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Chunsong Jiang; Xuan Chen; Aiping Yu; Guiqin Liang – Education and Information Technologies, 2025
Assignments and tests are the main forms of evaluation in the educational process, students usually lose interest in boring exercises during course learning. In spired of elements from human-computer battle game, a course test system is designed to encourage students to take tests more frequently and actively to achieve better learning effect,…
Descriptors: Computer Games, Educational Games, Game Based Learning, Competition
Max Kailler Smith; Amelia R. Kracinovich; Brandon J. Schrom; Timothy L. Dunn – Cognitive Research: Principles and Implications, 2025
As automation becomes increasingly integrated into complex military tasks, its role in supporting human performance under fatigue warrants careful evaluation. A specific military use case in which automatic target cuing (ATC) is integrated is undersea threat detection (UTD). These types of tasks demand sustained vigilance, accurate classification,…
Descriptors: Fatigue (Biology), Performance, Metacognition, Cues
M. Borge; B. K. Smith; T. Aldemir – International Journal of Computer-Supported Collaborative Learning, 2024
In this paper, and as a tribute to our friend and collaborator Barbara White, we explore how Generative AI (GenAI) technology can create stimulating new learning environments that support complex sense-making activities. We present a case study of expert use of a chat-based generative AI tool to examine the feasibility of using human-computer…
Descriptors: Artificial Intelligence, Simulation, Thinking Skills, Technology Uses in Education
Lee McCallum – Journal for Multicultural Education, 2024
Purpose: This paper aims to present a lesson that showcases how artificial intelligence (AI) tools may be chiefly used in L2 language classrooms to design culture-focussed telecollaboration tasks and aid their completion by students. Design/methodology/approach: The paper begins by reviewing traditional approaches and guidance for developing…
Descriptors: Artificial Intelligence, Intercultural Communication, Second Language Learning, Telecommunications
Boehm, Udo; Matzke, Dora; Gretton, Matthew; Castro, Spencer; Cooper, Joel; Skinner, Michael; Strayer, David; Heathcote, Andrew – Cognitive Research: Principles and Implications, 2021
Human operators often experience large fluctuations in cognitive workload over seconds timescales that can lead to sub-optimal performance, ranging from overload to neglect. Adaptive automation could potentially address this issue, but to do so it needs to be aware of real-time changes in operators' spare cognitive capacity, so it can provide help…
Descriptors: Prediction, Cognitive Processes, Difficulty Level, Automation
Goli, Amir; Teymournia, Fatemeh; Naemabadi, Maedeh; Garmaroodi, Ali Andaji – Education and Information Technologies, 2022
The present article introduces and develops an educational tool as an interactive digital game for architectural design, allowing the architectural students to challenge their knowledge and experiences. The framework of this educational tool supports a serious open-ended game, which helps students get involved with the game through self-assessment…
Descriptors: Architectural Education, Building Design, Educational Games, Video Games
Rusen Meylani – International Journal of Research in Education and Science, 2024
This review explores the integration and effects of the Internet of Things (IoT) in education, highlighting its importance in transforming traditional teaching and learning techniques. It examines the early uses and historical growth of IoT, its development, and the turning points in its adoption. It explores IoT platforms, tools, and technologies…
Descriptors: Internet, Equipment, Educational Environment, Technology Uses in Education
Crowston, Kevin; Ă˜sterlund, Carsten; Lee, Tae Kyoung; Jackson, Corey; Harandi, Mahboobeh; Allen, Sarah; Bahaadini, Sara; Coughlin, Scott; Katsaggelos, Aggelos K.; Larson, Shane L.; Rohani, Neda; Smith, Joshua R.; Trouille, Laura; Zevin, Michael – IEEE Transactions on Learning Technologies, 2020
We present the design of a citizen science system that uses machine learning to guide the presentation of image classification tasks to newcomers to help them more quickly learn how to do the task while still contributing to the work of the project. A Bayesian model for tracking volunteer learning for training with tasks with uncertain outcomes is…
Descriptors: Citizen Participation, Scientific Research, Man Machine Systems, Training
Melcer, Edward F. – ProQuest LLC, 2018
Embodiment is a concept that has gained widespread usage within the Human-Computer Interaction (HCI) community in recent years. In a general sense, embodiment is the notion that cognition arises not just from the mind, but also through our bodies' physical and social interactions with the world around us. HCI has employed this body-centric…
Descriptors: Educational Technology, Human Body, Design, Man Machine Systems

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