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Eun-Young Park – Journal of Developmental and Physical Disabilities, 2022
Rehabilitation aims to make necessary changes to help individuals achieve maximum life satisfaction. This study focused on Internet competence and use as factors related to life satisfaction for individuals with physical disabilities. Data from the 2016 Information Divide Index of the National Information Society Agency were analyzed. Regression…
Descriptors: Internet, Computer Use, Life Satisfaction, Physical Disabilities
Xin Cui; Zhi-Qiang Ma; Xin-Ya You; Yuchen Chen; Jia-Jia Yao; Yun-Fang Tu – Educational Technology & Society, 2025
Collaborative argumentation allows groups to express, criticize, and integrate arguments to achieve the co-construction of collective knowledge. However, students often face challenges when proposing diversified arguments, gathering evidence, and rebutting others reasonably. Incorporating generative conversational agents (GCAs) into collaborative…
Descriptors: Persuasive Discourse, Rhetoric, Artificial Intelligence, Computer Uses in Education
Sophia Burroughs; Cameron Minneman; Sarah Neeper; Gabrielle O'Shaughnessy; Madeline Schnabel; Laura Schmelzer; Alexia E. Metz – Journal of Early Childhood Research, 2025
Play is an integral part of childhood which is done for the sake of enjoyment but also confers many benefits. For young children who attend childcare, preschool, and elementary school, play is frequently done outside the home and with peers. The public health measures of the COVID-19 pandemic confined many families to their homes while parents had…
Descriptors: Play, Young Children, Parent Attitudes, Parents
Jale Kalemkus; Fatih Kalemkus – European Journal of Education, 2025
Due to the frequent use of artificial intelligence (AI) technologies in daily life, it is thought that primary school students acquire information about this concept from various sources. The way these sources present AI may affect students' perceptions of AI. In the study, it was aimed to examine the perceptions of third and fourth grade primary…
Descriptors: Elementary School Students, Grade 3, Grade 4, Artificial Intelligence
Andrew Cavanaugh; D. Joel Whalen – Business and Professional Communication Quarterly, 2025
This article presents a curated collection of nine teaching innovations presented at the Association for Business Communication 89th conference in the "oil capital of the world," Tulsa, Oklahoma, as well as online, in October 2024. Many of the MFA presenters demonstrated how AI can be used, integrated, and analyzed in business…
Descriptors: Artificial Intelligence, Instructional Innovation, Business Communication, Assignments
Gelin Huang; Zhang Linmin; Li Sun – Education and Information Technologies, 2025
The pandemic caused by COVID-19 has sped up the use of digital platforms in educational settings, with TikTok playing a vital role in promoting learning and engagement. This study investigates the role of TikTok in shaping users' psychological well-being and educational outcomes during this period of disruption. Data collection involved a…
Descriptors: COVID-19, Pandemics, Social Media, Mental Health
Nazir Ahmed Jogezai; Fozia Ahmed Baloch; Muhammad Jaffar; Gulab Khilji – Turkish Online Journal of Distance Education, 2025
This study aims to understand how faculty members at higher education institutions in Pakistan respond to the opportunities and challenges associated with using GAI in teaching and learning. The research employed a phenomenological approach within the qualitative research tradition. Data were collected from 33 university faculty members through…
Descriptors: College Faculty, Artificial Intelligence, Teacher Attitudes, Foreign Countries
Yuting Deng; Yanling Zhang; Ruibin Zhao – Education and Information Technologies, 2025
Computer simulation technology and virtual reality technology have gained considerable attention in the field of education due to their potential to create various 3D interactive learning environments, typically including simulated learning environments and immersive learning environments. To gain a deeper understanding of students' learning…
Descriptors: Computer Uses in Education, Computer Simulation, Assistive Technology, Computer Peripherals
Mohd Hazim Afiq Kalana; Syahrul Nizam Junaini – Journal of Education and Learning (EduLearn), 2025
Technological advancements have popularized "gamification" in recent years, yet few studies have explored its connection to the technology acceptance model (TAM). This paper aims to enhance understanding of the relationship between gamification and TAM by systematically reviewing current research trends. Employing a systematic literature…
Descriptors: Gamification, Technology Integration, Research, Research Methodology
R. R. J. D. Gayan Jayakody; Faiz M. M. T. Marikar – Acta Didactica Napocensia, 2025
This study investigates the effectiveness of e-learning systems within the Sri Lanka Army (SLA) by exploring the factors that influence learning outcomes. The research employs a mixedmethods approach, combining quantitative data from a structured questionnaire with qualitative insights from interviews with subject matter experts. The sample…
Descriptors: Foreign Countries, Electronic Learning, Military Training, Armed Forces
Wen Chiang Lim; Neil T. Heffernan; Adam Sales – Grantee Submission, 2025
As online learning platforms become more popular and deeply integrated into education, understanding their effectiveness and what drives that effectiveness becomes increasingly important. While there is extensive prior research illustrating the benefits of intelligent tutoring systems (ITS) for student learning, there is comparatively less focus…
Descriptors: Intelligent Tutoring Systems, Computer Uses in Education, Prompting, Reports
Ingrid Forsler; Carina Guyard – Learning, Media and Technology, 2025
Contemporary education in Sweden is characterized by two parallel processes: the implementation of digital tools in the classroom, on the one hand, and an increased emphasis on brain-based learning, on the other. Proponents of the latter strand of 'neuroeducation' claim that digital media might have harmful effects on learning and cognitive…
Descriptors: Computer Use, Technology Uses in Education, Neurology, Cognitive Development
Omsin Jatuporn – International Journal on Social and Education Sciences, 2025
This study examines Thailand's educational knowledge system, analyzing its structural characteristics, challenges, and opportunities for development. Using a mixed-methods approach, the research combined survey data from 195 faculty members, in-depth interviews with 30 experts, and analysis of institutional research outputs from 2016-2021. The…
Descriptors: Foreign Countries, Educational Research, Theses, Publications
Olga V. Khmyz; Natalya V. Sergeeva; Anna A. Prudnikova – Education in the Asia-Pacific Region: Issues, Concerns and Prospects, 2025
The research analyzes opportunities of current trends in the educational sphere at the global level formed under the influence of the achievements of the fourth industrial revolution and contemporary force majeure factors (the COVID-19 pandemic and geopolitical tensions). The research methodology explains why lifelong learning technologies are…
Descriptors: Lifelong Learning, Educational Technology, Educational Development, Industrialization
Mukhtarbek M. Madaliev; Nurlan A. Nuraliev; Nurgul S. Erkebulanova; Arsen B. Kylychbekov; Sonun S. Ryspaeva – Education in the Asia-Pacific Region: Issues, Concerns and Prospects, 2025
This research focuses on the educational system of Kyrgyzstan to identify promising areas of development with the inclusion of advanced digital technologies in the educational process. To achieve this purpose, the authors used an integrated approach, including access to the analysis of official data on the educational system, a review of…
Descriptors: Foreign Countries, Educational Development, Higher Education, Computer Uses in Education

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