia Beccacece Satornino; Marc Becker – Journal of Marketing Education, 2025
Employers expect university graduates seeking entry-level marketing jobs to be well-versed in contemporary topics, such as sustainable development, digital marketing, big data, analytics, and the role of artificial intelligence (AI) in both traditional and contemporary marketing domains. Because many of today's cutting-edge technological advances…
Descriptors: Futures (of Society), Marketing, Business Education, Teaching Methods
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Ali Ardalan – Decision Sciences Journal of Innovative Education, 2025
In response to a large backlog of demand for data analytics expertise, universities are adding analytics courses and/or programs. Data visualization and exploration are among the pillars of the analytics curriculum and should be included in analytics programs. This article presents the philosophy, structure, and content of a data visualization and…
Descriptors: Models, Data Analysis, Visualization, Statistics Education
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Michael Mehmet; Mary Papakosmas; Elias Kyriazis; Mona Nikidehaghani – Journal of Marketing Education, 2025
This study aims to examine how to integrate generative AI (GenAI) into marketing education. We used the transformation mechanism within boundary crossing theory to explore how marketing professional insights can be utilized to prepare students for industry demands in the GenAI era. We analyze industry content and GenAI courses alongside 26…
Descriptors: Marketing, Career Readiness, School Business Relationship, Education Work Relationship
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Zewei Tian; Lief Esbenshade; Alex Liu; Shawon Sarkar; Zachary Zhang; Kevin He; Min Sun – Grantee Submission, 2025
The Colleague AI platform introduces a groundbreaking Rubric Generation function designed to streamline how educators create and use rubrics for instructional and assessment purposes. This feature uses artificial intelligence (AI) to produce standards-based rubrics tailored to course content for formative and summative evaluations. By automating…
Descriptors: Scoring Rubrics, Artificial Intelligence, Futures (of Society), Teaching Methods
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Taw Kuei Chan – Education and Information Technologies, 2024
The synchronous hybrid learning model, which involves simultaneous face-to-face and remote learning, suffers from a disparity in the lesson experience and outcomes provided by the different learning modes. Moreover, the online medium allows little opportunity for teachers to exhibit non-verbal immediacy behaviours to improve cognitive engagement…
Descriptors: Computer Software, Learning Experience, Blended Learning, Teaching Methods
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Gautham Arun; Vivek Perumal; Francis Paul John Bato Urias; Yan En Ler; Bryan Wen Tao Tan; Ranganath Vallabhajosyula; Emmanuel Tan; Olivia Ng; Kian Bee Ng; Sreenivasulu Reddy Mogali – Anatomical Sciences Education, 2024
Large Language Models (LLMs) have the potential to improve education by personalizing learning. However, ChatGPT-generated content has been criticized for sometimes producing false, biased, and/or hallucinatory information. To evaluate AI's ability to return clear and accurate anatomy information, this study generated a custom interactive and…
Descriptors: Artificial Intelligence, Teaching Methods, Computational Linguistics, Anatomy
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Sunil Hazari – Journal of Educational Research and Practice, 2024
In this article, I present a justification for implementing AI literacy courses in higher education. I explore the ethical concerns and biases surrounding AI technologies, highlighting the importance of critical analysis and responsible use of AI. I then propose a conceptual framework, focusing on awareness, skill development, and the practical…
Descriptors: Artificial Intelligence, Higher Education, Critical Thinking, Innovation
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Skyler Bruggink; Jeff W. Dawson; Iain W. McKinnell – Technology, Knowledge and Learning, 2025
Gamification is a pedagogical strategy that uses the principles and mechanics of game play to facilitate student learning. Despite increased adoption over the last decade, the question of how effective gamification is as a pedagogical strategy remains controversial. Here we report on the impact of a custom developed mobile app that incorporates…
Descriptors: Course Content, Game Based Learning, Computer Software, Learning Processes
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Ernst Bekkering – Information Systems Education Journal, 2025
Undergraduate research can stimulate students' interest, especially in STEM disciplines. This research can be formally offered in different formats such as Undergraduate Research Experiences (UREs). One of these is Course-based Undergraduate Research Experiences (CUREs), which are offered as an integral part of scheduled courses. CUREs have been…
Descriptors: Undergraduate Students, Research Training, Computer Science Education, Student Interests
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Gutiérrez, Luz E.; Guerrero, Carlos A.; López-Ospina, Héctor A. – Education and Information Technologies, 2022
This study describes the most relevant problems and solutions found in the literature on teaching and learning of object-oriented programming (OOP). The identification of the problem was based on tertiary studies from the IEEE Xplore, Scopus, ACM Digital Library and Science Direct repositories. The problems and solutions identified were ranked…
Descriptors: Programming, Comprehension, Computer Science Education, Computer Software
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Christian Tarchi; Ruth Villalón; Nina Vandermeulen; Lidia Casado-Ledesma; Anna Paola Fallaci – Reading and Writing: An Interdisciplinary Journal, 2024
In university settings, writing argumentative essays from reading conflicting source texts is a common task for students. In performing this synthesis task, they must deal with conflicting claims about a controversial issue as they develop their own positions. Argumentative synthesis is characterized by writers' back-and-forth moves between…
Descriptors: Writing Processes, Persuasive Discourse, Essays, Controversial Issues (Course Content)
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