NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20260
Since 20250
Since 2022 (last 5 years)1
Since 2017 (last 10 years)9
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 9 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
Peer reviewed Peer reviewed
PDF on ERIC Download full text
von Wangenheim, Christiane Gresse; Hauck, Jean C. R.; Demetrio, Matheus Faustino; Pelle, Rafael; da Cruz Alves, Nathalia; Barbosa, Heliziane; Azevedo, Luiz Felipe – Informatics in Education, 2018
The development of computational thinking is a major topic in K-12 education. Many of these experiences focus on teaching programming using block-based languages. As part of these activities, it is important for students to receive feedback on their assignments. Yet, in practice it may be difficult to provide personalized, objective and consistent…
Descriptors: Programming Languages, Programming, Grading, Outcome Measures
Cai, Zhiqiang; Hu, Xiangen; Graesser, Arthur C. – Grantee Submission, 2019
Conversational Intelligent Tutoring Systems (ITSs) are expensive to develop. While simple online courseware could be easily authored by teachers, the authoring of conversational ITSs usually involves a team of experts with different expertise, including domain experts, linguists, instruction designers, programmers, artists, computer scientists,…
Descriptors: Programming, Intelligent Tutoring Systems, Courseware, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Chang, Chiung-Sui; Chung, Chih-Hung; Chang, Julio Areck – Educational Technology Research and Development, 2020
Gaming is a part of today's society, especially for younger generations. Therefore, game-based approaches are unsurprisingly used for learning achievement. In this study, a game-based learning courseware was implemented using a problem-based strategy. For this purpose, a game known as 'Programmer Adventure Land' was designed and developed. A group…
Descriptors: Problem Based Learning, Game Based Learning, Computer Science Education, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Myint, Leslie; Hadavand, Aboozar; Jager, Leah; Leek, Jeffrey – Journal of Statistics Education, 2020
We performed an empirical study of the perceived quality of scientific graphics produced by beginning R users in two plotting systems: the base graphics package ("base R") and the ggplot2 add-on package. In our experiment, students taking a data science course on the Coursera platform were randomized to complete identical plotting…
Descriptors: Statistics, Randomized Controlled Trials, Teaching Methods, Courseware
Peer reviewed Peer reviewed
Direct linkDirect link
Jain, Rakshak; Singh, Akhilesh K. – International Journal of Information and Communication Technology Education, 2020
Success of any web product and application relies upon how thoughtfully and wisely technology has been implemented for developing and deploying that product -- be it e-commerce product or e-learning product. Alongside pedagogy, application of appropriate technology is the important determinant for an effective and engrossing learning experience of…
Descriptors: Electronic Learning, Expertise, Integrated Learning Systems, Standards
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Eryilmaz, Selami; Deniz, Gülhanim – Turkish Online Journal of Educational Technology - TOJET, 2021
This study was conducted to determine the effect of Tinkercad use in computer programming education on students ' computational thinking skills and perceptions. In this context, 583 secondary school students studying in Ankara province of Turkey at the fifth, sixth, seventh and eighth grade level in the 2019-2020 academic year constitute the…
Descriptors: Computer Science Education, Programming, Instructional Effectiveness, Courseware
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Godev, Concepción B. – Dimension, 2017
Despite increasing attention on literacy-based approaches to foreign language instruction (e.g. Allen & Dupuy, 2013; Barrette, Paesani, & Vinall, 2010; Byrnes, 2005; Kern, 2004; Magnan, Murphy, & Sahakyan, 2014) the communicative approach's emphasis on oral proficiency continues to shadow reading practices. Although research findings…
Descriptors: Second Language Learning, Second Language Instruction, Courseware, Spanish
Peer reviewed Peer reviewed
Direct linkDirect link
Azevedo, Ana, Ed.; Azevedo, José, Ed. – IGI Global, 2019
E-assessments of students profoundly influence their motivation and play a key role in the educational process. Adapting assessment techniques to current technological advancements allows for effective pedagogical practices, learning processes, and student engagement. The "Handbook of Research on E-Assessment in Higher Education"…
Descriptors: Higher Education, Computer Assisted Testing, Multiple Choice Tests, Guides