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Grymonprez, Piet – Childhood Education, 2021
"MyMachine" is a unique intergenerational collaboration of students who bring to life children's "dream machine" ideas. This multi award-winning non-profit is on a mission to impact students, educators, and the world at large.
Descriptors: Intergenerational Programs, Creativity, Self Esteem, Elementary School Students
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Metzger, Rebecca; Jackson, John M. – College & Research Libraries, 2022
This research study investigates the behaviors, knowledge, and skills necessary for academic library outreach work. Through a review of published literature, job advertisements, and a survey of library practitioners conducted in the fall of 2020, the authors define and prioritize 18 competencies for outreach. Hiring managers, LIS instructors, and…
Descriptors: Academic Libraries, Library Services, Outreach Programs, Competence
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Higuera Martínez, Oscar Iván; Fernández-Samacá, Liliana; Serrano Cárdenas, Lizeth Fernanda – European Journal of Engineering Education, 2021
This article conducts a systematic review of the literature, which seeks to present opportunities and trends in fostering creativity in science and engineering. The literature review is based on four phases: to identify eligible articles, screen and classify the selected documents, analyse the content and the citations, and report the findings and…
Descriptors: Creativity, Engineering Education, Creative Development, Science Education
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Troy, Jesse D.; Neely, Megan L.; Pomann, Gina-Maria; Grambow, Steven C.; Samsa, Gregory P. – Journal of Curriculum and Teaching, 2022
Student evaluation is a key consideration for educational program administrators because program success depends on students' ability to demonstrate successful development of core competencies. Student evaluations must therefore be aligned with learning objectives and overall program goals. Graduate level educational programs typically incorporate…
Descriptors: Student Evaluation, Evaluation Methods, Statistics Education, Alignment (Education)
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Boiangiu, Costin-Anton; Stanica, Iulia-Cristina – Education Sciences, 2019
Maybe you heard the line "managing programmers is like herding cats", and if you consider there is some truth behind this, then you should, perhaps, think how it is to teach people to perform this job. As we know from the research literature, there is no such thing as a consensus about the most suitable teaching method of a software…
Descriptors: Models, Teaching Methods, Computer Software, Programming
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Han, Soo Jeoung; Chae, Chungil; Macko, Patricia; Park, Woongbae; Beyerlein, Michael – European Journal of Training and Development, 2017
Purpose: As technology-mediated communication improves, many organizations increasingly use new types of collaborative online tools to promote team-based learning and performance. The purpose of this study is to explore how virtual team leaders cope with process challenges in developing a context for team creativity. Design/methodology/approach:…
Descriptors: Creativity, Coping, Barriers, Virtual Classrooms
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Millet, Charlyne; Oget, David; Cavallucci, Denis – European Journal of Engineering Education, 2017
Innovation is a key component to the success and longevity of companies. Our research opens the "black box" of creativity and innovation in R&D teams. We argue that understanding the nature of R&D projects in terms of creativity/innovation, efficiency/inefficiency, is important for designing education policies and improving…
Descriptors: Engineering Education, Creativity, Innovation, Research and Development