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Showing 1 to 15 of 679 results Save | Export
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Juanjuan Wu; Shiman Li; Scott Spicer; Charlie Heinz – Marketing Education Review, 2025
The development of the VR ecosystem presents an unprecedented opportunity for the future of retail. Cultivating the foundational knowledge and skills necessary for retail students to thrive in this environment is essential. This study explores the potential of one such intervention through a Virtual Reality Retailing course that integrates a…
Descriptors: Business Education, Retailing, Computer Simulation, Computer Literacy
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Jody Nyboer – International Journal of Technology and Design Education, 2024
This article presents findings from an instructional-based inquiry, aimed to evaluate the critiquing characteristics of an accredited interior design program, and to optimize the experience of studio-based feedback practices for contemporary students. This investigation pre-dates the unprecedented shift to remote instruction due to the global…
Descriptors: Interior Design, Design, College Students, Student Attitudes
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Brian Alvin Hananto – International Journal of Designs for Learning, 2024
Project-based learning is an effective method for students' learning design. For the "Graphic Design for Interactive Entertainment" elective course, the author uses project-based learning to teach UI and UX design to Universitas Pelita Harapan's Visual Communication Design Department students. For the project, the author designed a game…
Descriptors: Foreign Countries, Communications, Design, Active Learning
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Chougui, Ali – International Online Journal of Education and Teaching, 2022
This pedagogical paper presents an approach to urban design taught in the "Complex Densities Studio" CDS of the Institute of Architecture and Earth Sciences of Setif (IAST). This approach is based on urban analysis and scenario building, the use of parametric tools, and the constitution of reusable "parametric actions". The…
Descriptors: Urban Planning, Design, Building Design, Architectural Education
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Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
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Adam Stefanile – Natural Sciences Education, 2025
Designing and delivering an oral poster presentation is becoming very common for undergraduate students to showcase their research, whether it be in conferences, symposiums, and/or poster sessions; however, there is limited published evidence on how to successfully develop and make a presentation. This article demonstrates how undergraduate…
Descriptors: Undergraduate Students, Student Research, Public Speaking, Audiences
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Dana Schwieger – Information Systems Education Journal, 2025
Many nonprofit organizations rely upon volunteers and fundraising events to supplement their operating budgets. Unfortunately, these budgets are often so tight that they do not allow for supplemental purchases beyond daily operations. Many nonprofit organizations would love to have volunteer help who could create software to meet their specific…
Descriptors: Nonprofit Organizations, Volunteers, College Students, Database Design
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Jeanna de Haan-Topolscak; Merle Ebskamp; Pauline Vos-de Tombe – Design and Technology Education, 2024
This pilot study investigates the way that young students and teachers of a Dutch Science Technology Engineering and Mathematics (STEM) secondary school subject Research and Design (R&D) reason about the concept of 'model'. The core of the Dutch Technasium secondary school course Research and Design curriculum (R&D is in Dutch called…
Descriptors: Foreign Countries, Secondary School Students, Secondary School Teachers, STEM Education
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Paulina Haduong; Karen Brennan – Computer Science Education, 2025
Background and Context: Learning to create self-directed and personally authentic programming projects involves encountering challenges and learning to get unstuck. Objective: This article investigates how one U.S. fourth-grade classroom engaged in practices which emphasized community supports, in the context of the classroom's implementation and…
Descriptors: Grade 4, Computer Science Education, Instructional Design, Programming
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Ibrahim Mohedas; Shanna R. Daly; Robert P. Loweth; Kathleen H. Sienko – International Journal of Technology and Design Education, 2024
Stakeholder engagement activities are essential for guiding designers' decision-making throughout their design processes. In capstone courses, engineering student designers practice engaging with stakeholders in preparation for their professional careers. However, understandings of: (1) how engineering students engage stakeholders to inform design…
Descriptors: Stakeholders, Engineering Education, Design, Capstone Experiences
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Kate Nartker; Traci A. M. Lamar; Colby Hopper – International Journal of Art & Design Education, 2025
Universal design (UD) is a design philosophy that offers effective concepts and tools to help designers develop accessible products, services, and environments. Despite the growing need for inclusive design strategies, UD is not typically integrated into design education, particularly textile design. Textile design is associated with the process…
Descriptors: Textiles Instruction, Finishing, Design, Undergraduate Students
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Emilien Jacob – Journal of Technology Education, 2024
The objective of this study was to examine the concept of artifacts from a cultural perspective within the context of project management education at a French post-secondary engineering school. As such, this article presents a case study exploring the construction of artifacts by engineering students in project management education from a cultural…
Descriptors: Foreign Countries, Engineering Education, Postsecondary Education, Program Administration
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Keith Brandt – PRIMUS, 2024
This paper describes a project assigned in a multivariable calculus course. The project showcases many fundamental concepts studied in a typical course, including the distance formula, equations of lines and planes, intersection of planes, Lagrange multipliers, integrals in both Cartesian and polar coordinates, parametric equations, and arc length.
Descriptors: Mathematics Instruction, Calculus, Equations (Mathematics), Design
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Suarman Halawa; Tzu-Chiang Lin; Ying-Shao Hsu – International Journal of STEM Education, 2024
This study aimed to analyze articles published in the Web of Science database from 2012 to 2021 to examine the educational goals and instructional designs for STEM education. We selected articles based on the following criteria: (a) empirical research; (b) incorporating instructional design and strategies into STEM teaching; (c) including…
Descriptors: STEM Education, Kindergarten, Elementary Secondary Education, Career Choice
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Davy Tsz Kit Ng; Jiahong Su; Samuel Kai Wah Chu – Education and Information Technologies, 2024
Artificial intelligence (AI) education has gained popularity, and educators are developing activities to enhance students' AI literacy and promote collaboration in problem-solving. While current approaches using simulations and games can improve students' AI knowledge, they may not adequately prepare them for higher-level cognitive tasks. Only a…
Descriptors: Artificial Intelligence, Technological Literacy, Secondary School Students, Case Studies
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