Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 6 |
Descriptor
Source
| IEEE Transactions on Learning… | 1 |
| International Journal of… | 1 |
| Journal of Computer Assisted… | 1 |
| Journal of Education and… | 1 |
| ProQuest LLC | 1 |
| Teaching in Higher Education | 1 |
Author
| Akçapinar, Gökhan | 1 |
| Atthaphon Wongla | 1 |
| Bert Slof | 1 |
| Hasnine, Mohammad Nehal | 1 |
| Kaneko, Keiichi | 1 |
| Lee, Sang Joon | 1 |
| Liesbeth Kester | 1 |
| Marieke van der Schaaf | 1 |
| Michaela Arztmann | 1 |
| Mouri, Kousuke | 1 |
| Ogata, Hiroaki | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 5 |
| Reports - Research | 5 |
| Dissertations/Theses -… | 1 |
Education Level
| Higher Education | 1 |
Audience
Location
| Thailand | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Atthaphon Wongla; Pinanta Chatwattana; Pallop Piriyasurawong – Journal of Education and Learning, 2025
The architecture of the computational thinking with gamified using artificial intelligence prompt engineering, or architecture of the CT platform with gamified, is a learning tool intended to promote activity-based learning that focuses on problem-solving by doing. This platform is fabricated with the combination of computational thinking process…
Descriptors: Artificial Intelligence, Gamification, Experiential Learning, Problem Solving
Timothy Gallagher; Bert Slof; Marieke van der Schaaf; Michaela Arztmann; Sofia Garcia Fracaro; Liesbeth Kester – Journal of Computer Assisted Learning, 2024
Background: Learning analytics dashboards are increasingly being used to communicate feedback to learners. However, little is known about learner preferences for dashboard designs and how they differ depending on the self-regulated learning (SRL) phases the dashboards are presented (i.e., forethought, performance, and self-reflection phases) and…
Descriptors: Learning Analytics, Experiential Learning, Individualized Instruction, Computer System Design
Shapsough, Salsabeel Y.; Zualkernan, Imran A. – IEEE Transactions on Learning Technologies, 2020
Ubiquitous learning environments move learners out of a classroom and into the real world where learners engage in experiential and tangible learning involving instrumented physical things. Learners use peer-to-peer networks connecting learners, teachers, and a host of learning "things," such as instrumented pieces of art, flower pots,…
Descriptors: Electronic Learning, Educational Technology, Internet, Experiential Learning
Zapata Rivera, Luis Felipe – ProQuest LLC, 2019
Hands-on laboratory experiences are a key part of all engineering programs. Currently there is high demand for online engineering courses, but offering lab experiences online still remain a great challenge. Remote laboratories have been under development for more than 20 years and are part of a bigger category, called online laboratories, which…
Descriptors: Engineering Education, Laboratories, Experiential Learning, Electronic Learning
Hasnine, Mohammad Nehal; Ogata, Hiroaki; Akçapinar, Gökhan; Mouri, Kousuke; Kaneko, Keiichi – International Journal of Distance Education Technologies, 2020
In ubiquitous learning, authentic experiences are captured and later reused as those are rich resources for foreign vocabulary development. This article presents an experiential theory-oriented approach to the design of learning analytics support for sharing and reusing authentic experiences. In this regard, first, a conceptual framework to…
Descriptors: Experiential Learning, Learning Analytics, Vocabulary Development, Authentic Learning
Lee, Sang Joon; Wilder, Charlie; Yu, Chien – Teaching in Higher Education, 2018
Service-learning is an experiential learning experience where students learn and develop through active participation in community service to meet the needs of a community. This study explored student learning experiences in a service-learning group project and their perceptions of service-learning in an undergraduate web design course. The data…
Descriptors: Student Attitudes, Service Learning, Learning Experience, Undergraduate Students

Peer reviewed
Direct link
