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Zhi Li – ProQuest LLC, 2024
This dissertation advances research on evaluation (RoE) through a trio of studies focusing on the role of context and the innovative use of Linguistic Inquiry and Word Count (LIWC) software in formative evaluation in a qualitative research project. The first article extends Coryn et al. (2017) and elucidates how various contextual…
Descriptors: Formative Evaluation, Computer Software, Inquiry, Computational Linguistics
Kalinga, Ellen A. – Journal of Learning for Development, 2021
This paper demonstrates the learning of software engineering through modeling using Object-Oriented Analysis and Design approach with Unified Modeling Language. An online interview management system case project to the whole class was used to develop the software requirement specification. Through modelling, the processes to be considered in…
Descriptors: Mathematical Models, Computer Software, Student Projects, Active Learning
Monique H. Harrison; Philip A. Hernandez – Grantee Submission, 2022
The interview experience is only one component of the process of interviewing -- software programmes can coordinate the pre-interview steps and begin a digitally-mediated relationship with participants long before the actual interview commences. This essay provides examples of how researchers can maximise their time and energy by digitally…
Descriptors: College Freshmen, Interviews, Computer Uses in Education, Computer Software
The Discourse-Based Interview on Twitch: Methods for Studying the Tacit Knowledge of Game Developers
Shivener, Rich; Da Silva, Jessica Oliveira; Rahman, Anika – Composition Forum, 2022
In this essay, we argue that Twitch is an incredible platform for cultivating discourse-based interviews (DBIs) and has yet to be addressed in DBI research involving digital tools. To demonstrate that argument, we detail the methods behind collaborative research project between two undergraduates and a faculty studying game developers on the…
Descriptors: Discourse Analysis, Interviews, Computer Software, Barriers
Quaid, Ethan; Barrett, Alex – Language Education & Assessment, 2021
Research examining test taker fluency in simulated and face-to-face oral proficiency interview performances has primarily focused on quantitative spoken utterance fluency data alone, with further qualitative investigation of test taker processing fluency's effect being neglected. This study compared four test takers' spoken utterance and…
Descriptors: Speech Communication, Oral Language, Language Proficiency, Comparative Analysis
Foley, David; Charron, François; Plante, Jean-Sébastien – Advances in Engineering Education, 2018
Recent technologies are offering the power to share and grow knowledge and ideas in unprecedented ways. The CogEx software platform was developed to take advantage of the digital world with innovative ideas to support designers work in both industrial and academic contexts. This paper presents a qualitative study on the usage of CogEx during…
Descriptors: Computer Software, Curriculum, Qualitative Research, Undergraduate Students
Lee, Soyeon – Composition Forum, 2022
In this article, I describe the challenges I encountered and the process I navigated in conducting discourse-based interviews (DBIs) with multilingual transnational participants in disaster recovery in the context of community-based research. Attending to the messiness and complexity of community-based research in the aftermath of human-induced…
Descriptors: Immigrants, Multilingualism, Interviews, Natural Disasters
Çakiroglu, Ünal; Öngöz, Sakine – Education and Information Technologies, 2017
This study attempted to examine students' experiences on collaborative work with peer tutoring in projects. The study also focused impact of peer tutoring on remedying misconceptions. The study was conducted in the context of an operating system course in which 30 pre-service ICT teachers are the participants. Data were gathered from pre-tests,…
Descriptors: Peer Teaching, Tutoring, Program Effectiveness, Misconceptions
Hatfield, Megan; Falkmer, Marita; Falkmer, Torbjörn; Ciccarelli, Marina – Journal of Autism and Developmental Disorders, 2018
A process evaluation was conducted to determine the effectiveness, usability, and barriers and facilitators related to the Better OutcOmes & Successful Transitions for Autism (BOOST-A™), an online transition planning program. Adolescents on the autism spectrum (n = 33) and their parents (n = 39) provided feedback via an online questionnaire.…
Descriptors: Autism, Transitional Programs, Pervasive Developmental Disorders, Planning
Brewer, Robin Nicole – ProQuest LLC, 2017
Increasingly, people are engaging online and can participate in activities like searching for information, communicating with family and friends, and self-expression. However, some populations such as older adults, face barriers to online participation like device cost, access, and learnability, which prevent them from reaping the benefits of…
Descriptors: Older Adults, Barriers, Disabilities, Visual Impairments
Creed, Allison; McIlveen, Peter – International Journal for Educational and Vocational Guidance, 2018
In this paper, we present the Metaphor Identification Procedure Vrije Universiteit (MIPVU) for the reliable detection of metaphoric language that may be interpreted using extant vocational psychology theory. Metaphors are ubiquitous in communication and carry influential meaning for people. To illustrate MIPVU, we use transcripts of interviews…
Descriptors: Figurative Language, Interviews, College Students, Student Attitudes
Miko, Jeffrey Allen – ProQuest LLC, 2017
Inadequate software development collaboration processes can allow technical debt to accumulate increasing future maintenance costs and the chance of system failures. The purpose of this qualitative case study was to explore collaboration strategies software development leaders use to reduce the amount of technical debt created by software…
Descriptors: Qualitative Research, Case Studies, Computer Software, Cooperation
Hoda, Rashina; Babar, Muhammad Ali; Shastri, Yogeshwar; Yaqoob, Humaa – IEEE Transactions on Education, 2017
Global software engineering education (GSEE) is aimed at providing software engineering (SE) students with knowledge, skills, and understanding of working in globally distributed arrangements so they can be prepared for the global SE (GSE) paradigm. It is important to understand the challenges involved in GSEE for improving the quality and…
Descriptors: Computer Software, Grounded Theory, Engineering Education, Case Studies
Albuquerque Mendes, Beatriz Dixo Sousa – ProQuest LLC, 2018
This research investigates the responses of three individuals engaging with the Super Mario World (SMW) platform videogame glitches, and how they learned to solve the problem without formal help. This investigation was chosen because it explores connections between media literacy, critical thinking, and play in adults in the context of responding…
Descriptors: Video Games, Computer Software, Error Correction, Problem Solving
Zeynivandnezhad, Fereshteh; Bates, Rachel – International Journal of Mathematical Education in Science and Technology, 2018
The importance of developing students' mathematical thinking is frequently highlighted in literature regarding the teaching and learning of mathematics. Despite this importance, most curricula and instructional activities for undergraduate mathematics fail to bring the learner beyond the mathematics. The purpose of this study was to enhance…
Descriptors: Mathematics Instruction, Equations (Mathematics), Computer Uses in Education, Educational Technology

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